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Salarian engineer build?


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41 réponses à ce sujet

#1
FLGSynyster

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^Title^

#2
ttchip

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6/6/6/5/3 imo.

You don't need survivability when you have Decoy.

Modifié par ttchip, 23 mars 2012 - 08:28 .


#3
FLGSynyster

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0.0 that was fast

What weapons and style of play though?

Modifié par FLGSynyster, 23 mars 2012 - 08:29 .


#4
ttchip

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Playstyle: 1) Cast Decoy
                  2) Let enemies gather around decoy
                  3) Bomb enemies with ED/Incinerate spam (max Tech Bursts)
                  4) Profit.

Weaponry: Anything that gives you ~200% CDR while having high DPS (i.e. Carnifex)

Modifié par ttchip, 23 mars 2012 - 08:31 .


#5
kingtrouble

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En drain: damage, Drain, armor
Decoy: shields, shock thing, shields
Incinerate: damage, burning, armor
Training: damage, power, weight.

#6
FLGSynyster

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Just answered before I coould post 0.0

Modifié par FLGSynyster, 23 mars 2012 - 08:32 .


#7
ttchip

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kingtrouble wrote...

En drain: damage, Drain, armor
Decoy: shields, shock thing, shields
Incinerate: damage, burning, armor
Training: damage, power, weight.


Really? Do you use a sniper rifle? :o

#8
kingtrouble

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If you know how to quick scope, they are good.

#9
ttchip

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kingtrouble wrote...
If you know how to quick scope, they are good.

None of the sniper rifles has particularly high sustained dps.

Modifié par ttchip, 23 mars 2012 - 08:35 .


#10
FLGSynyster

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ttchip wrote...

kingtrouble wrote...

En drain: damage, Drain, armor
Decoy: shields, shock thing, shields
Incinerate: damage, burning, armor
Training: damage, power, weight.


Really? Do you use a sniper rifle? :o


I was about to ask what sub tree yuo picked for each

#11
Markovan

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ttchip wrote...

Playstyle: 1) Cast Decoy
                  2) Let enemies gather around decoy
                  3) Bomb enemies with ED/Incinerate spam (max Tech Bursts)
                  4) Profit.

Weaponry: Anything that gives you ~200% CDR while having high DPS (i.e. Carnifex)


Keep in mind however that you need to cast decoy out of sight of the baddies, and then let them aggro on your decoy before you start in with your spammage.  If they see you cast it, or if you light em up too early, you're decoy will stand by helplessly, unable to revive your mutilated corpse.

#12
eschaeron

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Heavy Pistols (must have >+180). Agree on 6/6/6/5/3. You're support: put Decoy down, replace it as soon as it's ended or in chokepoints, spam powers, stay in cover. Use energy drain when your shields drop or to strip shields, incinerate otherwise. Don't try to be the hero, you're not cut out for big scores, but if you play well, your team WILL win.

ED: Damage, Drain, Armor Boost
Decoy: Shields, Shock, Shields
Inci: Damage, Burning, Armor
Operative: Power, Power.

Modifié par eschaeron, 23 mars 2012 - 08:38 .


#13
kingtrouble

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ttchip wrote...

kingtrouble wrote...
If you know how to quick scope, they are good.

None of the sniper rifles has particularly high sustained dps.

. Doesn't matter as long as you keep your power at 170%+ you can do fine. I usually run around with any weapon tbh that keeps me with a decent recharge. Been playing around with the mantis and viper. Would be using the valiant if I got it. 

#14
ttchip

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FLGSynyster wrote...
I was about to ask what sub tree yuo picked for each.

I'd go with:

ED 6/6: AoE/Recharge/Damage
Incinerate 6/6: AoE/DoT/Damage vs armor
Decoy 6/6:  Duration/Shock/Duration & Shields
Training 5/6: Power damage + weight/Power damage
Fitness 3/6

-Having ED and Incinerate deal AoE damage is more effective because of enemies piling up on your decoy. Both spells are quite ****ty against single targets (even with the respective specs).
-Armor on ED is meh because of you not getting hit 90% of the time.
-Most enemies cannot hit your decoy, making shield strength not a favorable bonus.

Modifié par ttchip, 23 mars 2012 - 08:42 .


#15
Daedalus1773

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ttchip wrote...

kingtrouble wrote...
If you know how to quick scope, they are good.

None of the sniper rifles has particularly high sustained dps.


