oganalp wrote...
However, as I stated before, I would really prefer a harder game without that tutorial feeling of constantly pushing you towards the storyline, feeling as if constantly someone is holding my hand, showing me the way to go. As some posts here stated earlier, it was a true appealing part of Baldur's Gate and II, it is also an obstacle of reaching casual players, I accept.
I just wish to feel that feeling of success and achievement when I find a clue that moves me towards a quest's grand finale. I had that feeling with The Witcher, making you feel lost at times, pushing you enough to search for answers but not boring you to death (like searching for a blue or red key madly back in Doom II days).
As you pointed it out before a harder and deeper (such as Baldur's Gate) game would not appeal that much to the masses and will be played (and bought) by fewer people making it commercial disaster. Even with DAO you can see the amount of outcry about the game being too difficult which is hilarious.
I do hope something will change and there will be more real hardcore RPGs in the future (The Witcher and DAO in some aspects are good examples that there is hope). What I mentioned before about the transition from Baldur's Gate I to Baldur's Gate II is quite possible to happen with DAO as the established setting, rules and engine would allow BioWare to concentrate (for DAO II) on the things that made Baldur's Gate II the masterpiece it is (amazing story, mindboggling variety of locations and quests that feel like mini stories masterfully implemented into the main one, of course with a finale so epic it will be always remembered).
But as DAO stands now it is more of a spiritual successor to NWN than Baldur's Gate.
Modifié par ChronosSF, 03 décembre 2009 - 04:40 .





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