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#101
LPPrince

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craigdolphin wrote...

Absolutely agree. The change in art style was one of my top two biggest problems with DA2. (the other being the changes to the ability to initiate conversations). Yes, more important to me than recycled environments (which also sucked).

The only exception IMO was the qunari redesign. That worked really well except they all look like clones.

I really hope bioware go back to a realistic aesthetic for da3. But I lack confidence that they will tbh


Personally, the art style change was my biggest gripe with DA2.

I just REALLY did not like it. At all.

#102
Sutekh

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Satyricon331 wrote...

Sorry to disagree Sutekh, but I thought cartoonishness was all over the game.  Meredith's glowing sword!  Meredith's moon jump!  Gigantic statue robots of doom!  Dwarven jaws of doom!  Elves are distinct... ly alien!  Raised reliefs that look like cartoons!  Arishok antlers!  Sebastian's entrance!  Tallis' entrance!  Barefeet for Nature!  Isabela!  Plastic plants!  Glowing tattoos!  And those combat animations, good grief.  In a game like this, combat animations are a big part of the art the player sees, and those were ludicrous.

Many of those elements would have been fine if there were far fewer of them.  The idea that Kirkwall's major art style would be so cartoon-like might have been a great idea, for instance, if they had developed it more and made the rest of the game art very Realist, as Sylvius says.  (Not that I necessarily want that - it'd be great, but I'd be open to other styles too, personally.) 

Mmm, yeah. You're talking about the animations, which I didn't count in the art-style, and yes, they were over the top. First time I ever played (the demo, before the game was out) and backstabbed a spawn, the first thing that came to me was "It slices, it dices! Buy the Wonderful Backstabbing Blades and you'll always make perfect Hurlock Salads!". And don't get me started on the Blood Magic ones. Painful (and how can someone survive stabbing themselves through several vital organs with a staff is kinda... miraculous). But not cartoonish.

Some anims were pretty cool too. I prefer the mage twirling staff (even if it gets old after the 100th time) to the pew pew point and shoot of DAO by a long mile, for instance, and some archery moves were way better, more graceful and elegant.

Sebastian's and Tallis's entrances fall in the drama category, as does Fenris's (you can add that one too, on the house). Overacted? Yes. Cartoonish? Nope. Elves are 50/50 when it comes to faces and terrible when it comes to proportions, stance and body, but cartoonish =/= ugliness. I happen to like the statues (it was very Dwemer like), and the Arishok looks just fine to me, as does Isabela. As for barefeet elves, didn't like it much, but how is it cartoonish? Cartoonish feet? They only had four toes?

See? I'm not saying all was well, because clearly, it wasn't. It very often felt like hit and miss, tbh. But "cartoonish" is a very specific term for very specific features. It's often used here as a blanket term for "everything I don't like with the visuals" and I don't think it applies to DA2, especially in the light of true cartoonish art-styles such as Kingdom of Amalur.

#103
NugWrangler

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I think the human models and faces were an improvement in DA2, and I like the qunari redesign. Everything else was just...meh. The chalky bland environments in particular were depressing. I want to see more color and life in DA3. I also want armor and weapons without random pointy bits stuck all over the place, that just got silly.

I am actually ok with the elf redesign, I just think they need to put more care in to non-companion NPCs. If almost every elf besides Fenris and Merril didn't look like a starving shaved rabbit, I think people would have responded to the new design better.

#104
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LPPrince wrote...

craigdolphin wrote...

Absolutely agree. The change in art style was one of my top two biggest problems with DA2. (the other being the changes to the ability to initiate conversations). Yes, more important to me than recycled environments (which also sucked).

The only exception IMO was the qunari redesign. That worked really well except they all look like clones.

I really hope bioware go back to a realistic aesthetic for da3. But I lack confidence that they will tbh


Personally, the art style change was my biggest gripe with DA2.

I just REALLY did not like it. At all.


