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#401
lokisjoke13

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Personally, I would rather them tweak the origins art style than da2's. It just came off as fitting the DA world better in my opinion.

#402
nightscrawl

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harkness72 wrote...

Since I can't be bothered to trawl through 113 pages of text on the Mark Darrah on the Conclusion of DAII thread, I was wondering if some kind, knowledgeable soul would tell me if a dev said anything about a change in art style for the Next Thing? I'm personally rooting for one, since I felt that the cartoonish, overly smooth and stylised style of DAII took away from the darkness the series encapsulates. 

If you ever just want to browse all of the Bioware team's responses in any given thread, you can click on the Bioware tag underneath the thread title and all of them show together. Since they are pretty good about quoting, it's not hard to follow by doing that. In this case, all of the Bioware responses take up just four pages, so they are much easier to browse and find the information you want.


bEVEsthda wrote...

...Not to mention that it's also despicable.

"Despicable"? Really?


lokisjoke13 wrote...

Personally, I would rather them tweak the origins art style than da2's. It just came off as fitting the DA world better in my opinion.

I would be happy if they returned to the more grungy style for the UI elements at least. I did not think that the clean lines, geometrical icons, gradients and other such things fit in with the DA setting at all.

Modifié par nightscrawl, 29 mars 2012 - 12:23 .


#403
Midz

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Its quite simple , If you want DAO you can have it .You have a tool set use it .
Bioware not good enough make your own .
Want to  have the old look etc. you have  the tools to use no need for bioware to repeat .

Simply look at what a fan has done in totally remaking Icewind Dale with NWN2 toolset it is totally faithfull music look story and a nice err classic RPG .....how many of you have lookled at that ?
It is simply amazing .

Bioware have given the tools to continue DAO if you want too style look etc .See no logic that Bioware do so as well.

Modifié par Midz, 29 mars 2012 - 01:03 .


#404
LPPrince

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lokisjoke13 wrote...

Personally, I would rather them tweak the origins art style than da2's. It just came off as fitting the DA world better in my opinion.


This as well, although that may be partially because the DAO art style is the first one we could attribute to DA.

#405
lokisjoke13

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I thought that might be the case as well, so a while back I started origins again. To me it really is what sets the tone for the da world

#406
LPPrince

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It had to. Origins set up the expectations fans had for the franchise as a whole.

DA2 fell well below those expectations.

Art style included.

#407
lokisjoke13

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And I concur. On both accounts

#408
Zzulu2

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I was  shocked at just how ugly DA:O was for its time, so I'm bewildered that there are actual real live humans here who claim that it looked good in any way. The graphics were laughably bad and the artstyle was plain and pasty and watered out

Their best move is to not go for either DA:O or DA2 but to give us something better

Modifié par Zzulu2, 30 mars 2012 - 01:31 .


#409
LPPrince

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Thats how you see it- I saw absolutely no problems with how DAO looked. And if I did find problems, they were negligible. I could go back and play DAO right now and still be content with its art style.

DA2 on the other hand instantly rubbed me the wrong way, art style being the biggest reason why.

#410
Zzulu2

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I think Witcher II did it better than either game, so they should probably emulate as much as they can from that game

#411
LPPrince

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Not that easy.

#412
kingtigernz

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Zzulu2 wrote...

I think Witcher II did it better than either game, so they should probably emulate as much as they can from that game

The Witcher 2 at the time was a PC exclusive so it did not have to cater towards the lowest common denominator.The Witcher 2 itself was purely made for the PC, the problem now days are console ports to PC which result in games looking barely better than it's console counterpart.I would like to think DA3 would have The WItcher 2 type visuals,but lets be honest it will not.

#413
Rockpopple

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I hope the art-style continues to evolve. I think they went in a positive direction in DA2, but it could use some improvement. Things need to be a bit darker, overall. The world of Thedas is a dark world, so it should reflect that. I think that's where I agree that the Witcher 2 did right.

So some work on the textures, the atmosphere, darkening that up, making it a little grittier. I don't think they should scrap what the have already. I like the new designs for the humans, elves and Qunari, for example, but I think overall things can look darker, grittier, and a little more realistic.

It's possible to have an appealing artstyle while having it look gritty without it looking like it was drawn by a table-top rpg artist. Anyway, I hope that's the direction they take it.

Modifié par Rockpopple, 30 mars 2012 - 03:50 .


#414
Dejajeva

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I liked the general art style to DA2, though I wish, like rockpopple, that it could have been a little darker, dirtier. Hopefully through thedas you'll be able to encounter a few places as well that are bright and green (kind of like MotA)- I'd like to see more variety. I think it'll help if we're out of Kirkwall. More opportunity to be creative. (Though I think Kirkwall could have used a little help).

#415
Das Tentakel

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Zzulu2 wrote...

I think Witcher II did it better than either game, so they should probably emulate as much as they can from that game


Not that easy I suspect. Apart from the hardware, the guys and gals at CD Projekt are extremely well-placed to do their research (just hop in the car and they go to Maribor/Marienburg. Or go for a long drive and they're in Bruges the next day). And their attitude seems to be different as well; they are not wedded to the D&D legacy and they pay an awful lot of attention to details. They already did in the first Witcher, which in terms of environments blew DA:O (even on PC) away.

