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What did you think of the sound?


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#76
vasametropolis

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I'm an audiophile and I'm so glad someone posted this. The sound design was phenomenal and kept you right in the game, and the placement of the audio tracks themselves were perfect. Everything just felt right. Playing with a headset was just amazing. Made everything so much more powerful.

Congratulations to the audio team because it's some of the best sound design in any game.

#77
Dranks

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The sound and music was AMAZING!

#78
cg8900

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I totally LOVE the soundtrack!!! specially the music in the end, all those sad songs too, made it much more emotional !!! grunt's almost death for example

#79
Uirebhiril

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xxskyshadowxx wrote...

I honestly didn't pay attention to the sound effects...


....because I was too caught up in the epic music. Posted Image


Edit: Actually, I paid a lot of attention to the Banshee screams. Heheh


First time I heard a Banshee scream I was more than a bit unnerved. Seeing them while hearing them scream? Now that's a terrifying enemy.

 The sound, and especially the music really was exceptional in the game. They got that completely right.

Modifié par Uirebhiril, 24 mars 2012 - 06:34 .


#80
Phaedros

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Lifelong musician with my own recording studio here.

Use an Edirol audio interface so I can see my sound levels, as soon as I had to turn my sound up it made me happy ;)

Fantastic job mate, fantastic!

#81
Claym0re

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The sounds were only annying at one time really. During the Kai Leng vs Thane fight.

I found the sound of the pistols silly in general.

Modifié par Claym0re, 24 mars 2012 - 06:35 .


#82
Orxnge

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When I heard DICE was going to help out on the sound I knew we were in for a treat... I wasn't gonna play the demo but I did just so I could preview the weapon SFX. I love how they accounted for distance and everything.

#83
RedShft

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The Audio was amazing. Simply, just great.

Modifié par RedShft, 24 mars 2012 - 06:34 .


#84
Lionel Ou

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Rob Blake wrote...

Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!

Both music and sound effects were fantastic, I have nothing but praise for the work done by the sound department! Really made the immersion so much greater.

This is why television adverts are always really loud, same for music.

Always hate it when the adverts start blasting away on the tv.

As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.

Thanks again everyone!

R

While live/orchestral music is great, in my opinion I think the style of music used in ME really fits the universe.

#85
Aramintai

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Sound was great, especially guns firing. I suppose we also have DICE to thank for that, as they helped BW with that stuff.

Soundtrack was awesome too, especially Clint Mansell's tracks.

#86
Emberwake

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 The sound was amazing. The effects were visceral and the score struck an awesome balance between the orchestral style of ME2 and the futuristic electronic soundtrack of ME1.

Just one more great thing the game won't be remembered for because of the ending.

Hold the line.

Modifié par Lochias WH, 24 mars 2012 - 06:36 .


#87
wasawsolos

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Uirebhiril wrote...

xxskyshadowxx wrote...

I honestly didn't pay attention to the sound effects...


....because I was too caught up in the epic music. Posted Image


Edit: Actually, I paid a lot of attention to the Banshee screams. Heheh


First time I heard a Banshee scream I was more than a bit unnerved. Seeing them while hearing them scream? Now that's a terrifying enemy.

 The sound, and especially the music really was exceptional in the game. They got that completely right.



lol yeah, every time I hear that scream, i think "oh crap..."

#88
dointime85

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nothing to add. top notch across the board!

#89
Dusty Arne

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Orxnge wrote...

When I heard DICE was going to help out on the sound I knew we were in for a treat... I wasn't gonna play the demo but I did just so I could preview the weapon SFX. I love how they accounted for distance and everything.



Exactly..

I thought already DICE was involved.

They messed up BF3, but they sure as hell know how to make sound effects..

#90
MajorStranger

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I only had one problem with the audio, during the prologue when the reaper come down there's some kind of static when Anderson speak. Not sure if its caused by mass effect field or simply my ****ty 20 bucks 2.0 speakers.

