Filament wrote...
I thought the DA2 ogre did have better animations. The charge was more interactive, could run into things and stumble. The rock thrown actually looked more detailed, as well.
All of that I liked, especially the improvements on the charge. One of the things I disliked about DAO was how if I was out of the Ogre's way when he was preparing to charge, I still took damage.
I could be 5 feet behind him and taunting him and I'd still fly backwards.
The armor and face changes probably weren't the right way to go. The skin tone change by itself might have been fine.
The armor and face were definitely bad moves on Bioware's part.
And eh, the skin tone is something I hated as well. I prefer DAO's skin tone. The Ogres should be either completely purple or completely grey IMO, considering how Kossith -- horned Kossith, at any rate -- are completely grey.