If you mean art style overall I agree. But in some occasions the art style in DA2 was better. Regarding the LI I liked DA2 better then DAO. Like someone else (sorry forgot his/her name) stated; the arms didn't look like monkey arms. (when they were doing the deed) There was much more effort in the movement.

#105
johook213

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I prefer DAII art style.  I think the Qunari and Flemeth were vast improvements.  Isabela also looked WAY better. In DA:O Isabela didn't even really stand out... she just looked like some generic NPC. It DAII Isabela was way better.  I liked the new elf look too, I just think some elf NPCs had less detail/polish put into them thus making them look horrible. 

Zevran didn't look bad to me, just different... and Alistair... well, it had been 7 years between DA:O and his appearance in DAII so maybe he just aged.  =P

Loved the DAII art style and I hope it stays. I don't want to go back to the generic look of DA:O. I did love Morrigan's look in DA:O but she wasn't in DAII so I have nothing to compare it to. lol

#106
Satyricon331

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Sutekh wrote...
Mmm, yeah. You're talking about the animations, which I didn't count in the art-style, and yes, they were over the top. First time I ever played (the demo, before the game was out) and backstabbed a spawn, the first thing that came to me was "It slices, it dices! Buy the Wonderful Backstabbing Blades and you'll always make perfect Hurlock Salads!". And don't get me started on the Blood Magic ones. Painful (and how can someone survive stabbing themselves through several vital organs with a staff is kinda... miraculous). But not cartoonish.

Some anims were pretty cool too. I prefer the mage twirling staff (even if it gets old after the 100th time) to the pew pew point and shoot of DAO by a long mile, for instance, and some archery moves were way better, more graceful and elegant.

Sebastian's and Tallis's entrances fall in the drama category, as does Fenris's (you can add that one too, on the house). Overacted? Yes. Cartoonish? Nope. Elves are 50/50 when it comes to faces and terrible when it comes to proportions, stance and body, but cartoonish =/= ugliness. I happen to like the statues (it was very Dwemer like), and the Arishok looks just fine to me, as does Isabela. As for barefeet elves, didn't like it much, but how is it cartoonish? Cartoonish feet? They only had four toes?

See? I'm not saying all was well, because clearly, it wasn't. It very often felt like hit and miss, tbh. But "cartoonish" is a very specific term for very specific features. It's often used here as a blanket term for "everything I don't like with the visuals" and I don't think it applies to DA2, especially in the light of true cartoonish art-styles such as Kingdom of Amalur.


I think our tastes might be fairly close, but I'm putting basically anything visual under (what seems to me to be the very broad heading of) "art style."  And I'm just using the definition of "cartoonish" - those things I listed seem to me to be very cartoon-like, especially one-dimensional or exaggerated.  I'd understand someone not categorizing everything visual as art style, and I can respect someone not finding things exaggerated that I found exaggerated, but it's not clear to me what definition you're using if you can look at the combat animations and not think they're cartoonish (the specific term you're implying seems to be different than mine?).  Sure, it's not a tightly delineated word, so there might be some wiggle room for you - but then there is for me as well.  

As for those specifics you discuss, I mean, the elves had such exaggerated inhumanness this time they actually looked extra-terrestrial, and except for the handful of more human-looking ones there was nothing to their looks that seems particularly nuanced or multidimensional.  And their foot thing is just an exaggerated desire to scream "connection to nature!!"  Isabela had very exaggerated features and clothing, and throw in the smoothness to the graphics and she seemed really cartoonish to me.

As for those characters' entrances, I thought it was an art issue and not one so much of drama.  I'm fine with them killing tons of people to make their entrances, so it's not a plot issue per se for me, but the really stylized, superhuman way Tallis in particular pulled it off seemed to me more a visual issue than anything.  ymmv, I guess.

