What did you think of the sound?
#26
Posté 23 mars 2012 - 10:45
#27
Posté 23 mars 2012 - 10:45
Also glad that the new weapons sounds were introduced but they kept the Mattock the same as that weapon and its sound kicked ass!!
#28
Posté 23 mars 2012 - 10:46
#29
Posté 23 mars 2012 - 10:47
#30
Posté 23 mars 2012 - 10:48
#31
Posté 23 mars 2012 - 10:49
#32
Posté 23 mars 2012 - 10:50
Shanook wrote...
Question, though: Did they use a real orchestra for the music? It sounded pretty synthetic...
I think they did, but honestly I'm not sure.
#33
Posté 23 mars 2012 - 10:50
That really needs to play during a victory against the Reapers. If that happens. \\o/
#34
Posté 23 mars 2012 - 10:51
#35
Posté 24 mars 2012 - 06:15
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.
Thanks again everyone!
R
#36
Posté 24 mars 2012 - 06:17
Only complaint I would have is that the Reaper sound is SO LOUD when they come into the system while you're scanning. Scares the crap out of me, but I guess that's the point. XD
#37
Posté 24 mars 2012 - 06:18
BURRRRRNNNNNGGGGG... Oh hey mom.
#38
Posté 24 mars 2012 - 06:19
Rob Blake wrote...
Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.
Thanks again everyone!
R
Thanks for the informative post! Interesting to hear about someones audio view of making a game like ME3. Sometimes people like me do forget all the things that go into the making of a game, its not all graphics and spoken lines.
#39
Posté 24 mars 2012 - 06:19
And jupp, love the sound. Next thing I get for myself are better headphones.
#40
Posté 24 mars 2012 - 06:19
Kashola wrote...
I like the Reaper sounds.. would be a awesome ring-tone.
BURRRRRNNNNNGGGGG... Oh hey mom.
I'd have a heart attack if I were sitting in a quiet room and my phone went off.
#41
Posté 24 mars 2012 - 06:20
Kashola wrote...
I like the Reaper sounds.. would be a awesome ring-tone.
BURRRRRNNNNNGGGGG... Oh hey mom.
Hahahhaha, thats actauly my ringtone right now.
Also I loved the sounds in this game, though the avenger did sound a bit wimpy compaired the other 2 games.
Over all the audio in the game was amazing!
#42
Posté 24 mars 2012 - 06:20
Wattoes wrote...
Given all the rightful hate towards the endings, there are some things I haven't seen brought up at all. One of them being sound.
Personally I found the sound in game - particular the guns and combat - to be by far the best in the series. Im not sure why but it really stood out to me through the entire experience.
Wondering if anyone else really noticed it when they were playing.
I honestly didn't pay attention to the sound effects...
....because I was too caught up in the epic music.
Edit: Actually, I paid a lot of attention to the Banshee screams. Heheh
Modifié par xxskyshadowxx, 24 mars 2012 - 06:22 .
#43
Posté 24 mars 2012 - 06:21
In all seriousness, yes, the sound recording in this game has been amazing. The music was, as always, top notch (even at the end, *gasp* he went there). Didn't think there were enough upbeat and grand orchestral scores as there were in ME2 eg. the Suicide Mission and Normandy Reborn, but the piano track was touching in places.
Hope you aren't lambasted by trolls, it was an interesting read, from one of the development team to boot. See people Bioware aren't absolutely blind to what's happening.
#44
Posté 24 mars 2012 - 06:21
#45
Posté 24 mars 2012 - 06:21
This is easily my favorite game soundtrack. I use it on the reg when studying.
#46
Posté 24 mars 2012 - 06:22
#47
Posté 24 mars 2012 - 06:22
Unfortunately there's also some problems with voices cutting out before the lines are finished.
#48
Posté 24 mars 2012 - 06:22
I'll give you a cookie if you can figure out what I didn't like though.
#49
Posté 24 mars 2012 - 06:22
#50
Posté 24 mars 2012 - 06:23
I loved the Reaper sounds, I'm still waiting for it to be used in a dubstep remix.Kashola wrote...
I like the Reaper sounds.. would be a awesome ring-tone.
BURRRRRNNNNNGGGGG... Oh hey mom.





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