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#26
Satyricon331

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I've voiced this opinion before, but DA2's art style was needlessly bad and really detracted from the game. There are games that use actual cartoons but were less cartoonish than DA2.

#27
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DAO style with more fluide moving/facial expression from the characters.

Like stated above, a darker not so clean feel like DA2.

And Sylvius the Mad I have to agree more towards Realist art.

#28
Pzykozis

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Njeh, go Art Nouveau, Muchaesque.

Nah, just kidding (well no it'd be awesome to see a game run in an illustrative style), I'd like the tone and style to marry up, but I'd say thats a matter of direction more so than style really, can have gritty cartoons hell berserk to me is far grittier than the majority of shows. More about using the style in the right way, art style in 2 fell short, needed far more work; more breaking up of surfaces, more life in moving banners and small pFX (falling leaves are always fun plus easy as hell to make) and far more micro detail in normals and diffuse for all your glorious next-gen (well current-gen) brown muddy needs.

Personally also felt that DAO's fell short though, but thats the way of things.

#29
Pasquale1234

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I vastly prefer DAO's overall look - it seemed so much more real. It is also more muted, and generally easier to look at. And - the UI is much more fitting for a medieval setting.

DA2 seems harsh and somewhat surreal to me.

#30
Sutekh

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harkness72 wrote...

I'm personally rooting for one, since I felt that the cartoonish, overly smooth and stylised style of DAII took away from the darkness the series encapsulates. 

I don't find the art style cartoonish in the least. I've yet to see an actual argument, picture or anything really that would convince me it is, and I've seen that word thrown for more than a year now. Cartoonish for me is Kingdom of Amalur: bright colors, exaggerated features etc... DA2 is nothing like that (with the exception of some weapons. Maker, the size of those things!)

Now that it's out of my system, I agree with the overly smooth and stylised style. Too clean. Faces weren't sharp enough, too round, and Kirkwall felt sometimes like a stalinist dream, mainly due to mute colors and imposing architecture (the very opposite of cartoonish, actually). While it was appropriate in places such as Hightown, others like Lowtown and Darktown should have been messier and darker.

In MotA, they went for a more luxurious, green and bright environment, and that was a very pleasant change. The baroque-ish Orlesian settings and outfits were perfect there. It created a contrast with mainland Kirkwall that immediately told us we weren't there anymore.

So, in The Next Thing, I'd like to see variety and contrast. Colors and shapes that give us the general feeling of the place we're at; set us in the mood. I'm not sure about realism, because it has to be very well done, almost flawless, to be convincing, lest it crumble into failed attempts (and off goes immersion), but gritty, dark, luxurious, colorful, dulled, grandiose when appropriate would be wonderful. Oh, and details.

As for the characters, and especially in the CC, i'd really, really like to be able to get a defined jaw line and some sharpness.

#31
LPPrince

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Posted Image

I still can't grasp how someone can say ^ was inferior to-

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I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.

#32
Jamie_edmo

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DA:O's realistic style for me, DA2's art style never clicked with me, I felt the exaggerated look distracted me from the game.

#33
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LPPrince wrote...

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I still can't grasp how someone can say ^ was inferior to-

Posted Image

I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.


Sorry LPPrince you just picked the one person that didn't add to my statement. I hated the way Alistair was put in DA2. Overall DA2 did more effort in it.

#34
LPPrince

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Re-design the elves BACK, please.

#35
Nefario

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LPPrince wrote...
*snip

I feel these two shots show exactly why the DA2 art style is so terribad and why they need to GO BACK to DAO's style.


While I generally agree that it would be to the game's benefit to move a bit more towards the look of Origins, those shots aren't really a fair example of the contrast between the art styles - they're really more an example of the difficulty they had reproducing existing characters with the new character creator.

#36
Cyne

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DA2's art style isn't too bad, I think with a little polish it could be as good as mass effect's. The colors are a problem though. Some of their faces look like they're bleached, and the hair colors don't really match the skin or clothes.

Modifié par Cyne, 24 mars 2012 - 01:22 .


#37
LPPrince

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Cyne wrote...

DA2's art style isn't too bad, I think with a little polish it could be as good as mass effect's.


Now that I can't see.

#38
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I'm not sure if the "less is more" idea was as much of a philosophy as it was an excuse. That's my big issue with the DA2 art style. Hopefully it was an excuse and they'll spend time making the environments actually look good this time around.

My minor issues have to do with the elves' posture and lack of shoes, and come to think of it I don't know why the devs felt the need to re-proportion elves' faces. I suspect they just started making faces with some general guidelines but not nearly a strong enough foundation of concept art for how the new elves should look without being hideous. If they kept using human-like faces it'd hardly be an issue.

For the cameos, I again suspect it was simply not enough effort that resulted in their puffy, unfamiliar appearances. They managed well enough with Anders.

The qunari style was done well, though that might be partly because they only designed one good qunari face and called it a day, applying that same face to every qunari. (aside from the Arishok and the painted guy in MotA) I also protest their lack of armor.

The darkspawn, of course, have some issues. I don't share in the degree to which some others take issue with this, however.

The animations are also pretty bad, but I'm always unsure whether that falls under 'art style' or something else.

#39
LPPrince

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Ahh yes, darkspawn.

Again, DAO art style prevails.

