Art Style
#151
Posté 24 mars 2012 - 05:14
#152
Posté 24 mars 2012 - 05:17
LPPrince wrote...
Lets compare some art styles from several games, and y'all can decide on what's preferable.
Well, that seem a lot more like a comparison of graphical engines to me. The art style only subtly featuring.
...but I like Morrigan facing the setting sun.
Modifié par bEVEsthda, 24 mars 2012 - 05:18 .
#153
Posté 24 mars 2012 - 05:17
I'll also do then in order just for fun.
5
1
2
3
4 - It's the eyes they just don't look right.
#154
Posté 24 mars 2012 - 05:18
bEVEsthda wrote...
LPPrince wrote...
Lets compare some art styles from several games, and y'all can decide on what's preferable.
Well, that seem a lot more like a comparison of graphical engines to me. The art style only subtly featuring.
Well, it wasn't supposed to feature the overall art styles of the games. Just the characters featured.
A little bit of the art style, since characters are a part of the overall style anyway.
#155
Posté 24 mars 2012 - 05:19
LPPrince wrote...
Lets compare some art styles from several games, and y'all can decide on what's preferable.
Dragon Age:Origins-
http://desmond.image....png&res=medium
Dragon Age 2-
Mass Effect-
http://desmond.image....png&res=medium
Mass Effect 3-
Assassin's Creed Revelations-
(decided to throw in a picture from a non-Bioware game for the hell of it)
Quoting this to simply move it to this new page.
#156
Posté 24 mars 2012 - 05:21
#157
Posté 24 mars 2012 - 05:23
As far as future future FUTURE DA games go, I'd love for them to get characters faces into the level of detail of Sofia Sartor's in Assassin's Creed Revelations.
Knowing Bioware though, they'd put more focus into the hair, as Sofia's hair I do believe clips a little.
EDIT-
Out of all the characters there, I feel Sofia's is the most realistic looking. I'd love to see Bioware games and their characters look like that.
Modifié par LPPrince, 24 mars 2012 - 05:24 .
#158
Posté 24 mars 2012 - 05:26
Assassin's Creed Revelations have far superior graphics engine then Mass Effect and Dragon Age games.
#159
Posté 24 mars 2012 - 05:28
I just don't know.
#160
Posté 24 mars 2012 - 05:31
BobSmith101 wrote...
Going to have to go with Revelations.. It's had not voting for Morrigan on principle but there we go.
I'll also do then in order just for fun.
5
1
2
3
4 - It's the eyes they just don't look right.
Its just Kahlee who looks like that. But I get you. I actually like her eyes. Makes her stand out.
Speaking of which, I think they need their art style to be more realistic(closer in line with Revelations), but still have things and characters that stand out(Morrigan, Isabella).
#161
Posté 24 mars 2012 - 05:53
By itself a very nice image. Not exactly realistic, but there's a flair of artsy realism. The sort of realism that lacks details, but still convey the scene and environment in an atmospheric manner. The values are superbly realistic. In that regard it's easily the best image. I would argue it's the best image overall, by a long shot even, but that can be argued to be just taste. The combination of simplified but yet realistic details, and superb values and colours, is what makes this looking so much like an illustration. Also the most expression and best expression in the face.
2/5: Assassin Creed. Very nice, except it's way too flat. A poor image in that regard. Thus not visually effective. The designed art style is great though. Economic, yet delighting details. And this is an example of an effort to make good graphics on hardware which cannot support it. Second best facial expression. Surroundings have culture to them that would have made for good atmosphere, had the image not been so flat.
3/4: Mass Effect 3. Is that a corpse? Damn hard to judge. I get the impression it's a poor choice of image. Lots of detail, but doing nothing for the impression. I put this in third place just because I suspect it's better than this image. Poor image.
4/3: Mass Effect. Quite decent image. Nothing special. Good, typical computer graphics, I'd say. And immediately recognicable as such. Dated a bit, by lack of details. But that doesn't pull down the impression so much. CGI face expression.