Skyrim might be a better choice - not the game's structure and mechanics, but the general approach to visual design - a somewhat more D&D'ish look mixed with realism and a strong, but not dominant and well-integrated borrowing from history. In essence, a further evolution of DA:O's look, not the excessive stylization introduced in DA2.

I doubt it would make much sense for Bioware to produce DA3 for the current consoles anyway, so it should be possible, and would be very wise, to crank up the graphical quality.

Modifié par Das Tentakel, 30 mars 2012 - 06:32 .


#416
Dejajeva

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I would bet da3 will be out long before the 720. Even if it was developed for the 720,I doubt enough people will have purchased the new console for them to make enough money. I love Dragon age but I'm not about to go buy a new xbox just to play da3. Maybe if there was a release date and price point announced for the 720 I might think different. Who knows though.

#417
Melca36

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Dejajeva wrote...

I would bet da3 will be out long before the 720. Even if it was developed for the 720,I doubt enough people will have purchased the new console for them to make enough money. I love Dragon age but I'm not about to go buy a new xbox just to play da3. Maybe if there was a release date and price point announced for the 720 I might think different. Who knows though.


Didn't Microsoft put off announcing the 720 this year?

#418
Dejajeva

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Melca36 wrote...

Dejajeva wrote...

I would bet da3 will be out long before the 720. Even if it was developed for the 720,I doubt enough people will have purchased the new console for them to make enough money. I love Dragon age but I'm not about to go buy a new xbox just to play da3. Maybe if there was a release date and price point announced for the 720 I might think different. Who knows though.


Didn't Microsoft put off announcing the 720 this year?


Yeah, I think the 360 has seen a lot of growth in the last six months or so. I recently read an article about the 360 and how more people are using it for netflix and hulu- and how it's got the deepest library of any console. Someone in the article stated that they are going to focus for now on the 360 and put off announcing a RD for the 720. I don't know
for how long. Some suggested not till 2015. I would imagine it'd be before then, but who knows.

On the topic of art style, and I'm probably going to get flamed for this,  but my boyfriend and I were playing MW3 today, and we were on the Piazza map (which is an italian seaside city, lots of tight corners, very rambling, not unlike kirkwall. sorta), and I randomly looked up and saw the most beautiful mountain, mist swirling around it's top. I think that's one of the things COD does really well- detail. I would love to see some of this kind of detail incorporated into the DA world. You really see the grime built up on the walls, crumbling bricks, every blade of grass, dirt and rust and filth covers the walls and ground. Now I know COD is modern, and so it kind of has to be that way, but little details could make the world of difference between a clean kirkwall underground and a grimy, awful, rotting darktown.

Also, maybe I'm confused as to how far away Kirwall is from say, the bone pits, or the wounded coast, but often I found myself looking off into the distance hoping to catch a glimpse of kirkwall. Maybe it's there somewhere, but I'd have loved to be able to really feel like I'm just outside the city. I think the washed out color of Kirkwall and the surrounding areas is really a detriment to the overall feel. I get that's what they were trying to do, but I don't think the color scheme really worked. It really made everything sort of blah. I don't need to see rainbows everywhere, but use of color really could have been used a little better. I know most of you wouldn't be caught dead playing Mw3, but if you get a chance, go play once or twice and just look around you.  Every part of even something as simple as a chain link fence has areas of rust, or vines growing up the side. Then again, that's be an awful lot like Skyrim and I don't know how the resources would add up financially. Just my opinion.<3

Modifié par Dejajeva, 30 mars 2012 - 05:16 .


#419
Maria Caliban

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I have no idea how much time and resources eye-candy costs. I know I like it. I know other RPGs have great looking environments and costumes, but I don't know what they gave up to get them.

Even with console generations staggering graphical development, it seems the bar is constantly raising. I hope at some point that graphics reach a standard level of acceptability and developers can base what their games looks like on aesthetic considerations.

#420
AkiKishi

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Melca36 wrote...

Dejajeva wrote...

I would bet da3 will be out long before the 720. Even if it was developed for the 720,I doubt enough people will have purchased the new console for them to make enough money. I love Dragon age but I'm not about to go buy a new xbox just to play da3. Maybe if there was a release date and price point announced for the 720 I might think different. Who knows though.


Didn't Microsoft put off announcing the 720 this year?


They are desperately trying to avoid needing to put a blu ray into it.

#421
Korusus

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 The main thing I care about is what they did to the Darkspawn, especially the hurlocs...now they just look like Undead from Warcraft III or something.  Not intimidating or awe-inspiring at all. And why are they all wearing chainmail coifs?

DA:O was such an aesthetically beautiful game.  DA2 was so ugly and boring by comparison..stupid Kirkwall.

