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#326
LPPrince

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Atakuma wrote...

LPPrince wrote...

Atakuma wrote...

Part of the art direction is directly related to engine limitations. With a better optimized engine they could ditch the whole minimalistic angle and bring back all those little details that make the environments more interesting.


Like books and ravens and fingers that don't look like they belong to a skeleton?

And more cheesewheels than you can shake a stick at.


SO EXCITED.

#327
Das Tentakel

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LPPrince wrote...

Atakuma wrote...

LPPrince wrote...

Atakuma wrote...

Part of the art direction is directly related to engine limitations. With a better optimized engine they could ditch the whole minimalistic angle and bring back all those little details that make the environments more interesting.


Like books and ravens and fingers that don't look like they belong to a skeleton?

And more cheesewheels than you can shake a stick at.


SO EXCITED.


If the Poles provide the art, we Dutch will provide the cheesewheels. WE ARE READY!^_^

Image IPB

They were MADE for this. We have been [preparing for this for a looooooong time:D

Modifié par Das Tentakel, 27 mars 2012 - 07:17 .


#328
Mr Fixit

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^
They look so tasty and beautiful and gorgeously mouth-wettening

#329
Guest_Puddi III_*

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Being made of cheese personally, I must say I am quite appalled.

#330
whykikyouwhy

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I feel suddenly validated for all of my conspiracies d' fromage.

#331
Mr Fixit

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whykikyouwhy wrote...

I feel suddenly validated for all of my conspiracies d' fromage.


Now I have a sudden and inexplicable wish to raise my hand and yell: "Omelette du fromage!"

#332
Das Tentakel

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Mr Fixit wrote...

whykikyouwhy wrote...

I feel suddenly validated for all of my conspiracies d' fromage.


Now I have a sudden and inexplicable wish to raise my hand and yell: "Omelette du fromage!"


Don't underestimate cheeses!
You can weaponize them, as this historical documentary about Dutch medieval feudal warfare attests...
www.youtube.com/watch


;)

P.S. Ze smelten de kazen means 'they are melting the cheeses'. Quel horreur!

Modifié par Das Tentakel, 27 mars 2012 - 12:08 .


#333
LPPrince

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Mr Fixit wrote...

whykikyouwhy wrote...

I feel suddenly validated for all of my conspiracies d' fromage.


Now I have a sudden and inexplicable wish to raise my hand and yell: "Omelette du fromage!"


Me too, just because I remember that one Dexter's Laboratory episode EVERYONE's thinking of RIGHT NOW.

#334
Mr Fixit

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LPPrince wrote...

Me too, just because I remember that one Dexter's Laboratory episode EVERYONE's thinking of RIGHT NOW.


Genadij Borisovič Tartakovski really is a genius, isn't he?Image IPB

#335
LPPrince

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Das Tentakel wrote...
If the Poles provide the art, we Dutch will provide the cheesewheels. WE ARE READY!^_^

Image IPB

They were MADE for this. We have been [preparing for this for a looooooong time:D


^Alistair's dream

Modifié par LPPrince, 27 mars 2012 - 01:30 .


#336
FKA_Servo

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Fenris and Merrill looked pretty great, I think. The Elves as a whole looked pretty dumb. The darkspawn redesign was unnecessary.

Otherwise? The art design in DA2 had a lot of character and was head and shoulders above DA:O - fix Elves and Darkspawn and keep it up otherwise. The aesthetic in DA:O is incredibly bland.

#337
LPPrince

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I felt Zevran was much better designed than Fenris or Merrill.

#338
coles4971

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TommyServo wrote...

Fenris and Merrill looked pretty great, I think. The Elves as a whole looked pretty dumb. The darkspawn redesign was unnecessary.

Otherwise? The art design in DA2 had a lot of character and was head and shoulders above DA:O - fix Elves and Darkspawn and keep it up otherwise. The aesthetic in DA:O is incredibly bland.


I don't see what was so much better about the DA2 aesthetic, it was just as bland as the DA:O one.

#339
Zzulu2

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Uhm, the artstyle for DA2 was a lot better than DA:O. What was lacking was good environmental design making a lot of scenes look watered down

DA: O was a very aesthetically displeasing game.

