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Salarian engineer build?


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#26
Dridengx

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I don't use decoy on my build because I play with a party who sticks together

#27
RogenTAU

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I skip incinerate, and focus on everything else. And i use raptor with extra damage and scope. It worked miracles even on gold.

#28
Viquey

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Mine is 66446. Tanky, CC'ing build. Carnifex with scope and piercing mod or barrel.

Decoy -> fish in a barrel -> win. :3

#29
Aerius

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Decoy makes any game easier. Not using Decoy on a Salarian Engineer is like not using cloak on Salarian Infiltrator. Dumb. It's the one Skill that makes the SE useful. And even if your "party sticks together" it's a super useful damage sponge that can block an entire flank for you. There is no reason not to take it.

That beeing said, I'm with the 6/6/6/5/3, though, as long as you max energy drain and decoy, anything goes, really.
Personally I use a Mantis X on my Engineer. 180% cooldown even without -weight on Snipers.

#30
eschaeron

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66653 is the way to go. You don't need that last point of StG as weapon damage/weight is somewhat irrelevant to you, and ED and Decoy already take care of your survivability. Incinerate supplements your DPS nicely.

#31
NY Dynasty1977

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Ok, new to this, what is AoE? Also, I got my SE at level 15 and plan on prolly going with a 6/6/6/5/3 build, but I saw some earlier mention tech burst, can you really do TB with ED/Inci? I spam those all the time and have yet to see it.

How have u guys been getting those Mantises up to X?
What happens after you get ur guy up to level 20 and keep playing with it, where does your xp go to?

#32
eschaeron

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NY Dynasty1977 wrote...

Ok, new to this, what is AoE? Also, I got my SE at level 15 and plan on prolly going with a 6/6/6/5/3 build, but I saw some earlier mention tech burst, can you really do TB with ED/Inci? I spam those all the time and have yet to see it.

How have u guys been getting those Mantises up to X?
What happens after you get ur guy up to level 20 and keep playing with it, where does your xp go to?




In the order of your questions:

-Area Of Effect (choose Radius upgrade, basically)
-yes, but you must have near +200 and hit the same target. There is a topic on tech/biotic bursts.
-buy recruit packs.
-nowhere, you lose it, thus the rage topics about getting the 27th spectre pack in a row with nothing but a class card in it.

#33
NY Dynasty1977

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eschaeron wrote...

NY Dynasty1977 wrote...

Ok, new to this, what is AoE? Also, I got my SE at level 15 and plan on prolly going with a 6/6/6/5/3 build, but I saw some earlier mention tech burst, can you really do TB with ED/Inci? I spam those all the time and have yet to see it.

How have u guys been getting those Mantises up to X?
What happens after you get ur guy up to level 20 and keep playing with it, where does your xp go to?




In the order of your questions:

-Area Of Effect (choose Radius upgrade, basically)
-yes, but you must have near +200 and hit the same target. There is a topic on tech/biotic bursts.
-buy recruit packs.
-nowhere, you lose it, thus the rage topics about getting the 27th spectre pack in a row with nothing but a class card in it.

ah, ok, thanks!!!!  I can maybe see at +200% because I'm assuming the ED is the primer and by the time thhe CD for ED is done, the efffects are gone to hit em with Inci.  Wish I could unlock a carnifex....

#34
NY Dynasty1977

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and as far as ED goes with helping your shield replen out, I never notice a change, particularly when my shield is down/semi down.

#35
NSGM

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Here's my favorite build:

Powers:

6/6/6/5/3

Energy Drain - Radius, Shield Drain, Damage
Decoy - Shields, Shock, Explosion
Incinerate - Damage, DoT, Armor
class - Power Damage
Fitness - N/A  (If you prefer shields over an offensive decoy, go Shields/Recharge/Shields)

As mentioned, forgoe ranks 4-6 of decoy if you want more shields. You decoy will be less sturdy and won't do damage to those near it, but you'll have a bit more shields. You don't need them if played properly though.

Weapons:

Mantis Sniper if you're extremely skilled w/ headshots
Otherwise, either the Paladin, Carnifex or Phalanx. I  prefer the Carnifex, but it needs to be leveled to MK  5 or so before you can use it without effecting your recharge speed.

Equipment:

AP / Disruptor / Incendiary Ammo vs Reaper/Geth/Cerberus
- Incendiary is just personal preference as I like to watch troopers burn. Warp works better versus shields, but Shield Drain takes care of them.
Power Damage / Power Recharge depending on weapon loadout
Your choice of Shield Boost/Adrenaline/etc.

Playstyle:

Decoy in choke points, corners, entrances, etc. It is your shield, use it to keep the enemy off you and your friends. When used to distract a charging enemy (Brute/Banshee), make sure to place it before the enemy sees you, it seems to increase the chances that the enemy will attack it.

Shield Drain is your defensive and offensive way of shield control. It allows you to strip the enemies' shields/barriers and keep yours up at the same time. It also puts unprotected enemies in a shock like animation making headshots easier. This and Decoy are your go to powers 80% of the time.

Incinerate is your armor destroyer. Keep in mind that you aren't going to be as effective versus armor as an infiltrator or biotic specialists. That said, you can still contribute after you've distracted with Decoy and made sure enemy shields/barriers are taken care of.

The overall playstyle is that of support. You protect the team via your Decoy while keeping Shields/Barriers down. This allows your team-mates to one-shot kill with their headshots and keeps the enemy focused on your decoy instead of them. Done right, you can set up massive piles of dead bodies with Biotic team-mates, line up headshot after headshot with infiltrators and give an invincible vanguard a breather if he happens to miscue his Nova button once in a while.