And there are several of those elements I actually liked (or at least, could have liked), just to be clear.  I think a cartoonish element or two can work if handled well - and in other games I think an all-out cartoon look can be great.  I haven't played KoA, but I googled the visuals and I'd agree it's more cartoonish, but it seems less problematic if that's the tone they want (I'm guessing it's not a dark fantasy).  DA2 had way too much of this stuff for me to swallow, though.

#107
LPPrince

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I don't think you should bring a character back if its a beloved, important character and you're just gonna half-ass their appearance(Alistair for example).

I'm actually GLAD Morrigan wasn't in DA2 for that very reason.

#108
Demx

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I do hope they change the darkspawn. The human ones remind me of the Putty Patrol from Power Rangers. And all the darkspawn's skin reminds me of pink dolphins.

Image IPB

#109
LPPrince

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Pink dolphins?

Well that's quite specific.

#110
Demx

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LPPrince wrote...

Pink dolphins?

Well that's quite specific.


Do I need to be more vague?

#111
LPPrince

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Siradix wrote...

LPPrince wrote...

Pink dolphins?

Well that's quite specific.


Do I need to be more vague?


No, no.

Was just noting that it came out of nowhere, haha.

#112
Mmw04014

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The thing about the qunari was that their "redesign" was believable. It didn't even feel so much like a redesign, but more like Bioware just tweaked what they already had. DA2 qunari felt like a natural progression from Sten's look.

That isn't the case with the elves or the darkspawn. It's like they started from scratch with no regard to the previous game. Fine.. Bioware thought they were both plain and not distinctive , but start with DAO elves and darkspawn as base models and improve from there, if only to keep consistency. They just didn't do this and this why I think their new design is so jarring.

#113
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LPPrince wrote...

Ahh yes, darkspawn.

Again, DAO art style prevails.

Image IPB

Image IPB


I think this has to do more with coloring than over-all art style. If they darkened the atmosphere and add more color to the world I think that would improve it greatly
On the other hand I didn't know people were unhappy with the female walk, I actually liked it. I don't wan't my character to walk like a man  :unsure:

#114
Demx

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I also think the armor needs to go back to the way it was, what's wrong with thinking that they stole them from the dead?

#115
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I agree with you Jasmine96 up until the point that the "common" darkspawn as shown in the second picture were the most prominent ones in DA2. And The ones in DAO looked better some how. Even if the colour was adjusted.

#116
Ryllen Laerth Kriel

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Mmw04014 wrote...

The thing about the qunari was that their "redesign" was believable. It didn't even feel so much like a redesign, but more like Bioware just tweaked what they already had. DA2 qunari felt like a natural progression from Sten's look.

That isn't the case with the elves or the darkspawn. It's like they started from scratch with no regard to the previous game. Fine.. Bioware thought they were both plain and not distinctive , but start with DAO elves and darkspawn as base models and improve from there, if only to keep consistency. They just didn't do this and this why I think their new design is so jarring.



I agree with you about the elves and darkspawn, Bioware should of just tweaked them instead of totally revamping them. I think they should of only slightly modified the qunari though, their visual transformation was entirely too stark of a change for me and, honestly, makes them look like a generic fantasy race. I actually felt the DA:O qunari had a nicer look because it was subtle yet alien. All too often fantasy/sci-fi writers succumb to Star Trek syndrome, running out of time to create a new race/culture/species and just end up slapping a dramatic feature on a human like huge horns, green skin, a tail, ect, ect. In DA:O is was mostly qunari philosophy that made them alien and interesting.

#117
LPPrince

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The only tweak I think they need to make to the qunari is to make them more "golden".

It was said that that was how qunari looked, so why not make them that way?

Closer to Sten's skin color than grey.

#118
Maria Caliban

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LPPrince wrote...

The only tweak I think they need to make to the qunari is to make them more "golden".

It was said that that was how qunari looked, so why not make them that way?

Closer to Sten's skin color than grey.

I assumed the 'golden horde' comment was about their armor. The armor they ditched when their boat sank and they had to swim to shore near Kirkwall.

