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#426
Das Tentakel

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Brockololly wrote...

Dejajeva wrote...

On the topic of art style, and I'm probably going to get flamed for this, but my boyfriend and I were playing MW3 today, and we were on the Piazza map (which is an italian seaside city, lots of tight corners, very rambling, not unlike kirkwall. sorta), and I randomly looked up and saw the most beautiful mountain, mist swirling around it's top…little details could make the world of difference between a clean kirkwall underground and a grimy, awful, rotting darktown.


No, I agree. The thing that especially DA2 is lacking is any attention to detail. Or when they do have details, they're blatantly copy/pasted to death, like how all of the darkspawn share the same model and thus have the exact same bloody tear running down one side of their face. Having more attention to detail visually is what makes the game world feel like an authentic, plausible place and not just a level in a video game. Both Witcher games but especially The WItcher 2 and Skyrim as well do a very good job of creating worlds that feel authentic.

Its the little details that make those worlds come alive- things like seeing the mist swirl around the peaks in Skyrim or birds that circle the towers in The Witcher or just having sheathes for swords or banners and flags that flap in the breeze. That sort of thing by themselves aren't big, but they're attention to detail that makes the world seem like a place that people could feasibly live in.


The world of DA:O and DA2 both feel, when I am honest, like cardboard backgrounds to me. This was definitely worse in DA2, because it lacked the variety and size of DA:O. And indeed, the attention to detail. DA:O had some, DA2 had very little. What was there, like the Tree in the Alienage, stood out positively, but also drew attention to the serious lack of it elsewhere in the game. 
Ironically, this lack of detail was actually extolled as a virtue by the EA Bioware PR circus prior to release. At the time I sort of laughed it off, but as I pay attention to how other games handle detail – including a recent purchase, Xenoblade Chronicles on the humble Wii – I am getting increasingly disillusioned. DA2 really is a very poor game in terms of  visual design, once the initial impression of Kirkwall’s spiky bling-bling wears off (which it did rather quickly for me). 

Take a look at these videos of Tarantia from Age of Conan. Tarantia is a city whose colour scheme is not too dissimilar to Kirkwall. It runs on the Dreamworld engine, which was initially developed around 2000. Tarantia itself was developed well before the game’s release in 2008, well before DA:O.

www.youtube.com/watch

www.youtube.com/watch

www.youtube.com/watch 

Now, AoC is hardly the greatest game (and Funcom bears plenty of blame for that), and Tarantia has many of the weaknesses of MMO hubs; as it is a relatively static environment by itself, compared to say, Vizima in The Witcher I. The graphics do somewhat show their age. But in terms of visual design, Funcom mostly did a pretty good job. Look and listen to the little details: Birds in the air, the sound of gulls in the harbour, the fading paint, horseturds in the streets, a dog chasing a cat, the view of the city from the area outside the gates of Old Tarantia. And the architecture! This isn’t a cheap and inferior imitation of some ancient or medieval European city, but Bronze Age Troy, Hattusas and Mycenae meets classical antiquity meets sword and sorcery fantasy art.
And almost everything you see can be visited, even if much of the city consists of adventuring zones. 

One example of where you notice the bad environmental design of Kirkwall is when the player easily misses what are supposed to be imposing vistas in Kirkwall. That’s not the case in Tarantia, where there are several locations whose very purpose almost seems to be for the player to feel awe.

Age of Conan also has something that DA seems to lack. Funcom developed an extensive  'art bible' as a guide to  their visual design, combining real-world historical cultures and sword & sorcery artwork (illustrations, comics and some movies). I remember seeing dev videos where I could see Funcom's artists really delving into illustrations of historical artefacts. The recent Conan movie made use of that Bible, and wherever you see interesting and good art direction in that movie, it's a good bet that's the AoC art bible's influence.
I got the impression that other devs use similar art bibles or something equivalent.

DA/DA2? I get that uncomfortable 'let's make up as we go and pick up things left and right' approach feeling.
And that's not just the art design; it's the entire setting.

It starts with the name. Thedas. The Dragon Age Setting. If you can’t be bothered to invent a proper name for your setting, that signals to me that you are not taking your worldbuilding seriously. If you are not taking your worldbuilding seriously, you’re likely to fall hard, sooner rather than later.  You’re on a one-way trip to the country of Hopelessinconsistencystan and its neighbours, Blandistan, Everythingplusthekitchensinkistan and Retconnistan.

