What did you think of the sound?
#126
Posté 24 mars 2012 - 06:57
#127
Posté 24 mars 2012 - 06:59
#128
Posté 24 mars 2012 - 07:00
#129
Posté 24 mars 2012 - 07:01
Rob Blake wrote...
Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.
Thanks again everyone!
R
Props for getting to use uncompressed sound files!
#130
Posté 24 mars 2012 - 07:03
#131
Posté 24 mars 2012 - 07:04
#132
Posté 24 mars 2012 - 07:06
side note: best combat dialogue from an enemy ever... "holy ****! its Shepard!"
#133
Posté 24 mars 2012 - 07:09
My only issue is having to turn the volume down before travelling through a relay - that sound effect is for some reason 800 million percent louder than every other sound in the game! Sometimes I forget about this, and forget to turn it down, and then all the car alarms in the street go off
Okay that's an exaggeration.
I also really like the music from the Press Start screen, but is isn't on the soundtrack I got with the Collector's Edition. Any chance of a release?
#134
Posté 24 mars 2012 - 07:12
Insta-buy.
#135
Posté 24 mars 2012 - 07:12
#136
Posté 24 mars 2012 - 07:14
#137
Posté 24 mars 2012 - 07:16
#138
Posté 24 mars 2012 - 07:16
#139
Posté 24 mars 2012 - 07:16
Rob Blake wrote...
Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.
Thanks again everyone!
R
Superb job you did with everything audio related in game, the music was also very very engaging! And just a little, personal thing, that I loved, I think it was in ME2 but I really noticed more in this one, was the sound when you were out of clips... It was the same as the overheating in ME1 ;w; so much nostalgia.
And of course, the perfect work with the voices, not just from the VAs but from the audio team tweaking them, superb!
#140
Posté 24 mars 2012 - 07:17
everything in audio has been outstanding 10/10 ,,,, not single flaw .... its too good, smooth out ME3
#141
Posté 24 mars 2012 - 07:18
#142
Posté 24 mars 2012 - 07:18
But only if I could
A great compliment to the sound designers.
#143
Posté 24 mars 2012 - 07:20
#144
Posté 24 mars 2012 - 07:20
the game runs like everything would be set at 70% of volume
beside that I like it, the sounds, whispers, voices... the only thing that bothers me is the guns - you dont feel the power in the sound
Modifié par RUDAL, 24 mars 2012 - 07:22 .
#145
Posté 24 mars 2012 - 07:21
#146
Posté 24 mars 2012 - 07:23
The music was also excellent throughout, though I would've appreciated a couple more original pieces.
#147
Posté 24 mars 2012 - 07:24
#148
Posté 24 mars 2012 - 07:26
#149
Posté 24 mars 2012 - 07:26
details that done it for me.
#150
Posté 24 mars 2012 - 07:27





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