#119
Sutekh

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Satyricon331 wrote...

I think our tastes might be fairly close, but I'm putting basically anything visual under (what seems to me to be the very broad heading of) "art style."  And I'm just using the definition of "cartoonish" - those things I listed seem to me to be very cartoon-like, especially one-dimensional or exaggerated.  I'd understand someone not categorizing everything visual as art style, and I can respect someone not finding things exaggerated that I found exaggerated, but it's not clear to me what definition you're using if you can look at the combat animations and not think they're cartoonish (the specific term you're implying seems to be different than mine?).  Sure, it's not a tightly delineated word, so there might be some wiggle room for you - but then there is for me as well.  

As for those specifics you discuss, I mean, the elves had such exaggerated inhumanness this time they actually looked extra-terrestrial, and except for the handful of more human-looking ones there was nothing to their looks that seems particularly nuanced or multidimensional.  And their foot thing is just an exaggerated desire to scream "connection to nature!!"  Isabela had very exaggerated features and clothing, and throw in the smoothness to the graphics and she seemed really cartoonish to me.

As for those characters' entrances, I thought it was an art issue and not one so much of drama.  I'm fine with them killing tons of people to make their entrances, so it's not a plot issue per se for me, but the really stylized, superhuman way Tallis in particular pulled it off seemed to me more a visual issue than anything.  ymmv, I guess.

And there are several of those elements I actually liked (or at least, could have liked), just to be clear.  I think a cartoonish element or two can work if handled well - and in other games I think an all-out cartoon look can be great.  I haven't played KoA, but I googled the visuals and I'd agree it's more cartoonish, but it seems less problematic if that's the tone they want (I'm guessing it's not a dark fantasy).  DA2 had way too much of this stuff for me to swallow, though.


So it seems we simply go by different definitions of cartoonish. If you go by the fifth one in your link, then we agree (kinda, and not on all points, but generally, we do). I reacted to the word because it's often used as a synonym for "childish" around here, and that's where I draw the line. Especially since "for kiddies" is a criticism I've seen thrown a lot here, and I think it's completely undeserved. I would use "overacted", "overdone" or "exaggerated" and sometimes "over-simplified" myself, but that's just semantics.

It's like the so-called "clownish" darkspawn. The new look isn't very successful, but I'm not sure I would've hired one of those critters to perform at my kids' birthday party when they were little (well, my kids would've loved it, considering, but still).

And KoA can be pretty dark story-wise, from what I've seen so far. You start by digging your way out of a pile of rotting corpses, hard to get darker than that (plus Todd McFarlane, so I'm expecting some vicious darkness to come). But it's also clearly cartoonish by design in the visual department. And frankly? After Skyrim, TW2 and DA2, some bright cuteness is a welcomed breath of fresh air ;)

#120
Satyricon331

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Sutekh wrote...
So it seems we simply go by different definitions of cartoonish. If you go by the fifth one in your link, then we agree (kinda, and not on all points, but generally, we do). I reacted to the word because it's often used as a synonym for "childish" around here, and that's where I draw the line. Especially since "for kiddies" is a criticism I've seen thrown a lot here, and I think it's completely undeserved. I would use "overacted", "overdone" or "exaggerated" and sometimes "over-simplified" myself, but that's just semantics.

It's like the so-called "clownish" darkspawn. The new look isn't very successful, but I'm not sure I would've hired one of those critters to perform at my kids' birthday party when they were little (well, my kids would've loved it, considering, but still).

And KoA can be pretty dark story-wise, from what I've seen so far. You start by digging your way out of a pile of rotting corpses, hard to get darker than that (plus Todd McFarlane, so I'm expecting some vicious darkness to come). But it's also clearly cartoonish by design in the visual department. And frankly? After Skyrim, TW2 and DA2, some bright cuteness is a welcomed breath of fresh air ;) 


Well... yeeeah, I would say some of the combat animations seem to have a teenaged demographic in mind :devil:  But yeah, if you want to talk seriously about child-appropriateness, sure it's not for kids.

