There are lots of different reasons that lots of different people are unhappy with the ending. Not everyone shares the same gripes: some want completely new endings; some want a chance to be happy with their LI; some want every memory of the Catalyst to be scrubbed from their minds; and some would be happy with just a bit more explanation to what is already there. My hypothesis, and the reason for this thread, is that at least some of the dissatisfaction (not all, just some) with the ending is that there isn't a single, recognisable 'good' ending.
This isn't to suggest that everyone wants sunshine, rainbows, flying off into the sunset, or even for Shepard to be alive at the end. No, what I mean by 'good' is that previous delineation along black and white lines (or blue and red, as they are presented in Mass Effect) is confused, problematised, and as a result, completely done away with.
Up until now, our moral decision-making has been based on blue = paragon/good; red = renegade/bad (or perhaps 'pragmatic'). This is a very black and white way of looking at morality. It's the reason I don't like morality systems as gameplay mechanics, because, as we all know, morality is actually shades of grey, and something will always be lost in translation, it will always feel like we are 'gaming the system' in order to get the outcomes we desire, whether that be identifiable narrative changes, or internal identifications of our Shepard's personality. In other words, it's not very realistic or representative of how we actually make decisions in the real world.
But that is, nevertheless, what we've come to recognise as the morality of the Mass Effect universe. Of course, shades of grey have always been presented to us: we contemplate the context of the uplifting of the krogan and subsequent genophage, and are asked to see it from all sides; we think about the ethics of creating a race of synthetic slave AIs, the geth, and then the complexity of trying to decide who is right or wrong in the resulting war as they become sentient and ask 'why do I exist.' However, despite the presence of shades of grey--which we are always asked to think about--all decision-making is brought back to black and white, or blue and red. There is always a clear dichotomy in the options we are given. This is the Mass Effect we understand.
And then we get to the end of Mass Effect 3. Regardless of plot holes, the sudden appearance of the Catalyst, improbabilities and inconsistencies and whatever else, all of a sudden the system we have always known is abandoned. How do we deal with that? This is not what we expect from Mass Effect.
The signifiers for 'good' and 'bad' are all of a sudden confused. Red is Anderson, but Anderson is good. Killing the reapers is good, but destroying synthetics is bad, Anderson is good!, but red is bad. Blue is the Illusive Man, but blue is good, and yet TIM is bad. Green is unknown, we've not had that before. Harmony is good, non-violence is good, peace is good, a new third way, but unilaterally altering the path of evolution is bad.
How do we deal with that?
There are so many conflicting emotions flying around, because everything we knew about the universe and its morality system has been turned upside-down, and there's nothing familiar to grasp onto at the very time we need it, the point of ultimate tension.
Personally, I welcome this, probably because, as I said earlier, I don't like morality systems as game mechanics. However, it was a gamble, and one I don't think paid off. Everything we have done previously has been presented to us as blue and red, black and white, good and bad, this and that. They have always directed our attention towards the shades of grey, but we were given a very clear choice. What's more, even if we were able to pick 'red' options and still have everything turn out ok (where red = pragmatism and a 'get things done no matter the cost' view of life), there was always at the end of it a 'good' outcome, a win, whereby everything else (like losing various squad mates at the end of ME2) was merely degrees of either not-quite a win, or degrees of failure.
At the end of Mass Effect 3, everything is technically a win, and yet there is no true 'blue' end goal. Each of the three choices is morally ambiguous, and none represent that 'ideal' of the perfect playthrough. For someone like me, that's great. But I am not everyone. And, in fact, it's fair to say that a lot of people will logically not like that, because it's not what Mass Effect has provided before.
At its most basic level, "the colours don't match" and that causes dissonance. They aren't, of course, meant to match, and that's why I love, despite any other problems with the end, the premise of making a choice based on shades of grey with no 'ideal' outcome. If, perhaps, the whole trilogy had used this mismatching of colour-coded morality in order to make us tackle the shades of grey, if the trilogy had presented us with choice in such a manner that there was never an 'ideal' path, and there weren't degrees of 'not-quite-win' or 'more-or-less-failure,' then we might not be having the problems that this immense shock to the system have caused. I suspect that they wanted us to experience this dissonance, and that's not automatically a bad or unworthy thing. However, it's my belief that the previous colour-coding of morality had been so ingrained in the universe and us, the players, to such a successful degree, that it caused altogether too much of a break from what we knew that it was, sadly, bound to cause these problems. Something I find incredibly sad because, again, I rather like the ability to finally be presented with real shades of grey. If only it hadn't been doomed by the trilogy's own success at creating such a binary system of morality to begin with.
Modifié par catabuca, 23 mars 2012 - 07:03 .





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