Modifié par NSGM, 30 mars 2012 - 06:30 .


#36
Alphard Alshua

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6/6/0/6/6 also here. Using paladin with barrel and capacity mod. Maxed damage ED, added shock, more duration and more shield decoy.
Shock is a must, because when a banshee, brute or phantom go past through that decoy, they will actually get more attracted to it because of the shock.
Plus with a modded paladin, you can easily 1-2 hits everything (add more 20% damage to hs and 10% wep damage on alliance training) or with a modded carnifex mostly in 2-3 hits if you have good aim to the head, where ED can help you landing those hs.

#37
teh DRUMPf!!

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My S.E. Build is...

[Powers]
NRG Drain - 6
Decoy - 6
Incin. - 6
class - 4
Fitness - 4

[Weapons]
Claymore III
Predator X (recharge: +4%)

I'm kind of a hybrid player with this character. I support my team, but I'm also built to take out heavy-hitters.

#38
samoht_okpoh

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Dridengx wrote...

I don't use decoy on my build because I play with a party who sticks together


Decoy is pretty much the reason to play this class.  You set up a decoy chokepoint, then your team sticks together, behind your decoy.  Then you let the decoy take all the fire, while your team's DPS skyrockets because you don't have to dodge bullets.

#39
ajburges

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On ED radius: no matter the size, you only hit two targets if I'm reading game files right. Geth (the ones you really want radius for) regularly bunch up close enough that radius isn't needed.

#40
We Tigers

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Salarian engineer is my favorite class, and Decoy is incredible. I played a game on Glacier the other night with another SE. You know how the only ways to the extraction point are the two hallways/doorways? He put his on the right, I put mine on the left. Maybe 10 geth got through during the entire extraction. Hilarious. My current SE build totes a Carnifex and is

Energy Drain - 6 (Damage/Full Shield Restore/Damage)
Decoy - 5 (Shields/Shock)
Incinerate - 6 (Damage/Burning DoT/Armor Damage)
Operative - 5 (Damage + Capacity/Power Damage)
Fitness - 4 (Shields/Health)

That leaves 2 skills points to spare, but while I was learning the class I found the extra shields to be more important than taking Decoy to level 6. I move the decoy around a lot, so 20 seconds is a fine duration. Now that I have more experience with the class, I'll probably put decoy to 6 and take the extra shields/duration instead of fitness 4.  I'm not sure I agree with leaving incinerate low; mine hits for 800 damage plus DoT, which is huge against reapers.  

I do really like the 40% damage reduction at rank 6 of energy drain, but being able to max your shields against all geth or shielded enemies plus the decoy means I don't have many survivability issues even without DR.

Modifié par We Tigers, 30 mars 2012 - 07:47 .


#41
DCko

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We Tigers wrote...

Salarian engineer is my favorite class, and Decoy is incredible. I played a game on Glacier the other night with another SE. You know how the only ways to the extraction point are the two hallways/doorways? He put his on the right, I put mine on the left. Maybe 10 geth got through during the entire extraction. Hilarious. My current SE build totes a Carnifex and is

Energy Drain - 6 (Damage/Full Shield Restore/Damage)<br>
Decoy - 5 (Shields/Shock)<br>
Incinerate - 6 (Damage/Burning DoT/Armor Damage)<br>
Operative - 5 (Damage + Capacity/Power Damage)<br>
Fitness - 4 (Shields/Health)<br>

That leaves 2 skills points to spare, but while I was learning the class I found the extra shields to be more important than taking Decoy to level 6. I move the decoy around a lot, so 20 seconds is a fine duration. Now that I have more experience with the class, I'll probably put decoy to 6 and take the extra shields/duration instead of fitness 4.  I'm not sure I agree with leaving incinerate low; mine hits for 800 damage plus DoT, which is huge against reapers.  

I do really like the 40% damage reduction at rank 6 of energy drain, but being able to max your shields against all geth or shielded enemies plus the decoy means I don't have many survivability issues even without DR.


Similar build to this but just a bit different

5 decoy - shield, shock
6 drain - damage, drain, damage protection for 10s
6 incinerate - radius, DoT, armor damage
5 operative - capacity, power damage
4 fitness - shield

-Don't need 6 in decoy. It already lasts long enough with the first shield+ evolution. Shock to stun rushing enemies
-full damage drain still doesn't deplete shields all the way. In my experience, it always took at least 2 ED's (Gold). So only 1 damage boost is needed and the last two evolutions will ensure survivability. (Only a full damage ED is useful on Salarian Infil because it will ensure full depletion of shields with the cloak bonus)
-Incinerate radius because even if the enemy dodges, it will still hit because of AoE, which allows for more chances to cause fire explosions. DoT to chip health for more chances to cause fire explosions.
-5 Operative to maximize power damage
-4 fitness to take advantage of the damage protect and 100% shield restore from ED. 

I think it's 200% with a carnifex X. I just got a carnifex X yesterday but I'll have to check. As long as you are 190%+ then you are fine. 

I used this class yesterday for Gold and it works really well. I used to have a 6/6/6/5/3 but I wanted just a bit more shields on this class. 

Modifié par DCko, 30 mars 2012 - 08:43 .


#42
We Tigers

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Good point on the DR; I didn't think about two EDs being needed for most shields on gold.

I only have a Carnifex II, I think, and my cooldown is 166%. Works great--I look forward to leveling it up more, but it's fine even low level.