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Engineers farming firebase white on gold.


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#1
eldrjth

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Why do you leave the central area to go down stairs around the bend? you get attacked from two directions by a lot of enemies and get overwhelmed easier and youre not easily revived without another player risking it going through traffic. you stuff up the group with your positioning. when 2 engineers do that, it leaves 2 players on top to deal with attacks from 3 sides! and normally the force from the right hand side too. 

I think they do that because they can easily spam there aoe abilities within an enclosed area but ffs, its just as bad as the vanguard wondering off and I notice that the win rates drops significantly when you do that. this has only started happening recently. what is the reasoning behind this?

Modifié par eldrjth, 23 mars 2012 - 05:48 .


#2
eldrjth

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what to know why they do this. if theyre any engineers that do this I want to discuss how bad that tactic is.

#3
ArbiterMatrix

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Nice of you to bump your own post.

#4
ol MISAKA lo

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What are you even talking about? I don't understand. Because they're bad? Like 99% of the people who play the multiplayer?

#5
eldrjth

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No. Im talking about how they RUIN the easiest method of farming gold to go kill steal. and this has only happened recently: they leave the group, to fight mobs in a different location to what to has been used since mp demo was released effectively. this makes the group vulnerable to flank attacks and reduces effective dps at where resistance is most.

Modifié par eldrjth, 24 mars 2012 - 01:52 .


#6
Geimhreadh

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Erm... You realize that going to that first downstairs room means you only have 2 possible attack points to watch, right? 2 entrances are easier to deal with than 4.

Also, going 2x2 is a fair compromise between staying together for mutual support and splitting up to set up flanking positions (and/or force the enemy to split up itself).

#7
ghillieNtheMist

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Some people don't like to turtle... Meh.

#8
eldrjth

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the enemy can overwhelm you easily if you stay in that location from what ive seen. there are only 2 points to effectively LoS. if one player takes the furthest cover location the remaining players cant easily sideways strafe without getting hit with aoe since theres a wall where the ammo is. granted its easier to fend units that filter in from to top entrance its harder to defend at the base. where plenty of primes/rocket troopers spawn. at the usual location theres more cover and you can use the hight adv. to headshot primes without getting hit (reduces time of clears significantly), while also occupying the main force so relatively weak attacks happen on the flanks only. (I can deal with the rocket trooper spawns on the left side by myself usually).

#9
rvayda141

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Decoy > Geth

Why not go down with them next time?

#10
eldrjth

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when I play salarian engineer I put the decoy at the base where the ladder is while positioning myself around the corner at the bottom of the ladder. this gives me more vantage points to shoot the enemy from and stops body blocking of shots from having too many ppl on the same place. its imo far more effective than have 4 ppl inside the building or a 2/2 split (which is horrendous actually)

#11
L4r90

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uhm... i did a 4 engeneer run earlier and we fricking dominated geth on gold xD
all human - glacier - all lvl 20
4 times max chainoverlaod with neuralshock hold everything at bay... sure it took some time to kill stuff since we all had only phalanx VI+ equipped (for max CD) but none got downed once and not a single hunter managed to get to us without beeing revealed by a random chain lightning.
coupled with cryo/inciniary rounds there where also tons of tech-splosions
so yeah... also works in teams of 2x2 when the disable objectives poped up

#12
fafnir magnus

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On white you don't want to be up top. go bottom in the room split with people behind the cover near the rear exit. enemies won't spawn back there, and everything funnels in right in front of you. 1 good decoy will hold down everything, allowing damage classes to set up headshots/combos. They probably just think you have a bad strategy, as sitting up top on anything but the actual landing pad allows you to instantly get outflanked by rocket troopers spawning on the landing pad, and even the landing pad itself can get overwhelmed since you're covering two firing lines and also have the ladder on the left side.


TL;DR they might have a better strat than you

#13
eldrjth

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I finished a public gold match at 19:17 in fire base white, with a decoy (though he played it differently to what I like but he scored much better than most SE with a carnifex). the squad was: 1 SE, 2 SI and 1 tuarian sentinel. we stayed in the center area and played it like it was a pub game.

Modifié par eldrjth, 24 mars 2012 - 02:31 .