5/2: DA2. Just crude. Horrible surroundings. Cliche character. Totally flat of course, which makes the image even worse, and the designs harder to judge.
Modifié par bEVEsthda, 24 mars 2012 - 06:04 .
#162
Posté 24 mars 2012 - 05:59
bEVEsthda wrote...
Mmw04014 wrote...
I think part of the "generic" look comes from every qunari having the same exact model. They didn't look like people, they looked like pointless mooks. I think the Arishok and the qunari you encounter in MoTA were really well done and I loved how they were designed, mostly people they looked like actual distinctive characters.
I think you're misunderstanding what he meant by "generic".
And I agree. The new Qunari look is just another rushed fantasy race. And they did the most cliche thing they could, by adding those horns. You'll never convince me it's not just a ripoff from 'Legend'.
Everything that is interesting and subtly alien about Qunari was defined in DA:O.
Oh, I knew what he meant and I agree. I was just saying that the one model Qunari didn't help make them less generic. I probably should have been clearer.
I also agree that isn't the Qunari's looks that make them distinct. Their philosophy/religion is what sets them apart because truly, the Qunari aren't even a race, but whoever ascribes to the Qun. However, I still feel that, even though it was a little cheap to just plop some horns on them, the DA2 Qunari felt like an extension of the DAO model. I think if they had made all Qunari have unique facial features that would have been conveyed a whole lot better.
#163
Posté 24 mars 2012 - 06:08
In DAO they were all like Sten, in DA2 they all had the same model(generally, not counting the Arishok).
#164
Posté 24 mars 2012 - 06:46
bEVEsthda wrote...
1/1: DA:O. Morrigan facing the setting sun.
By itself a very nice image. Not exactly realistic, but there's a flair of artsy realism. The sort of realism that lacks details, but still convey the scene and environment in an atmospheric manner. The values are superbly realistic. In that regard it's easily the best image. I would argue it's the best image overall, by a long shot even, but that can be argued to be just taste. The combination of simplified but yet realistic details, and superb values and colours, is what makes this looking so much like an illustration. Also the most expression and best expression in the face.
2/5: Assassin Creed. Very nice, except it's way too flat. A poor image in that regard. Thus not visually effective. The designed art style is great though. Economic, yet delighting details. And this is an example of an effort to make good graphics on hardware which cannot support it. Second best facial expression. Surroundings have culture to them that would have made for good atmosphere, had the image not been so flat.
3/4: Mass Effect 3. Is that a corpse? Damn hard to judge. I get the impression it's a poor choice of image. Lots of detail, but doing nothing for the impression. I put this in third place just because I suspect it's better than this image. Poor image.
4/3: Mass Effect. Quite decent image. Nothing special. Good, typical computer graphics, I'd say. And immediately recognicable as such. Dated a bit, by lack of details. But that doesn't pull down the impression so much. CGI face expression.
5/2: DA2. Just crude. Horrible surroundings. Cliche character. Totally flat of course, which makes the image even worse, and the designs harder to judge.
I like how each point had less and less to say about it. Hahahaha
#165
Posté 24 mars 2012 - 07:19
bEVEsthda wrote...
I think you're misunderstanding what he meant by "generic".
And I agree. The new Qunari look is just another rushed fantasy race. And they did the most cliche thing they could, by adding those horns. You'll never convince me it's not just a ripoff from 'Legend'.
Everything that is interesting and subtly alien about Qunari was defined in DA:O.
Really?

(Would a Qunari feel 'horn-envy'?)
I actually agree 100%. There would have been subtler, and I think more effective, ways of tweaking the Qunari look (hairstyles, distinctive rather than more or less generic bodypaint and tattoos etc).
But 'horned' humanoids are hot (tieflings, draenei, even Tauren if you're into that sort of thing); the Qunari are now just fantasy race no. 2,645, with a couple of variants (a, b, c etc.).
#166
Posté 24 mars 2012 - 07:22
You don't have to completely revamp how they look.