Oh and the new Qunari are so much better than what we had in DA:O, sorry.

Modifié par Zzulu2, 27 mars 2012 - 04:36 .


#340
coles4971

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Zzulu2 wrote...

Uhm, the artstyle for DA2 was a lot better than DA:O. What was lacking was good environmental design making a lot of scenes look watered down

DA: O was a very aesthetically displeasing game


Dull.

Image IPB

Dull.

Image IPB

No, the art style of DA2 was not "a lot better than DA:O".

#341
Zzulu2

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coles4971 wrote...

Zzulu2 wrote...

Uhm, the artstyle for DA2 was a lot better than DA:O. What was lacking was good environmental design making a lot of scenes look watered down

DA: O was a very aesthetically displeasing game


Dull.

Image IPB

Dull.

Image IPB

No, the art style of DA2 was not "a lot better than DA:O".


I see you have trouble reading what I wrote. Note the part where I say DA2 had bad environmental design, which is not the same thing as art style. Hope this clarification makes you understand things better!

And for the record, you can choose a hundred areas in DA:O that look just as plain and dull as that selective shot of DA2!:happy:

Modifié par Zzulu2, 27 mars 2012 - 04:41 .


#342
coles4971

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Errr... environmental design =/= art style. In fact even if I thought the DA:O art style was amazing, I'd still feel Orzammar and Denerim had quite poor design since they didn't really feel like proper cities.

So yeah, how about you knock off the sarcasm until you figure out the difference between environmental design and art style.

#343
FKA_Servo

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I'm speaking mostly to the character designs. Merrill and Fenris looked good in DA2. Zev looked awful in DA2. He looked fine in DA:O - the Elves as a whole looked better in DA:O, but I also think that the humanoid characters (excepting Elves and Darkspawn) are a lot more distinctive and aesthetically pleasing in DA2. They all look kind of bland and samey in DA:O.

This extends to the combat animations. I know that some people may prefer it, but I thought that playing a rogue (and autocasting with my stave as a pure mage) was unbearably slow and plodding in DAO. The bit of theatricality and generally faster pace added in DA2 is a net plus, in my opinion. (Note that this isn't meant as a comment on the combat system generally - that's another topic. I'm just talking about the aesthetic quality of the characters and animations.)

I didn't touch the environments because the idea that the environments were poorly done in DA2 should be self evident at this point. Kirkwall looked good for the most part, but it didn't change at all over the course of the game. The rest of the environments were fine - the first time through. Environmental design is an area that I would consider DAO unequivocally ahead of DA2.

Modifié par TommyServo, 27 mars 2012 - 05:02 .


#344
Zzulu2

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coles4971 wrote...

Errr... environmental design =/= art style. In fact even if I thought the DA:O art style was amazing, I'd still feel Orzammar and Denerim had quite poor design since they didn't really feel like proper cities.

So yeah, how about you knock off the sarcasm until you figure out the difference between environmental design and art style.


I am not being sarcastic, you genuinely seem to have issues comprehending what I am writing. Perhaps it is a language barrier thing? English is not my first language and I honestly have no idea what you're trying to say right now so it's difficult to form a response to your post.

What I am saying is that DA2's art style, which is the general aesthethic of the game, was great. The city looked great but lacked greatly in detail.

The new characters like the Qunari looked fantastic too and I liked the item design and new enemy design. Overall, I thought the artstyle was a great improvement over the previous game. I think the only thing that looked worse was the Ogre in DA2 :o

DA:O just looked like a washed out turd from the get go and never had a single setpiece that looked even remotely interesting and all the people looked like pasty clay golems. Of course this is entirely subjective!

Modifié par Zzulu2, 27 mars 2012 - 05:03 .


#345
happy_daiz

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I am far less critical of the environments than I am of the actual characters - for the love of all that is holy, I hope BW finds someone that can create decent hands! And hair! I thought the iconic characters/companions looked great, until you looked at their strange, choppy-looking hands. And wrists. (And in Merrill's love scene - the weird arms and neck).

