LPPrince wrote...
Ahh yes, darkspawn.
Again, DAO art style prevails.
*snipped awesome Darkspawn*
*snipped the Clownspawn Hurlocks
IMO, the only Darkspawn that DAII did right were the Hurlock Alphas and the Genlocks -- both grunts and Alphas. Armor wise, DAO wins but it isn't what I'd like the Darkspawn to wear. But it is the clear winner between the two.
The Hurlock Emissaries -- Bioware said we'd only see Hurlocks and Ogres in DAII, so they're definitely Hurlocks -- need only a few things tweaked about their image for me to give the TEWR Seal of Approval. And it's just the obvious: Lose the S&M gear on the face and drop the pointy ears.
And maybe work on the face to not be so mushed, but I don't really mind it on the Emissaries. It's not a dealbreaker for me.
I've posted it before and I'll post it again. And again. And again. Because this is something I really want to see worked on. The Darkspawn -- well, most of them -- just look idiotic now.
The Ethereal Writer Redux wrote...
hmmm... I might approve of the new Hurlocks, but only if they had these traits:
1) More bloody, dirty, tainted, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me, so the hair needs to go.
7) appeared in high level of detail on all platforms.
and to go even further
For Ogres, they need:
1) Less mushed up face
2) Completely gray or completely purple
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth
For Genlocks:
1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts. Or just make the Hurlock grunts taller than the Alphas, and the Hurlock Alphas are also given a height boost.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
Regarding the Elves, I don't think the design of the Elves is an inherently bad concept. Sure it might need some more work -- which is arguable and really, people should be posting both the good and the bad instead of just one side -- but it's not that bad.
I think Zevran's flaws in his design are these:
1) Lack of eyebrows
2) HIs skin isn't as tan as it used to be
3) His hair is brighter then before
4) Bioware has a lot of work to do on the facial animations. Even if they're more expressive, they also kinda make some characters look like.... well... like this:

I'm exaggerating obviously, but there are moments in DAII where the game's facial animations seemed very... warped.
Modifié par The Ethereal Writer Redux, 24 mars 2012 - 02:07 .





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