What did you think of the sound?
#76
Posté 24 mars 2012 - 06:32
Congratulations to the audio team because it's some of the best sound design in any game.
#77
Posté 24 mars 2012 - 06:33
#78
Posté 24 mars 2012 - 06:33
#79
Posté 24 mars 2012 - 06:33
xxskyshadowxx wrote...
I honestly didn't pay attention to the sound effects...
....because I was too caught up in the epic music.
Edit: Actually, I paid a lot of attention to the Banshee screams. Heheh
First time I heard a Banshee scream I was more than a bit unnerved. Seeing them while hearing them scream? Now that's a terrifying enemy.
The sound, and especially the music really was exceptional in the game. They got that completely right.
Modifié par Uirebhiril, 24 mars 2012 - 06:34 .
#80
Posté 24 mars 2012 - 06:33
Use an Edirol audio interface so I can see my sound levels, as soon as I had to turn my sound up it made me happy
Fantastic job mate, fantastic!
#81
Posté 24 mars 2012 - 06:34
I found the sound of the pistols silly in general.
Modifié par Claym0re, 24 mars 2012 - 06:35 .
#82
Posté 24 mars 2012 - 06:34
#83
Posté 24 mars 2012 - 06:34
Modifié par RedShft, 24 mars 2012 - 06:34 .
#84
Posté 24 mars 2012 - 06:35
Both music and sound effects were fantastic, I have nothing but praise for the work done by the sound department! Really made the immersion so much greater.Rob Blake wrote...
Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!
Always hate it when the adverts start blasting away on the tv.This is why television adverts are always really loud, same for music.
While live/orchestral music is great, in my opinion I think the style of music used in ME really fits the universe.As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.
Thanks again everyone!
R
#85
Posté 24 mars 2012 - 06:35
Soundtrack was awesome too, especially Clint Mansell's tracks.
#86
Posté 24 mars 2012 - 06:36
Just one more great thing the game won't be remembered for because of the ending.
Hold the line.
Modifié par Lochias WH, 24 mars 2012 - 06:36 .
#87
Posté 24 mars 2012 - 06:36
Uirebhiril wrote...
xxskyshadowxx wrote...
I honestly didn't pay attention to the sound effects...
....because I was too caught up in the epic music.
Edit: Actually, I paid a lot of attention to the Banshee screams. Heheh
First time I heard a Banshee scream I was more than a bit unnerved. Seeing them while hearing them scream? Now that's a terrifying enemy.
The sound, and especially the music really was exceptional in the game. They got that completely right.
lol yeah, every time I hear that scream, i think "oh crap..."
#88
Posté 24 mars 2012 - 06:36
#89
Posté 24 mars 2012 - 06:36
Orxnge wrote...
When I heard DICE was going to help out on the sound I knew we were in for a treat... I wasn't gonna play the demo but I did just so I could preview the weapon SFX. I love how they accounted for distance and everything.
Exactly..
I thought already DICE was involved.
They messed up BF3, but they sure as hell know how to make sound effects..
#90
Posté 24 mars 2012 - 06:37
#91
Posté 24 mars 2012 - 06:37
#92
Posté 24 mars 2012 - 06:38
BioWare once said their sound designers had a conversation with the DICE audio team. The press then blew this up by saying DICE was making the sound effects of ME3. This is not true. All the audio was designed by BioWare staff.Dusty Arne wrote...
Wasnt DICE involved in the sound technique?
#93
Posté 24 mars 2012 - 06:38
Wattoes wrote...
Given all the rightful hate towards the endings, there are some things I haven't seen brought up at all. One of them being sound.
Personally I found the sound in game - particular the guns and combat - to be by far the best in the series. Im not sure why but it really stood out to me through the entire experience.
Wondering if anyone else really noticed it when they were playing.
i did. i have subwoofers....i always turn it pretty loud during Tuchanka, its like a movie in how it thunders...... /eargasm
i also love the music, its beautiful just like it was in the first 2 games
Modifié par prizm123, 24 mars 2012 - 06:41 .
#94
Posté 24 mars 2012 - 06:39
Not to say that the audio for the weapons and combat wasn't good. Just...louder, than I enjoy. I know a lot of people prefer the special effects through the roof but in games that focus so much on story I'm more interested in the ambients. The special effects mostly just detract.
The musical scores for clearly important moments in the game were also top notch and very engaging.
Honestly I don't even normally notice the music in a game. It's so far into the background and removed from my gaming that I wouldn't be able to tell you if it helps/hinders it. It basically typically does nothing for me. Mass Effect 3 kinda blew that opinion out of the water for me.
Modifié par WizenSlinky0, 24 mars 2012 - 06:45 .
#95
Posté 24 mars 2012 - 06:40
Mansell wriote two tracks and they were in cinematics. I doubt this process would have been much different from video game composing.XanderCz wrote...
Could you tell us more about the process of making music for ME3, if you have any info on that? Specifically, how was it working with Clint Mansell? Did you have to teach him how games work differently than movies?
#96
Posté 24 mars 2012 - 06:40
#97
Posté 24 mars 2012 - 06:41
Yes they do. I'm still giving BioWare all the praise for this one though. Their game, their sound. While I'm sure they got great feedback from DICE, it was up to them to use it, and they did an amazing job.Dusty Arne wrote...
Orxnge wrote...
When I heard DICE was going to help out on the sound I knew we were in for a treat... I wasn't gonna play the demo but I did just so I could preview the weapon SFX. I love how they accounted for distance and everything.
Exactly..
I thought already DICE was involved.
They messed up BF3, but they sure as hell know how to make sound effects..
#98
Posté 24 mars 2012 - 06:41
Reaper sound FX were wicked >
#99
Posté 24 mars 2012 - 06:41
Perhabs the IGN host should have had a little more voiceact training.
EDIT: Reaper sounds were awesome especialy in the scene where we see the kid aboard the shuttle. It caught a haunting atmosphere!
Modifié par ardias89, 24 mars 2012 - 06:43 .
#100
Posté 24 mars 2012 - 06:42
Fredvdp wrote...
BioWare once said their sound designers had a conversation with the DICE audio team. The press then blew this up by saying DICE was making the sound effects of ME3. This is not true. All the audio was designed by BioWare staff.Dusty Arne wrote...
Wasnt DICE involved in the sound technique?
Ah, alright. More credits for the Bioware sound team than...
Helluva job!!!!.. Zaeed would say..





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