Yes, I know, the Elder Scrolls has a God called Akatosh (Also Knowns As The Old Smaug Himself), the nickname of a
gametester back in the days. But that was in an era and under circumstances when game settings were pulled out of the business end of people’s digestive tracts, and were basically throw-away products produced by teenagers with pimples. 
We’re way beyond that.<_<
It's not a bad way for a one-off product that might turn out to be a flop ('let's not invest too much into this thing'), but for a developing and expanding new IP?:(

Modifié par Das Tentakel, 03 avril 2012 - 08:39 .


#427
esper

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What is wrong with the name 'Dragon Age'? The age system has been explained in game. Or is it something with when you use small and big letters in english, in which case I can understand it being confusing, because I've never figured out how the english langue work in that particular manner. (I do think that Dragon Age is a name, which means it have to be with larger letters, right?)

#428
Das Tentakel

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esper wrote...

What is wrong with the name 'Dragon Age'? The age system has been explained in game. Or is it something with when you use small and big letters in english, in which case I can understand it being confusing, because I've never figured out how the english langue work in that particular manner. (I do think that Dragon Age is a name, which means it have to be with larger letters, right?)


I think you're referring to my criticism of the name Thedas. There is nothing wrong with 'Dragon Age', but I think there is something not quite right with 'Thedas' as a name for the setting, as it's an acronym for 'The Dragon Age Setting'.

It didn't bother me initially that much - I thought it both clever and a bit lame at the same time, as they apparently couldn't be bothered to think up something better.
It has no direct relevance to the art style at first sight, but I now see it as a symptom of the approach, or lack of it, to worldbuilding in DA.

Modifié par Das Tentakel, 03 avril 2012 - 09:19 .


#429
esper

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Das Tentakel wrote...

esper wrote...

What is wrong with the name 'Dragon Age'? The age system has been explained in game. Or is it something with when you use small and big letters in english, in which case I can understand it being confusing, because I've never figured out how the english langue work in that particular manner. (I do think that Dragon Age is a name, which means it have to be with larger letters, right?)


I think you're referring to my criticism of the name Thedas. There is nothing wrong with 'Dragon Age', but I think there is something not quite right with 'Thedas' as a name for the setting, as it's an acronym for 'The Dragon Age Setting'.

It didn't bother me initially that much - I though it both clever and a bit lame at the same time, as they apparently couldn't be bothered to think up something better.
It has no direct relevance to the art style at first sight, but I now see it as a symptom of the approach, or lack of it, to worldbuilding in DA.


Rigt, I completely misunderstood you, but I am still confused as to what the problem is.

Dragon Age is about the 100 years timespan in the world (perhaps only a continent, but the inhabitants of Thedas would not know that) Thedas. I don't see the problem with that. If you talk about how we here in the forums switches between Thedas and Dragon Age freely it is mostly us fans. The only place the dev's does it is when discussing the main characther and then they say always follow it by saying that Dragon Age is about Thedas in the timespan, meaning that place and time is more important.

#430
Das Tentakel

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esper wrote...

Das Tentakel wrote...

esper wrote...

What is wrong with the name 'Dragon Age'? The age system has been explained in game. Or is it something with when you use small and big letters in english, in which case I can understand it being confusing, because I've never figured out how the english langue work in that particular manner. (I do think that Dragon Age is a name, which means it have to be with larger letters, right?)


I think you're referring to my criticism of the name Thedas. There is nothing wrong with 'Dragon Age', but I think there is something not quite right with 'Thedas' as a name for the setting, as it's an acronym for 'The Dragon Age Setting'.

It didn't bother me initially that much - I though it both clever and a bit lame at the same time, as they apparently couldn't be bothered to think up something better.
It has no direct relevance to the art style at first sight, but I now see it as a symptom of the approach, or lack of it, to worldbuilding in DA.


Rigt, I completely misunderstood you, but I am still confused as to what the problem is.