And what do you mean, the fifth definition?  There's only one! (edit: oh, ok, the 5th of cartoon. d'uh.  There's another one if you scroll down too.  Perhaps that 5th one works even better.)

Modifié par Satyricon331, 24 mars 2012 - 05:44 .


#121
TEWR

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Maria Caliban wrote...

LPPrince wrote...

The only tweak I think they need to make to the qunari is to make them more "golden".

It was said that that was how qunari looked, so why not make them that way?

Closer to Sten's skin color than grey.

I assumed the 'golden horde' comment was about their armor. The armor they ditched when their boat sank and they had to swim to shore near Kirkwall.


Additionally, Dworking Glavonak calls the Qunari ashen skin giants. Plus, Gaider has said that there's nothing that prohibits the Kossith from having different skin tones -- some like Sten, others like the Arishok.

#122
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DuskWarden wrote...

I personally loved the Deep Roads in Origins. They actually felt like a vast underground labyrinth, and I liked how they got more warped the closer you got to the darkspawn taint. Perhaps we just weren't down there for long enough to appreciate it in DA:2.



Size wise, DAO got it right. Looks wise, I don't think DAO succeeded on making me feel like I was in old Dwarven ruins. It just didn't feel.... like Dwarven colonies to me. A few buildings and a statue here or there didn't really make it seem like a colony to me. It just seemed.... meh.

Cadash Thaig on the other hand really looked great. It looked like a village or town in its own right that had long since fallen into disrepair, but you could still see how Dwarven the area looked.

It was pretty linear though, which was a failing for me. But standing on the bridges and looking out into the distance really made it look great for me.

Bownammar also didn't feel like a city to me, despite how it's reputed to be the City of the Dead. As Oghren said, it felt more like a mausoleum because there were tombs everywhere but no buildings where the Dwarves lived in. Which if that was the actual point of Bownammar's design, then that's great. But if it was to make it feel like a city itself that lived alongside the sarcophagi of the dead Legion members, then it didn't pull it off for me.

I have a feeling that wasn't worded so as to properly convey my feelings on the matter. Suffice to say that while Bownammar looked great -- it really did -- it just didn't give off enough of a city/fortress vibe to me.

Modifié par The Ethereal Writer Redux, 24 mars 2012 - 06:02 .


#123
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I for one really liked the grey behemoth people. Even more in the DLC with Tallis that gave the rebels a look they wanted for themselves. If you introduce completely other race there have to be some differences (not just the horns in case of the qunari).

#124
Maria Caliban

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To me, a 'cartoonish' art style is one that draws from, or is similar to, American animation. Exaggerated or deformed bodies and simplified, expressive gestures, for example, are a staple of classic American animation. Video games and cartoons both tend toward cartoonish for the same reasons. A highly detailed, realistic cartoon character would be a pain to hand animate. Likewise, highly detailed and realistic environments and characters in games require more work for the artist and makes greater demands of the hardware.

Blizzard doesn’t use ‘cartoonish’ designs in World of Warcarft, Starcraft, and Diablo because they think their audience is younger, but because they want their games to run on a wide range of computers.

#125
LPPrince

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The Ethereal Writer Redux wrote...

Maria Caliban wrote...

LPPrince wrote...

The only tweak I think they need to make to the qunari is to make them more "golden".

It was said that that was how qunari looked, so why not make them that way?

Closer to Sten's skin color than grey.

I assumed the 'golden horde' comment was about their armor. The armor they ditched when their boat sank and they had to swim to shore near Kirkwall.


Additionally, Dworking Glavonak calls the Qunari ashen skin giants. Plus, Gaider has said that there's nothing that prohibits the Kossith from having different skin tones -- some like Sten, others like the Arishok.


In such a case, I stand corrected.