Art Style
#26
Posté 23 mars 2012 - 11:51
#27
Guest_sjpelkessjpeler_*
Posté 23 mars 2012 - 11:58
Guest_sjpelkessjpeler_*
Like stated above, a darker not so clean feel like DA2.
And Sylvius the Mad I have to agree more towards Realist art.
#28
Posté 24 mars 2012 - 12:25
Nah, just kidding (well no it'd be awesome to see a game run in an illustrative style), I'd like the tone and style to marry up, but I'd say thats a matter of direction more so than style really, can have gritty cartoons hell berserk to me is far grittier than the majority of shows. More about using the style in the right way, art style in 2 fell short, needed far more work; more breaking up of surfaces, more life in moving banners and small pFX (falling leaves are always fun plus easy as hell to make) and far more micro detail in normals and diffuse for all your glorious next-gen (well current-gen) brown muddy needs.
Personally also felt that DAO's fell short though, but thats the way of things.
#29
Posté 24 mars 2012 - 12:46
DA2 seems harsh and somewhat surreal to me.
#30
Posté 24 mars 2012 - 12:52
I don't find the art style cartoonish in the least. I've yet to see an actual argument, picture or anything really that would convince me it is, and I've seen that word thrown for more than a year now. Cartoonish for me is Kingdom of Amalur: bright colors, exaggerated features etc... DA2 is nothing like that (with the exception of some weapons. Maker, the size of those things!)harkness72 wrote...
I'm personally rooting for one, since I felt that the cartoonish, overly smooth and stylised style of DAII took away from the darkness the series encapsulates.
Now that it's out of my system, I agree with the overly smooth and stylised style. Too clean. Faces weren't sharp enough, too round, and Kirkwall felt sometimes like a stalinist dream, mainly due to mute colors and imposing architecture (the very opposite of cartoonish, actually). While it was appropriate in places such as Hightown, others like Lowtown and Darktown should have been messier and darker.
In MotA, they went for a more luxurious, green and bright environment, and that was a very pleasant change. The baroque-ish Orlesian settings and outfits were perfect there. It created a contrast with mainland Kirkwall that immediately told us we weren't there anymore.
So, in The Next Thing, I'd like to see variety and contrast. Colors and shapes that give us the general feeling of the place we're at; set us in the mood. I'm not sure about realism, because it has to be very well done, almost flawless, to be convincing, lest it crumble into failed attempts (and off goes immersion), but gritty, dark, luxurious, colorful, dulled, grandiose when appropriate would be wonderful. Oh, and details.
As for the characters, and especially in the CC, i'd really, really like to be able to get a defined jaw line and some sharpness.
#31
Posté 24 mars 2012 - 01:00

I still can't grasp how someone can say ^ was inferior to-
I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.
#32
Posté 24 mars 2012 - 01:05
#33
Guest_sjpelkessjpeler_*
Posté 24 mars 2012 - 01:09
Guest_sjpelkessjpeler_*
LPPrince wrote...
I still can't grasp how someone can say ^ was inferior to-
I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.
Sorry LPPrince you just picked the one person that didn't add to my statement. I hated the way Alistair was put in DA2. Overall DA2 did more effort in it.
#34
Posté 24 mars 2012 - 01:10

Re-design the elves BACK, please.
#35
Posté 24 mars 2012 - 01:19
LPPrince wrote...
*snip
I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.
While I generally agree that it would be to the game's benefit to move a bit more towards the look of Origins, those shots aren't really a fair example of the contrast between the art styles - they're really more an example of the difficulty they had reproducing existing characters with the new character creator.
#36
Posté 24 mars 2012 - 01:21
Modifié par Cyne, 24 mars 2012 - 01:22 .
#37
Posté 24 mars 2012 - 01:24
Cyne wrote...
DA2's art style isn't too bad, I think with a little polish it could be as good as mass effect's.
Now that I can't see.
#38
Guest_Puddi III_*
Posté 24 mars 2012 - 01:25
Guest_Puddi III_*
My minor issues have to do with the elves' posture and lack of shoes, and come to think of it I don't know why the devs felt the need to re-proportion elves' faces. I suspect they just started making faces with some general guidelines but not nearly a strong enough foundation of concept art for how the new elves should look without being hideous. If they kept using human-like faces it'd hardly be an issue.
For the cameos, I again suspect it was simply not enough effort that resulted in their puffy, unfamiliar appearances. They managed well enough with Anders.
The qunari style was done well, though that might be partly because they only designed one good qunari face and called it a day, applying that same face to every qunari. (aside from the Arishok and the painted guy in MotA) I also protest their lack of armor.
The darkspawn, of course, have some issues. I don't share in the degree to which some others take issue with this, however.
The animations are also pretty bad, but I'm always unsure whether that falls under 'art style' or something else.
#39
Posté 24 mars 2012 - 01:29
Again, DAO art style prevails.