Dragon Age is about the 100 years timespan in the world (perhaps only a continent, but the inhabitants of Thedas would not know that) Thedas. I don't see the problem with that. If you talk about how we here in the forums switches between Thedas and Dragon Age freely it is mostly us fans. The only place the dev's does it is when discussing the main characther and then they say always follow it by saying that Dragon Age is about Thedas in the timespan, meaning that place and time is more important.


I think you're completely confused about my meaning here. It has nothing to do with the 'ages' as described in the games. It is my opinion regarding the name Thedas for the setting. It is established as a name for the world, used by its inhabitants, and given a history as a Tevinter term. But we, as fans, know it's an acronym for The Dragon Age Setting, a sort of working title that eventually stuck because nothing better was thought up.
And that, in my opinion, is a symptom of (relatively) lazy worldbuilding which, in turn, can lead to lack of cohesion in the setting in the form of retcons, inconsistent art style etc.

Modifié par Das Tentakel, 03 avril 2012 - 09:38 .


#431
esper

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Das Tentakel wrote...

esper wrote...

Das Tentakel wrote...

esper wrote...

What is wrong with the name 'Dragon Age'? The age system has been explained in game. Or is it something with when you use small and big letters in english, in which case I can understand it being confusing, because I've never figured out how the english langue work in that particular manner. (I do think that Dragon Age is a name, which means it have to be with larger letters, right?)


I think you're referring to my criticism of the name Thedas. There is nothing wrong with 'Dragon Age', but I think there is something not quite right with 'Thedas' as a name for the setting, as it's an acronym for 'The Dragon Age Setting'.

It didn't bother me initially that much - I though it both clever and a bit lame at the same time, as they apparently couldn't be bothered to think up something better.
It has no direct relevance to the art style at first sight, but I now see it as a symptom of the approach, or lack of it, to worldbuilding in DA.


Rigt, I completely misunderstood you, but I am still confused as to what the problem is.

Dragon Age is about the 100 years timespan in the world (perhaps only a continent, but the inhabitants of Thedas would not know that) Thedas. I don't see the problem with that. If you talk about how we here in the forums switches between Thedas and Dragon Age freely it is mostly us fans. The only place the dev's does it is when discussing the main characther and then they say always follow it by saying that Dragon Age is about Thedas in the timespan, meaning that place and time is more important.


I think you're completely confused about my meaning here. It has nothing to do with the 'ages' as described in the games. It is my opinion regarding the name Thedas for the setting. It is established as a name for the world, used by its inhabitants, and given a history as a Tevinter term. But we, as fans, know it's an acronym for The Dragon Age Setting, a sort of working title that eventually stuck because nothing better was thought up.
And that, in my opinion, is a symptom of (relatively) lazy worldbuilding which, in turn, will lead to inconsistencies, lack of cohesion in the setting in the form of retcons, inconsistent art style etc.


No it makes sense. You can't have a world named Dragon Age, when you have already established that an 'Age' in your setting is a timespan of a 100 years. Of course you could have called the setting Thedas, but the focus is on a specfic 100 years in Thedas. It is these 100 years that is important. Not the Exalthed Age, not the Steel Age. If the setting was named Thedas, these other ages could be included.

Also it is not an Tevinter term, Tevinter uses a different Kalendar. It is a chantry term. Named so specifically because the Divine who saw the dragon, thought that these 100 years would be a time of violent change. (Symbolised by the dragons reappering). Which with a blight, the mage/templar thing seems to be true enough. 

#432
Das Tentakel

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esper wrote...

{snippity-snip}

Das tentakel wrote...
I think you're completely confused about my meaning here. It has nothing to do with the 'ages' as described in the games. It is my opinion regarding the name Thedas for the setting. It is established as a name for the world, used by its inhabitants, and given a history as a Tevinter term. But we, as fans, know it's an acronym for The Dragon Age Setting, a sort of working title that eventually stuck because nothing better was thought up.
And that, in my opinion, is a symptom of (relatively) lazy worldbuilding which, in turn, will lead to inconsistencies, lack of cohesion in the setting in the form of retcons, inconsistent art style etc.


No it makes sense. You can't have a world named Dragon Age, when you have already established that an 'Age' in your setting is a timespan of a 100 years. Of course you could have called the setting Thedas, but the focus is on a specfic 100 years in Thedas. It is these 100 years that is important. Not the Exalthed Age, not the Steel Age. If the setting was named Thedas, these other ages could be included.