#14
DCko

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Why don't you try camping down there with your team and adapt to what your team is doing? i find camping down there with at least 1 decoy works very well for geth. Any geth rushes in, grab them over cover. But the top of the ladder works well too. I find that I do both depending on the enemy type

There are always multiple strategies to each map.

Modifié par DCko, 24 mars 2012 - 02:39 .


#15
eldrjth

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fafnir magnus wrote...



TL;DR they might have a better strat than you


I have to say being in the center location is advantageous and lets you shoot at enemies from all sides easier (and with more safely). BUT its best to have a single SE at the bottom of the ladder to stop units climbing it, which slows the rate you kill stuff, if you have to deal with one lone unit. apart from that no-one EVER follows oddball strats to the letter and it always ends with the guy who wants to group to do X quitting. the strat I like requires only 1 SE to play a little differently. 

#16
ol MISAKA lo

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Stop playing with randoms. Jesus, what is it with people like you? Don't you realize people the majority of random players you run in to aren't going to want to listen to you or your advice, especially if they have their own strategies that they know/ think they know work? Get over it and get a party dude. We're all getting sick of these WAAAAAAAH posts about bad players in multiplayer unless they're funny posts.

And this isn't funny. It's annoying.

#17
eldrjth

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why should I stop playing random matches? I never use a mic in the game but would like to have txt chat put in which would make game play much easier/more fun. I dont like how some play styles results in frequent team wipes/added difficulty/more frustration. its imo better they find a private match to try their oddball strats, because most of the time less than half the team even takes note hes using the mic.

I think you need a reason to move from the rest of the group in a gold match, when most players are just farming credits and dont like wasting medi-gel/consumables to one lone ranger.

--

in response to your first post most players in public games with decent n7 level are competant enough to beat gold. its sometimes their strat stuffs up things for everybody.

Modifié par eldrjth, 24 mars 2012 - 02:57 .


#18
DevilDoc8404

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I normally take the downstairs area solo, or with another on gold.
1). I can choke up all the mobs that would flank the stairs.
2) I can fire out the second door at a lot of the targets you are.
3) the really tough mobs spawn there, and allows me more time retreating to kill, or hurt them. And/or get multiple bosses with a missile.

Or you can get banshee'd to death on the top. Your choice really. If two players can't hold the best ground on the map, then maybe those two need to get better.

#19
aimlessgun

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I'm having a hard time visualizing the precise locations people are talking about. Where exactly in the downstairs area?

But yeah in general 2 top 2 bottom works fine. Not totally sure what the OP is complaining about, maybe the guy was just playing really horrible. The guys on top only have to deal with the main advance area, and jetpack guys from the landing pad. As long as someone is keeping an eye on the landing pad, a single Adept or human Sentinel can hold down the main advance (well not vs a banshee swarm I suppose). 

Modifié par aimlessgun, 24 mars 2012 - 03:35 .


#20
eldrjth

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DevilDoc8404 wrote...
Or you can get banshee'd to death on the top. Your choice really. If two players can't hold the best ground on the map, then maybe those two need to get better.


if you ever tried to hold top on your own youll realise thats a pretty stupid statement. while one guy can handle all the rocket troopers that spawn usually, (even missing one can cause problems) a lone hunter that climbs the ladder can present problems if both guys are pre-occupied (sometimes shooting a prime/clearing rocket troopers/targetting objective units). if theres an extra guy or two up the top the lone hunter/pyro wont be able to cause much problems. also units can spawn where the desk area is between the two groups which can cause the engineer thats downstairs to get sandwitched and unable to escape (or cloak out).

also if you dont play infiltrator much, the cloak has changed so youre more easily targetted and cant really cloak out to revive. you also get staggered when hit and are unable to shoot or use abilities but that animation is not shown. what im trying to say is its not a straightforward task to run past a few hunters/primes to rez you like it was.

that statement you made is laughable. I dont EVER try to carry a team (though I can easily beat a level with patience), I rez even in the face of danger (unless its a money wave) since I like other players to support the team effort and it doesnt feel right to solo parts of the game while others sit back dead.

Modifié par eldrjth, 24 mars 2012 - 07:24 .


#21
Father Alvito

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eldrjth wrote...

Why do you leave the central area to go down stairs around the bend?