#40
Posté 24 mars 2012 - 01:29
Could you please stop posting those pics? My heart breaks each time I see themLPPrince wrote...
[picture of Zevran compared to... Some Guy Who Is Not Zevran]
Re-design the elves BACK, please.
Seriously, though, there were some chars who were actually improved (Cullen, Fenarel, Merrill, Anders...). Of course, YMMV, but presenting those two shots only as proof is simply unfair.
[Edit]And I'll add the 'spawn to the unfairness.
More importantly, they don't need to get back to DAO, because DAO wasn't flawless either, art-wise. They could, however, get more inspiration from DAO. But straight back to it as in carbon copy back to it? Nope.
Modifié par Sutekh, 24 mars 2012 - 01:32 .
#41
Posté 24 mars 2012 - 01:31
#42
Posté 24 mars 2012 - 01:33
#43
Posté 24 mars 2012 - 01:35
The biggest problem with DA2 I think was that we just didnt see enough places that really changed it up. It was essentially looking at the same art for the same building throughout the entire game. I mean, the deep roads looked really cool, but then we were done with it after one hour. If we had gotten more diversity in locales, had actually travelled throughout the free marches, it would've been better. I mean look at the Legacy dlc. I thought the tower was done very well, and I loved the design of Corypheus.
That all being said, there is room for improvement, no doubt. I just wouldn't look at DA:O for a lot of inspiration. Especially if we end up going to Orlais. It's suppose to be colourful and have people wearing masks and eating stinky cheese. No brown
Edit: and yes the hands were brutal *shiver
Edit: And might as well throw this in here. The hurlocks, yes, were much better in DA:O. The ogres pretty much the same in both. Emissarys don't really care about. Don't recall seeing any shrieks. Genlocks were a vast improvement. Made no sense that such a powerful race like the dwarves would translate into being the weakest among the darkspawn. A shame we didn't see any broodmothers, would've been fun fighting one of those, no matter how disgusting they are
Modifié par gangly369, 24 mars 2012 - 01:43 .
#44
Guest_sjpelkessjpeler_*
Posté 24 mars 2012 - 01:35
Guest_sjpelkessjpeler_*
Cyne wrote...
I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.
Please explain what you mean with choppy facial animations.
BTW Merril comments on the female walk animation during party banter between her and Isabella. Made me smile......... But I know what you mean.
#45
Posté 24 mars 2012 - 01:35
LPPrince wrote...
THE HANDS.
I'd forgotton about those! Man. They look like they've been through a meat grinder. Definitely need improvement. The origins hands were gigantic, but at least they looked human.
#46
Posté 24 mars 2012 - 01:39
Just like the Champion's!
Cyne wrote...
I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.
Yeah, the women's walk animation is really.... special.
ETA:
I'm glad I'm not the only one who feels that way about the women's walk animation. I felt like my female Hawke was desperately trolling for some sexual attention.
If they need to do that on NPCs, okay. But not on the protag!
Modifié par Pasquale1234, 24 mars 2012 - 01:44 .
#47
Posté 24 mars 2012 - 01:40
sjpelkessjpeler wrote...
Cyne wrote...
I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.
Please explain what you mean with choppy facial animations.
BTW Merril comments on the female walk animation during party banter between her and Isabella. Made me smile......... But I know what you mean.
Sometimes their faces would clip and stall as they were talking.. I'm not sure if this was a universal problem or just mine, but I tried it on 2 computers and the same thing happened. Also the swords and staffs on their backs would disappear into their bodies as they moved. This happened in origins too though, I guess they didn't bother to fix it.
And yeah.. female walk animation. It just felt silly watching my character swish her hips like a brothel worker! Broke the immersion for me.
#48
Posté 24 mars 2012 - 01:43
LPPrince wrote...
Cyne wrote...
DA2's art style isn't too bad, I think with a little polish it could be as good as mass effect's.
Now that I can't see.
No? Maybe if we're lucky the me3 art team will join up with da's and improve it to that standard. Now that me3 is finished it could happen, unless they're already working on me4 or something.
#49
Posté 24 mars 2012 - 01:51
Don't expect DA to ever have ME-style art.
#50
Posté 24 mars 2012 - 01:53
Pasquale1234 wrote...
I love how the "new improved" Hurlock's armor has built-in bibs
Just like the Champion's!Cyne wrote...
I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.
Yeah, the women's walk animation is really.... special.
ETA:
I'm glad I'm not the only one who feels that way about the women's walk animation. I felt like my female Hawke was desperately trolling for some sexual attention.
If they need to do that on NPCs, okay. But not on the protag!
Bib Armor- Yeah, that has always been odd to me.
Female walk animation- I'm a heterosexual male and I loved it. Meaning my opinion is worth jack. Because I think we can all guess why I loved it. HAH.
But yeah, they could tone down the hip swaying a little.





Retour en haut