My N7 Valiant does. I got lucky.

#16
ttchip

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kingtrouble wrote...
Doesn't matter as long as you keep your power at 170%+ you can do fine. I usually run around with any weapon tbh that keeps me with a decent recharge. Been playing around with the mantis and viper. Would be using the valiant if I got it.

It does matter. You are actively shooting in between your spells. I can see how the Mantis fits (Cast spell -> Shoot + Reload -> Cast spell). You should, however, consider that the Carnifex has both higher sustained and burst dps than both weapons you mentioned while being lighter than them.

Daedalus1773 wrote...
My N7 Valiant does. I got lucky.

It's quite heavy (especially without the ability to reliably upgrade the weapon). How much CDR do you have?

Modifié par ttchip, 23 mars 2012 - 09:39 .


#17
Rasputin17

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Wouldn't it make sens to max your shields since you have Engery Drain? I am going to do something similar but not max Decoy and put the rest of the points in my shields. Just in case I need to revive or complete an objective or my team all think their rambo.

#18
ttchip

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Rasputin17 wrote...
Wouldn't it make sens to max your shields since you have Engery Drain? I am going to do something similar but not max Decoy and put the rest of the points in my shields. Just in case I need to revive or complete an objective or my team all think their rambo.

Decoy > max fitness.

More than 3/6 in fitness would give you only more hp/shields since you don't really need your passive shield recharge (you have ED, ehh?). Those additional hp/shields won't help you on higher difficulties.

Modifié par ttchip, 23 mars 2012 - 10:38 .


#19
DrekorSilverfang

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ED 6: Radius, Drain, Armor Boost
Decoy 6: Durability, Shock, Shields and duration (can go with exploding if you want)
Incinerate 6: Radius, Burning: Armor Damage
SO 5: Damage and Capacity, Power damage
Fitness 3

Use a Carnifex ideally but if you want you can use any weapon that gives you 200% recharge if it suits you better. Avenger X works nicely if you are trying to apply ammo powers to cause fire or cryo explosions.

Modifié par DrekorSilverfang, 23 mars 2012 - 10:44 .


#20
swjobson

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don't put points into incinerate. your team should be dealing damage, not you. max your health/shields instead. that way you can run through enemy fire for a few seconds to get into a forward position. that decoy and its shock radius isn't going to be much help if its sitting next to your team.

decoy: shields/shock/shields&duration
drain: damage/recharge/armor
operative: power damage&weight/power damage/weight
fitness: health&shields/recharge/health&shields

remember to drain shields for the armor bonus before you run out there. just lay down decoys and drain shields all day, and use whatever weapon that keeps your cooldown bonus high. snipers on big levels like dagger, assault rifles on moderate levels like white, shotguns on small levels like glacier

#21
tankarmarx

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I'm 6/6/0/6/6 personally and it works out great. The lack of incinerate isn't too noticeable, especially vs. Geth.

Energy Drain: Radius/Drain/Damage
Decoy: Durability/Shock/Shields&Duration
Salarian Operative: Damage&Capacity/Power Damage/Weapon Damage
Fitness: Durability/Shield Recharge/Fitness Expert

I usually tote a Carnifex, but recently I've brought my Katana X instead for the +10% recharge (170% in all) and have been doing great on Silver/Gold.

If I ever respec, I might opt for the Sniper Rifle Weight Reduction instead of Weapon Damage on Salarian Operative (6) and try my hand with the Mantis X.

#22
RamsenC

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I like playing Sal Eng as an infiltrator with decoy instead of cloak. I even use the widow and all that, works for me.

#23
Kittstalkur

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ttchip wrote...

kingtrouble wrote...
If you know how to quick scope, they are good.

None of the sniper rifles has particularly high sustained dps.


Leaning out of cover spamming a pistol can be difficult in Gold at times. And you could get +190% with a Mantis X.

#24
ajburges

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Note: max ED power gets you 2 shot on the shields of everything but the big boys (Banshee, Atlas, Prime)

#25
molecularman

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Bump.

So what exactly is THE build? So many different opinions.
ED is a given, radius and drain are probably sure picks, but what about rank 6?
Why are people skipping incinerate, don't you need it for tech bursts? And how should it be specced?
Should decoy be maxed, can't it take enough damage anyway?
How much points are left for fitness? And how much fitness do you need with the decoy?
How about salarian operative?