If someone goes downstairs next to the ammo box and stays there, this prevents spawns to the right of the ladder.  The result is that the ladder group only has to deal with aggro in the LZ and in front of the ladder, and the guy downstairs only has to deal with aggro directly in front.  If you have two Engineers, you can split them and plant a Decoy at the base of the ladder and another downstairs.  It then becomes more or less impossible to die, as the guy downstairs can easily hold the line solo unless multiple Primes show up, and even then has several fallback points before having to retreat to the main group upstairs.

What screws this plan up is when the guy downstairs gets impatient/adventurous and advances into the room downstairs.  That permits spawns in the room halfway down the stairs, which introduces the risks you are complaining about.

Modifié par Father Alvito, 24 mars 2012 - 07:37 .


#22
RiflemanUK

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Because it works.

#23
Guest_Aotearas_*

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Actually the best method to deal with everything but the Reapers with Engineers/Sentinels/Adepts is to bunker down in the offices in the lower level, where the two L-shaped covers are.

Position yourself two by two with one group guarding the staircase entry and the other two sighting towards the big yard with a direct line of sight towards the little catwalk and the ladder leading to the LZ.

That position will cause enemies to spawn from the LZ, the vantage point cross and the upper stairs, not behind you or anywhere else problematic. That means whatever comes towards you is coming from one direction only, forward, split up into two streams and given the stupid pathfinding the AI uses, they won't even circle around you, they go straight at the entrances you are protecting with two people each.

Yoiu know what that means? Power spam par excellance! Engineers simply zap everything to death and let their drones have a field with any stunned enemies they can get their capacitors on. Adepts just cause bluesplosions everywhere and Sentinels do pretty much the same mixed up depending on their powers. Whatever comes near enough to actually do at least SOME damage apart from lucky potshots is going to find itself on the crossfire of all four players and is bound to get down FAST and hard. Anything that is actually coming close enough to the cover can simply be grabbed.

As for potentially problematic enemies:

Guardians blocking most powers are going to get ripped a new one by Combat drones or Sentry Turrets or concentrate on Decoys. For easy dispatching simply have one player with piercing capacity on his weapons in the groups each. A simple piercing mod on a pistol like the Phalanx makes short work of those buddies.

Nemesis will usually stay out of sight (cowards!), so once you mopped up anything else, you can go easy hunting. Alone they pose no threat at all.

Phantoms do stand no chance against a combined Overload/Shield Drain/Incinerate/Cryo Blast/Warp/Reave/Throw barrage. And if they get near enough for the crossfire, they are as good as dead anyway. And that's without you sending some shots her way.

Atlas, ... let's just say those will get shredded.

Ravagers, same as the Atlas.

Brutes, same as the Atlas.

Banshees are problematic when they jump into your midst and there are still mobs around. Though you'd be surprised how fast a Banshee breaks down in the face of two people spamming powers her way nonstop, nevermind four guys doing that. Overload and Shield Drain take away her Barriers almost instantly and Incinerate does the same thing with her armor. And I don't need to tell you what bluesplosions do to her (and the mobs around her). If two people work together, they aren't much of a fuzz.

Rocket Troopers are the same as Nemesis.

Pyros are laughable, they just walk straight up to you in cover and let themselves get grabbed -> instakill.

Hunters, see Pyros.

Primes, see Atlas.

#24
Drummernate

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eldrjth wrote...

I notice that the win rates drops significantly when you do that. this has only started happening recently. what is the reasoning behind this?


Then your teams must be terrible.

I did like 40 Gold runs yesterday and won every single time, in less than 30 minutes. (Fastest being 23:46).

You need Geth, Gold, FB: White.

1-2 engineers on the bottom table putting decoys in the middle.

1 Infiltrator to do hack objectives. Sitting kinda outside and to the right on the reversed L shaped cover, where he can snipe anyone coming from the landing pad zone.

1 Turian Sentinel to spam Chain Overload. Sitting on the L that can see the doorway clearly, but not the door leading to the middle room.


Just because people finally learned to set up defenseive positions does not mean they need to change the decoy, map, or enemy AI.

Modifié par Drummernate, 24 mars 2012 - 01:33 .


#25
Twisted Mind

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No more nerfing. Create platinum challenge.