Still, there were things I did like - the art direction for the Dwarven realm was competent, and art deco influences made it subtly different from other generic Dwarven realms (Ironforge, Warhammer, LotR movies). The dungeons were occasionally atmospheric, the Desire demons wickedly sexy.
As a whole, variety and the frequently succesful evocation of mood saved it for me, in the sense that, together with the sheer size of the game and good characterization and dialog, it made DA:O a classic example of 'the whole is greater than the parts'.
DA2...well, entire Internet wars and forums threads the length of epic poems have been dedicated to this.
My personal pet peeve is mostly architecture and environments, but I understand the anger and irritation about creature and character redesign (what a waste of scarce resources...). In a nutshell, where DA:O was highly varied and occasionally truly evocative, DA2 suffered from excessive visual simplification and stylized exaggeration (AKA 'cartoonishness') in terms of visuals and animation that was seriously at odds with the grim, pseudo-realistic tone that was established for the setting in DA:O.
You are in serious trouble when many gamers feel that the art styles of, say, Skyrim, The Witcher (I and II) and Assassin's Creed are in many ways a better fit for your universe than the one you cooked up in DA2.
Maybe we have to accept that, basically, the DA team just isn't very good at art direction as a whole; that they lack the necessary synergy needed between concept artists, modellers, overall direction, etc. that would be required to pull it all off. Despite the fact that, individually, some of them are obviously very good at what they do and are undoubtedly hard-working men and women of experience and talent.
Hmmm....I guess I am becoming a bit of a pessimist here:crying:
Modifié par Das Tentakel, 25 mars 2012 - 10:46 .





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