Change the way they walk. The way they talk. The way they carry themselves. The things they do. The attire they wear. Their quirks.
Little things like that add up.
Then the elves could've been as beautiful as they were in the first game and not made to look like they're all anorexics who had a spout of Bell's Palsy.
#167
Posté 24 mars 2012 - 07:59
#168
Posté 24 mars 2012 - 08:15
#169
Posté 24 mars 2012 - 08:29
harkness72 wrote...
So, out of 77 people polled, 77% (59 people) said they'd opt for a style closer to Origins. The sample size isn't very large, but I think the consensus on this thread pretty much correlates with the poll results.
If you polled the people here you would also likely find that the majority wanted a silent protagonist. I don't see any real benifits of the DA2 art direction but I'm sure some will disagree.
#170
Posté 24 mars 2012 - 08:37
#171
Posté 24 mars 2012 - 08:39
BobSmith101 wrote...
harkness72 wrote...
So, out of 77 people polled, 77% (59 people) said they'd opt for a style closer to Origins. The sample size isn't very large, but I think the consensus on this thread pretty much correlates with the poll results.
If you polled the people here you would also likely find that the majority wanted a silent protagonist. I don't see any real benifits of the DA2 art direction but I'm sure some will disagree.
Its most likely 50/50 protagonist wise. It actually is right now with the existing poll.
#172
Posté 24 mars 2012 - 08:49
As far as art style goes, I imagine the forum is mainly in DAO's favor than DA2's, but there ARE people who prefer DA2's art style to DAO's.
Thing is, it shouldn't be so cut and dry.
People should specify.
For example, I wish characters in DA games could look like Sophia in Assassin's Creed Revelations.
Go to this video, I've saved you the trouble and started it at the scene I want to bring up- 2 minutes in, to 3:25.
Notice the art style, and how it adds to the subtle movements made by Sophia and Ezio, as well as their surroundings.
It makes the scene amazing. Now watch that scene but imagine DA2's art style in its place.
Doesn't work nearly as well.
Of course, you can say, "Duh, the game wasn't built with DA2's art style in mind", but lets be honest-
The realism in that scene, down to the subtle facial movements, the detail-
The Dragon Age franchise can use it.
#173
Posté 24 mars 2012 - 09:00

I can see that they wanted to make the darkspawn closer to their origin through out the series, but it simply doesn't transition well.
#174
Posté 24 mars 2012 - 09:01
#175
Posté 24 mars 2012 - 10:14
LPPrince wrote...
Voice or voiceless protags are not relevant to this thread, but the forum IS split 50/50 on it.
As far as art style goes, I imagine the forum is mainly in DAO's favor than DA2's, but there ARE people who prefer DA2's art style to DAO's.
Thing is, it shouldn't be so cut and dry.
People should specify.
For example, I wish characters in DA games could look like Sophia in Assassin's Creed Revelations.
Go to this video, I've saved you the trouble and started it at the scene I want to bring up- 2 minutes in, to 3:25.
Notice the art style, and how it adds to the subtle movements made by Sophia and Ezio, as well as their surroundings.
It makes the scene amazing. Now watch that scene but imagine DA2's art style in its place.
Doesn't work nearly as well.
Of course, you can say, "Duh, the game wasn't built with DA2's art style in mind", but lets be honest-
The realism in that scene, down to the subtle facial movements, the detail-
The Dragon Age franchise can use it.
Well. The art direction is great. But they can and have extensively ripped off reality and history. Those are also just movies. And movies with predefined characters. Which means they can cheat as much as they like. Theoretically they could have pre-rendered it all in advance with Lightwave, if they wanted to (though that would have taken a lot of computers). And they were also 100% motion captured, from what I could see.
It looks great. But it's far from where I want to see Bioware go. I'd rather have movies abolished completely. That's barking up the wrong tree, of course, since Bioware are committed to this cinematic approach. But I would really hate to see them go all the way, to predefined characters, just to be able to make better movies.
Modifié par bEVEsthda, 24 mars 2012 - 10:35 .





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