Also it is not an Tevinter term, Tevinter uses a different Kalendar. It is a chantry term. Named so specifically because the Divine who saw the dragon, thought that these 100 years would be a time of violent change. (Symbolised by the dragons reappering). Which with a blight, the mage/templar thing seems to be true enough. 


You're completely not getting my meaning. Read the Dragon Age Wiki entry, and the first entry in the list with 'Trivia'.

dragonage.wikia.com/wiki/Thedas

Bioware calling DA's geographical setting Thedas is equivalent to Blizzard calling Azeroth Thewarsg  (The Warcraft Setting). Which Blizzard didn't as it would suck as a name.

Luckily for Bioware, Thedas sounds acceptably fantasy-ish, but it's not exactly an example of meticulous worldbuilding, is it?<_<

Modifié par Das Tentakel, 03 avril 2012 - 10:02 .


#433
esper

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[quote]Das Tentakel wrote...

[quote]esper wrote...

{snippity-snip}

I think you're completely confused about my meaning here. It has nothing to do with the 'ages' as described in the games. It is my opinion regarding the name Thedas for the setting. It is established as a name for the world, used by its inhabitants, and given a history as a Tevinter term. But we, as fans, know it's an acronym for The Dragon Age Setting, a sort of working title that eventually stuck because nothing better was thought up.
And that, in my opinion, is a symptom of (relatively) lazy worldbuilding which, in turn, will lead to inconsistencies, lack of cohesion in the setting in the form of retcons, inconsistent art style etc.

[/quote]

No it makes sense. You can't have a world named Dragon Age, when you have already established that an 'Age' in your setting is a timespan of a 100 years. Of course you could have called the setting Thedas, but the focus is on a specfic 100 years in Thedas. It is these 100 years that is important. Not the Exalthed Age, not the Steel Age. If the setting was named Thedas, these other ages could be included.

Also it is not an Tevinter term, Tevinter uses a different Kalendar. It is a chantry term. Named so specifically because the Divine who saw the dragon, thought that these 100 years would be a time of violent change. (Symbolised by the dragons reappering). Which with a blight, the mage/templar thing seems to be true enough. 
[/quote]

You're completely not getting my meaning. Read the Dragon Age Wiki entry, and the first entry in the list with 'Trivia'.

dragonage.wikia.com/wiki/Thedas

Bioware calling DA's geographical setting Thedas is equivalent to Blizzard calling Azeroth Thewarsg  (The Warcraft Setting). Which Blizzard didn't as it would suck as a name.

Luckily for Bioware, Thedas sounds acceptably fantasy-ish, but it's not exactly an example of meticulous worldbuilding, is it?<_<
[/quote]

You do realize that the Wiki is made by fans and completely non canon and get a lot of things wrong, right? I can't take the wiki as evidence of anything, sorry. I never go in there anymore.

And they chose to name their franchnise after the time setting, not the geographical setting. There is nothing wrong with that. They wanted focus to be on the symbol of the name.

Even if it is the time setting which is in focus the characther inb settingstill needs to have a name for their world. The Andrastians call their known world Thedas, just like the english langue call our planet "Earth". They have apperently adopted the words from the Tevinter langue, but that makes sense since Tevinter once covered most of the known world and thus it influence would be as wildly spread in the langue as ancient greek and even more Latin is in today langue. They have honestly put a lot more thought into the setting than many other settings, so even if the rumour is true, so what? They are not allowed to make a joke? It is a name, they needed one, and found a bunch of letters which proberly made them chuckle. The letters made sense in the setting so they went with it. 

#434
King Cousland

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 Sorry to necro the thread, but after seeing this, I was taken aback at how well-rendered and realistic Flemeth Mk.2 looks with Origins' art style. Her character design in DAII was one of the few things I thought was done well in regard to the art style, but she looms even better in that video IMHO. 

Modifié par harkness72, 13 avril 2012 - 09:01 .


#435
the_one_54321

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Your link goes to a search for the word "this."

#436
King Cousland

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the_one_54321 wrote...

Your link goes to a search for the word "this."


:pinched:
How embarrasing! Fixed now :lol: