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Ending clarification: An ok choice, but not the most correct choice.


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FortissimoDS

FortissimoDS
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So, Bioware is finally taking a little action on adjusting the ending to the series. While I'm happy they heard our complaints, I feel that they didn't really listen. Sure, I'll be a little happier with some plotholes filled and being able to know what happened to my squadmates, but it really is more like they are fixing an old, beatup car. It might run for a while, but it will just break again, and the majority of the movement will remain unsatisfied.

Of course, once they finish the ending and it is merely slightly better than it was last time, though still unacceptable, many of us will be back, shouting "hold the line" as Bioware looks on, shocked that it didn't work as all media sources once again call us "entitled", only this time having a semi-valid point that they already adjusted the ending for the "whiney fans".

While Bioware has their files open to make adjustments, they really should just revamp the whole thing, starting at the rush for the conduit. Make our choices matter beyond a number behind the war asset. Let harbinger's beam actually just kill us if we are hit. Let the fleet stop Harbinger from making it down if we made it powerful enough. Get rid of the Star Child altogether. It's like a leaky roof. You can either pay a little to have it fixed through the spring and the summer, or you can dedicate the resources to having it just fixed. Bioware did so well with most of the game, why go lazy and cheap right at the end?