#422
Brockololly

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Dejajeva wrote...
On the topic of art style, and I'm probably going to get flamed for this,  but my boyfriend and I were playing MW3 today, and we were on the Piazza map (which is an italian seaside city, lots of tight corners, very rambling, not unlike kirkwall. sorta), and I randomly looked up and saw the most beautiful mountain, mist swirling around it's top. I think that's one of the things COD does really well- detail. I would love to see some of this kind of detail incorporated into the DA world. You really see the grime built up on the walls, crumbling bricks, every blade of grass, dirt and rust and filth covers the walls and ground. Now I know COD is modern, and so it kind of has to be that way, but little details could make the world of difference between a clean kirkwall underground and a grimy, awful, rotting darktown.


No, I agree. The thing that especially DA2 is lacking is any attention to detail. Or when they do have details, they're blatantly copy/pasted to death, like how all of the darkspawn share the same model and thus have the exact same bloody tear running down one side of their face. Having more attention to detail visually is what makes the game world feel like an authentic, plausible place and not just a level in a video game. Both Witcher games but especially The WItcher 2 and Skyrim as well do a very good job of creating worlds that feel authentic.

Its the little details that make those worlds come alive- things like seeing the mist swirl around the peaks in Skyrim or birds that circle the towers in The Witcher or just having sheathes for swords or banners and flags that flap in the breeze. That sort of thing by themselves aren't big, but they're attention to detail that makes the world seem like a place that people could feasibly live in.

Meanwhile in DA2 you have unexplainable stuff that lessens any sense of authenticity- stuff like people swinging around massive swords as big as their body, elves that for some reason don't wear shoes, swords floating on people's back, no bowstrings on bows, people in the city that look like N64 polygons, overly stylizes spikey armor that looks like it would do more damage to the person wearing it than protect them... DA2 just often looks not like an authentic or plausible world, but like a collection of concept art smushed together with little rhyme or reason other than some of the designs looked "cool." There is no coherence from an in game perspective, just from some kind of unified design perspective that everything have spikes, horns, feathers and jagged lines.

Dejajeva wrote...
Also, maybe I'm confused as to how far away Kirwall is from say, the bone pits, or the wounded coast, but often I found myself looking off into the distance hoping to catch a glimpse of kirkwall. Maybe it's there somewhere, but I'd have loved to be able to really feel like I'm just outside the city. I think the washed out color of Kirkwall and the surrounding areas is really a detriment to the overall feel. I get that's what they were trying to do, but I don't think the color scheme really worked. It really made everything sort of blah. I don't need to see rainbows everywhere, but use of color really could have been used a little better. I know most of you wouldn't be caught dead playing Mw3, but if you get a chance, go play once or twice and just look around you.  Every part of even something as simple as a chain link fence has areas of rust, or vines growing up the side. Then again, that's be an awful lot like Skyrim and I don't know how the resources would add up financially. Just my opinion.<3


Again, I agree. Even if its not an open world like Skyrim, it would be nice to have a coherent world where you can go one place and get some sense of scale and connectedness between locales. Like how in Origins you could see Fort Drakon from almost any area in the city. It creates an illusion of scale.

On the topic of color, just look at The Witcher 2- its one of the more colorful games I've played and because of its detail and the narrative, its one of the darker games I've played in terms of tone. I think a good, realistic lighting system goes a long way towards creating an authentic world . Thats something Skyrim and TW2 both do well and something the neither DA game does very well IMO.

Basically, I'd like to see more attention to detail in any future DA game and to have the world and characters and arms/armor look like they actually have a purpose and not just visually tossed in because they look cool. 

#423
Maria Caliban

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Darkspawn never looked like anything more than generic hordes of evil. They were never scary, awe inspiring, or intimidating. Sure, they looked like white, silly putty skeletors in DA II. And in DA:O they looked like brown, silly putty skeletors.

I prefer Mass Effect's generic hordes of evil. The designs for husks, cannibals, banshees, and praetorian is more visually interesting than DA's stuff.

Image IPB

It even looks like a fantasy monster. I'm not a scientist, but sticking a bunch of baby heads in a weapon doesn't increase its power... that I know of.

#424
bEVEsthda

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Midz wrote...

Its quite simple , If you want DAO you can have it .You have a tool set use it .
Bioware not good enough make your own .
Want to  have the old look etc. you have  the tools to use no need for bioware to repeat .

Simply look at what a fan has done in totally remaking Icewind Dale with NWN2 toolset it is totally faithfull music look story and a nice err classic RPG .....how many of you have lookled at that ?
It is simply amazing .

Bioware have given the tools to continue DAO if you want too style look etc .See no logic that Bioware do so as well.


Soo, we're basically consumers here, looking for a good entertaining game, explaining what we want and offering to pay good money for it, as a good customer should,.. Image IPB

- And you're offering work Image IPB  ...- And unpaid? Image IPB


No offense, but it begged for that response Image IPB

#425
They call me a SpaceCowboy

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LPPrince wrote...


Female walk animation- I'm a heterosexual male and I loved it. Meaning my opinion is worth jack. Because I think we can all guess why I loved it. HAH.

But yeah, they could tone down the hip swaying a little.


It did look pretty bad when sped up to running speed.