What did you think of the sound?
#151
Posté 24 mars 2012 - 07:28
I also love the reaper sounds.
A compilation for anyone who's interested.
www.youtube.com/watch
Sorry if it's been posted.
#152
Posté 24 mars 2012 - 07:28
#153
Guest_Guest12345_*
Posté 24 mars 2012 - 07:29
Guest_Guest12345_*
#154
Posté 24 mars 2012 - 07:30
Rob Blake wrote...
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
R
You dont have to. Just point everyone to this vid to make them understand what it is in practice.
And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.
Your audio team deserves props!
Modifié par MaaZeus, 24 mars 2012 - 07:32 .
#155
Posté 24 mars 2012 - 07:30
Other than that, great, great, great sound!! Can't fault anything about the sounds themselves. Absolutely loved the credits track, anything more 'Mass Effect' sounding. I also loved that the music seemed appropriate, the running theme music was depressing in a good way.
Banshees have the best scream ever and as always I loved the Reaper sound. 10/10!
#156
Posté 24 mars 2012 - 07:31
#157
Posté 24 mars 2012 - 07:34
Reapers, especially the Sovereign class ones were positively spine-chilling to behold and hear at the same time, and the sounds of those massive servo's.
#158
Posté 24 mars 2012 - 07:34
Modifié par TheSteelArcher, 24 mars 2012 - 07:35 .
#159
Posté 24 mars 2012 - 07:36
MaaZeus wrote...
You dont have to. Just point everyone to this vid to make them understand what it is in practice.
And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.
Your audio team deserves props!
Thanks for that link. This will help me personally when I'm working on my own mixes. I'm still very new to production but that will be very useful.
#160
Posté 24 mars 2012 - 07:37
Brilliant job - perhaps the finest soundtrack Bioware has ever done.
#161
Posté 24 mars 2012 - 07:38
#162
Posté 24 mars 2012 - 07:38
#163
Posté 24 mars 2012 - 07:43
And the Banshee... wow... not sure I even want to know how those sounds were designed.
#164
Posté 24 mars 2012 - 07:45
#165
Posté 24 mars 2012 - 07:53
Esoretal wrote...
Kashola wrote...
I like the Reaper sounds.. would be a awesome ring-tone.
BURRRRRNNNNNGGGGG... Oh hey mom.
I'd have a heart attack if I were sitting in a quiet room and my phone went off.
LMAO I know right? I'd start barricading the doors until I remembered it was my ringtone.
#166
Posté 24 mars 2012 - 07:54
#167
Posté 24 mars 2012 - 07:55
build319 wrote...
MaaZeus wrote...
You dont have to. Just point everyone to this vid to make them understand what it is in practice.
And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.
Your audio team deserves props!
Thanks for that link. This will help me personally when I'm working on my own mixes. I'm still very new to production but that will be very useful.
You are welcome. Not a mixer/masterer myself, just an hifi audiophile and this problem is something I face every day with my favourite music that I listen. Compression is useful (like to fix clipping), but abused it just turns the music into one wall of sound without actual punch. Majority of music recorded this day sounds like this.
Modifié par MaaZeus, 24 mars 2012 - 07:58 .
#168
Posté 24 mars 2012 - 08:00
#169
Posté 24 mars 2012 - 08:02
#170
Posté 24 mars 2012 - 08:04
#171
Posté 24 mars 2012 - 08:05
Banshee screams are awesome.
#172
Posté 24 mars 2012 - 08:07
Modifié par iSpitfireee, 24 mars 2012 - 08:08 .
#173
Posté 24 mars 2012 - 08:07
Omilophile wrote...
Sound was fantastic all around. Would've liked a physical copy of the soundtrack with my Collector's Edition though.
Yeah this is often complained. It would have been much nicer with actual disc at hand. Nothing to do with sound design though.
#174
Posté 24 mars 2012 - 08:08
The sound team cleary learned a lot on the way from the begining of the series to the end.
#175
Posté 24 mars 2012 - 08:08
The score, while solid, was rather unmemorable aside from Mansell's piano leifmotif and the new love theme, and ultimately not on the same level as Jack Wall's efforts on the previous games. I really wish he had elected to stay on for Mass Effect 3. As it is I kept hearing pieces from ME2 pop up in random places (I'm pretty sure I heard "Infiltration" during one of the Rannoch missions).
Modifié par TabrisAbound, 24 mars 2012 - 08:11 .





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