harkness72 wrote...
Could anyone enlighten me on the precise negatives that comes with using Frostbite 2?
Being precise would take too long, basically the engine would need a massive rewrite to support the systems Bioware uses in its games, not to mention new camera classes etc. Also costs money, EA might own DICE but its still not just as simple as it going yes we'll use this engine.
Not to mention extra time learning and optimising workflow and pipeline dependant on whether its weighted heavily towards 3d app workflow or in-engine workflow, similar to how working with Cryengine is pretty much just short opposite of working with Unreal. Also various devtools might be reliant on current pipelines and so not work with a change in engine, aswell as a change in shader creation dependant again on workflow differences.
Basically it'll cost money and time, which is again money. Besides just because you have a new engine doesn't mean everything is suddenly pretty, just means you can make things prettier (well apart from lighting which DA's engine has always seems to have been fairly bad at). Prettier assets take longer to build, which is... well you get the picture.