Most of them are
useable (at least up through silver), but you are almost always better off with one of the pistols or a long rifle. The problem is that Bioware made some terrible design decisions regarding multiplayer mechanics.
First - not only are the pistols ridiculously accurate / high damage, but due to the fact that most of them are low weight, using one allows you to get a huge bonus to your biotics/techs. This leads us to the situation where, even if the assault rifles
were as good as pistols at dealing damage (they are not), why would you chose one over a pistol, when taking the pistol would also get you the recharge bonus?
Second, on any level past bronze (and even, in some cases, in bronze), all the enemies can drop you VERY fast (on silver/gold, even a lowly Geth trooper can take you from full shields/health to dead in 1 or 2 seconds). This means that weapons that force you to expose yourself to return fire - like shotguns (you need to move in close) and ARs/SMGs (you have to stand there plugging away for a long time) - are suicide/substandard.
In all honesty, the only way things are going to be fixed is if Bioware rebalances all of multiplayer. There needs to be bonuses/trade-offs to everything. You can't have one weapon (pistols) be best at
everything.
Pistols should grant a bonus to biotics/techs, but be substandard weapon based damage-wise. They also need to have their pin point accuracy at range toned down a lot. A handgun should be an up close weapon.
Assault rifles should be the best weapons as far as dealing non-biotic/tech damage goes. In turn, if you are going to be the best at weapon based damage, the trade off should be that you techs/biotics should not be as good as someone (a pistol user) that forgoes that weapon damage, in favor of the biotic/tech damage.
Submachineguns should probably be a balance between the pistols and assault rifles.
The long rifles should remain high damage, but probably be a little worse, with regards to biotics/techs, than they are now.
In addition, I think the game would play better if they toned down the amount of damage the enemies did. The way it is now, on the higher levels, the only real strategy is to stick together in a giant ball, hole up somewhere, and snipe away. If you try moving around too much, you are going down FAST - this makes the game too one-dimensional.
Modifié par jsVariable, 24 mars 2012 - 09:01 .