ME3 had the same problems, maybe even more so - everyone's hands looked choppy and dirty! It was like someone rolled the dough in dirt before molding the characters out of it. (OK, that was more for my mental image than anything else).

I think I may be biased after how many hours I put into Skyrim.

And I'm a girl. I look at such things critically. Image IPB

Modifié par happy_daiz, 27 mars 2012 - 05:16 .


#346
Zzulu2

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happy_daiz wrote...

I am far less critical of the environments than I am of the actual characters - for the love of all that is holy, I hope BW finds someone that can create decent hands! And hair! I thought the iconic characters/companions looked great, until you looked at their strange, choppy-looking hands. And wrists. (And in Merrill's love scene - the weird arms and neck).

ME3 had the same problems, maybe even more so - everyone's hands looked choppy and dirty! It was like someone rolled the dough in dirt before molding the characters out of it. (OK, that was more for my mental image than anything else).

I think I may be biased after how many hours I put into Skyrim.

And I'm a girl. I look at such things critically. Image IPB


Yes, characters (and especially their bodies!) looked really really strange in both DA:O and DA2

#347
FKA_Servo

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Zzulu2 wrote...

Yes, characters (and especially their bodies!) looked really really strange in both DA:O and DA2


Unfortunately, when playing Bioware games, "Bioware Hands" are an unavoidable hazard, along with the closely related phenomenon of "Bioware Face" (see also: Derp Eyes).

#348
coles4971

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I am not being sarcastic, you genuinely seem to have issues comprehending what I am writing. Perhaps it is a language barrier thing? English is not my first language and I honestly have no idea what you're trying to say right now so it's difficult to form a response to your post.


English isn't your first language, that would explain it.

What I am saying is that DA2's art style, which is the general aesthethic of the game, was great. The city looked great but lacked greatly in detail.


No, the aesthetic was not great. It was bland and looked washed out, just like DA:O in those comparison pictures I showed you. The city did not look great, it looked dull, was dead and completely devoid of any sort of vibrancy or life; Kirkwall may be the city of chains and therefore I don't expect extravagance, but I do expect to see humanity's touch, to the area rather than just brown blocks with the occasional spikes and paint thrown around meant to pass off as a city.

The new characters like the Qunari looked fantastic too and I liked the item design and new enemy design. Overall, I thought the artstyle was a great improvement over the previous game. I think the only thing that looked worse was the Ogre in DA2


The qunari looked good, the item design was too "stylised" (IMO) and the enemies were either ripped out of Origins or were just completely uncreative (and of course, these two can still go hand in hand, being ripped out of Origins and still being uncreative). There was nothing creative about facing generic thugs.

DA:O just looked like a washed out turd from the get go and never had a single setpiece that looked even remotely interesting and all the people looked like pasty clay golems. Of course this is entirely subjective!


I found the Urn of Sacred Ashes and Ruined Temple in the Brecilian forest looked quite interesting, and well, DA2 had like 15 environments that looked just as bland as the other so there was no special set-pieces in that game either. Also, the faces looked like barbie dolls.

I'm starting to wonder if we even played the same game, I mean while say the Legacy DLC revealed what Bioware can actually do with engine, it also showed its flaws, in that the colour palette is just bland, limited and BROWN BROWN BROWN.

#349
Guest_Puddi III_*

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coles4971 wrote...

I am not being sarcastic, you genuinely seem to have issues comprehending what I am writing. Perhaps it is a language barrier thing? English is not my first language and I honestly have no idea what you're trying to say right now so it's difficult to form a response to your post.


English isn't your first language, that would explain it.


I found Zzulu's comments fairly easy to understand, so, not really.

#350
coles4971

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Filament wrote...

coles4971 wrote...

I am not being sarcastic, you genuinely seem to have issues comprehending what I am writing. Perhaps it is a language barrier thing? English is not my first language and I honestly have no idea what you're trying to say right now so it's difficult to form a response to your post.


English isn't your first language, that would explain it.


I found Zzulu's comments fairly easy to understand, so, not really.


I mean he doesn't seem to understand the difference between environmental design and art style, hence the confusion he's having, not that I don't understand him.

Modifié par coles4971, 27 mars 2012 - 06:23 .