#91
blehblah123

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yes..the sound effects and the music and the graphics..were amazing....almost everything was amazing...almost....sigh...

#92
Fredvdp

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Dusty Arne wrote...


Wasnt DICE involved in the sound technique?

BioWare once said their sound designers had a conversation with the DICE audio team. The press then blew this up by saying DICE was making the sound effects of ME3. This is not true. All the audio was designed by BioWare staff.

#93
prizm123

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Wattoes wrote...

Given all the rightful hate towards the endings, there are some things I haven't seen brought up at all.  One of them being sound.

Personally I found the sound in game - particular the guns and combat - to be by far the best in the series.  Im not sure why but it really stood out to me through the entire experience.

Wondering if anyone else really noticed it when they were playing.


i did. i have subwoofers....i always turn it pretty loud during Tuchanka, its like a movie in how it thunders...... /eargasm

i also love the music, its beautiful just like it was in the first 2 games

Modifié par prizm123, 24 mars 2012 - 06:41 .


#94
WizenSlinky0

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The audio was probably my favorite part of the game to be perfectly honest. The ambient audio anyway. I didn't particularly care for the change in gun audio. A lot of it was rough on my ears or just over-the-top. So I dropped the special effects volume while maintaining the music/vocal sounds at max. With this set-up I found the ambient music to come forward more but not enough to take center stage (good thing! It's not supposed to take center!). Very pleasing to my game experience.

Not to say that the audio for the weapons and combat wasn't good. Just...louder, than I enjoy. I know a lot of people prefer the special effects through the roof but in games that focus so much on story I'm more interested in the ambients. The special effects mostly just detract.

The musical scores for clearly important moments in the game were also top notch and very engaging.

Honestly I don't even normally notice the music in a game. It's so far into the background and removed from my gaming that I wouldn't be able to tell you if it helps/hinders it. It basically typically does nothing for me. Mass Effect 3 kinda blew that opinion out of the water for me.

Modifié par WizenSlinky0, 24 mars 2012 - 06:45 .


#95
Fredvdp

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XanderCz wrote...

Could you tell us more about the process of making music for ME3, if you have any info on that? Specifically, how was it working with Clint Mansell? Did you have to teach him how games work differently than movies?

Mansell wriote two tracks and they were in cinematics. I doubt this process would have been much different from video game composing.

#96
Lankist

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Whoever came up with those subtle tones from Vigil's theme in the war room is a genius. Full stop. Genius.

#97
vasametropolis

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Dusty Arne wrote...

Orxnge wrote...

When I heard DICE was going to help out on the sound I knew we were in for a treat... I wasn't gonna play the demo but I did just so I could preview the weapon SFX. I love how they accounted for distance and everything.



Exactly..

I thought already DICE was involved.

They messed up BF3, but they sure as hell know how to make sound effects..

Yes they do. I'm still giving BioWare all the praise for this one though. Their game, their sound. While I'm sure they got great feedback from DICE, it was up to them to use it, and they did an amazing job.

#98
FellishBeast

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I agree. It was great. Everything.

Reaper sound FX were wicked >:)

#99
ardias89

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I liked the sound of guns in the first game. But overall good soundtracks and voiceacting.
Perhabs the IGN host should have had a little more voiceact training.
EDIT: Reaper sounds were awesome especialy in the scene where we see the kid aboard the shuttle. It caught a haunting atmosphere!

Modifié par ardias89, 24 mars 2012 - 06:43 .


#100
Dusty Arne

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Fredvdp wrote...

Dusty Arne wrote...


Wasnt DICE involved in the sound technique?

BioWare once said their sound designers had a conversation with the DICE audio team. The press then blew this up by saying DICE was making the sound effects of ME3. This is not true. All the audio was designed by BioWare staff.



Ah, alright. More credits for the Bioware sound team than...

Helluva job!!!!.. Zaeed would say..