Posted Image

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#40
Sutekh

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LPPrince wrote...

[picture of Zevran compared to... Some Guy Who Is Not Zevran]

Re-design the elves BACK, please.

Could you please stop posting those pics? My heart breaks each time I see them :crying:

Seriously, though, there were some chars who were actually improved (Cullen, Fenarel, Merrill, Anders...). Of course, YMMV, but presenting those two shots only as proof is simply unfair.

[Edit]And I'll add the 'spawn to the unfairness. 

More importantly, they don't need to get back to DAO, because DAO wasn't flawless either, art-wise. They could, however, get more inspiration from DAO. But straight back to it as in carbon copy back to it? Nope.

Modifié par Sutekh, 24 mars 2012 - 01:32 .


#41
Cyne

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I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.

#42
LPPrince

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THE HANDS.

Posted Image

#43
gangly369

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I'm not saying DA2's art was amazing, as there are better games out there in that regard, but DA:O was far from being great. I remember seeing a lot of brown everywhere, which got boring real quick. Redcliffe was brown, Denerim was brown, all the fields we went to were brown, Orzamar was brown, the fade was brown, etc. Sure they changed it up with Haven and what not, but for such a big game, there was a lot of brown lol. And I liked that they tried something different with the elves, as before they really were just humans with slightly pointy ears and a little shorter, though I realize I'm in the minority on the site here in terms of the elves looks.

The biggest problem with DA2 I think was that we just didnt see enough places that really changed it up. It was essentially looking at the same art for the same building throughout the entire game. I mean, the deep roads looked really cool, but then we were done with it after one hour. If we had gotten more diversity in locales, had actually travelled throughout the free marches, it would've been better. I mean look at the Legacy dlc. I thought the tower was done very well, and I loved the design of Corypheus.

That all being said, there is room for improvement, no doubt. I just wouldn't look at DA:O for a lot of inspiration. Especially if we end up going to Orlais. It's suppose to be colourful and have people wearing masks and eating stinky cheese. No brown :)

Edit: and yes the hands were brutal *shiver

Edit: And might as well throw this in here. The hurlocks, yes, were much better in DA:O. The ogres pretty much the same in both. Emissarys don't really care about. Don't recall seeing any shrieks. Genlocks were a vast improvement. Made no sense that such a powerful race like the dwarves would translate into being the weakest among the darkspawn. A shame we didn't see any broodmothers, would've been fun fighting one of those, no matter how disgusting they are :sick:

Modifié par gangly369, 24 mars 2012 - 01:43 .


#44
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Cyne wrote...

I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.


Please explain what you mean with choppy facial animations.
BTW Merril comments on the female walk animation during party banter between her and Isabella. Made me smile......... But I know what you mean.

#45
Cyne

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LPPrince wrote...

THE HANDS.

Posted Image


I'd forgotton about those! Man. They look like they've been through a meat grinder. Definitely need improvement. The origins hands were gigantic, but at least they looked human.

#46
Pasquale1234

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I love how the "new improved" Hurlock's armor has built-in bibs

Just like the Champion's!

Cyne wrote...

I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.


Yeah, the women's walk animation is really.... special.  :unsure:

ETA:

I'm glad I'm not the only one who feels that way about the women's walk animation.  I felt like my female Hawke was desperately trolling for some sexual attention.

If they need to do that on NPCs, okay.  But not on the protag!

Modifié par Pasquale1234, 24 mars 2012 - 01:44 .


#47
Cyne

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sjpelkessjpeler wrote...

Cyne wrote...

I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.


Please explain what you mean with choppy facial animations.
BTW Merril comments on the female walk animation during party banter between her and Isabella. Made me smile......... But I know what you mean.


Sometimes their faces would clip and stall as they were talking.. I'm not sure if this was a universal problem or just mine, but I tried it on 2 computers and the same thing happened. Also the swords and staffs on their backs would disappear into their bodies as they moved. This happened in origins too though, I guess they didn't bother to fix it.

And yeah.. female walk animation. It just felt silly watching my character swish her hips like a brothel worker! Broke the immersion for me.

#48
Cyne

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LPPrince wrote...

Cyne wrote...

DA2's art style isn't too bad, I think with a little polish it could be as good as mass effect's.


Now that I can't see.


No? Maybe if we're lucky the me3 art team will join up with da's and improve it to that standard. Now that me3 is finished it could happen, unless they're already working on me4 or something.

#49
LPPrince

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Mass Effect and Dragon Age are built from the ground up completely different.

Don't expect DA to ever have ME-style art.

#50
LPPrince

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Pasquale1234 wrote...

I love how the "new improved" Hurlock's armor has built-in bibs

Just like the Champion's!

Cyne wrote...

I hope they fix the puffy faces, and also the female walk animation. And choppy facial animations.


Yeah, the women's walk animation is really.... special.  :unsure:

ETA:

I'm glad I'm not the only one who feels that way about the women's walk animation.  I felt like my female Hawke was desperately trolling for some sexual attention.

If they need to do that on NPCs, okay.  But not on the protag!


Bib Armor- Yeah, that has always been odd to me.

Female walk animation- I'm a heterosexual male and I loved it. Meaning my opinion is worth jack. Because I think we can all guess why I loved it. HAH.

But yeah, they could tone down the hip swaying a little.