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What did you think of the sound?


209 réponses à ce sujet

#151
Vade Katana

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The sounds in this game blew me away. The attention to detail is superb! An example you be the sound of the thermal clip hitting the floor after reload.

I also love the reaper sounds.

A compilation for anyone who's interested.

www.youtube.com/watch

Sorry if it's been posted.

#152
Chumasaurus

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Actually, I'm kind of curious. Any chance we could get some insight into the types of sounds that ended up being mixed together to create the Reaper's echo-like call?

#153
Guest_Guest12345_*

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Audio was excellent, I loved the SFX, the dialog, the music and everything else my ears experienced.

#154
MaaZeus

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Rob Blake wrote...


As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars' :)


R



You dont have to. Just point everyone to this vid to make them understand what it is in practice.

And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.


Your audio team deserves props!

Modifié par MaaZeus, 24 mars 2012 - 07:32 .


#155
booboo645

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Oh gosh, yes... the mass relay noise.. It's probably my only issue, when trying to be quieter than normal. Oh.. and the sound of Reave in multiplayer.. arg you guys.. just arg.

Other than that, great, great, great sound!! Can't fault anything about the sounds themselves. Absolutely loved the credits track, anything more 'Mass Effect' sounding. I also loved that the music seemed appropriate, the running theme music was depressing in a good way.

Banshees have the best scream ever and as always I loved the Reaper sound. 10/10!

#156
sgt_melin

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yes... great sound in the game, and congrat to the orchestral, they made the game very emotion. good work

#157
Alexraptor1

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Top notch audio.
Reapers, especially the Sovereign class ones were positively spine-chilling to behold and hear at the same time, and the sounds of those massive servo's.

#158
TheSteelArcher

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I thought the sound was amazing, as was 99% of the game. Everything sounded really realistic and it helped with the immersion into the game. Banshees scared the crap out of me the first time. My only problem with it is Reave in MP. The OST was incredible and fit perfectly, I never thought anything could beat ME2's OST, I was wrong.

Modifié par TheSteelArcher, 24 mars 2012 - 07:35 .


#159
build319

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MaaZeus wrote...

You dont have to. Just point everyone to this vid to make them understand what it is in practice.

And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.


Your audio team deserves props!


Thanks for that link.  This will help me personally when I'm working on my own mixes.  I'm still very new to production but that will be very useful.

#160
theammo

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The soundtrack in this game is staggering - absolutely amazing, to the extent I can't get it out of my head two weeks after finishing. And yes, some of the effects (the banshee is the one that springs to mind) actually terrify me, which I guess is their aim!

Brilliant job - perhaps the finest soundtrack Bioware has ever done.

#161
bluewolv1970

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I loved the sounds and music - I agree with OP best of the series by far!!!

#162
Plasma Prestige

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The audio was great, especially the music which was just right for every situation. However, I noticed some "sound tearing" and audio cuts when I was throwing biotics around like nobody's business, and it bothered me a bit. Other than that, the audio was great.

#163
Cyberfrog81

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Yeah I concur the audio in this game is incredible. I first noticed it in the MP demo, not only can you localize and identify the type of enemy by sound alone, it actually sounds like there's a war going on.

And the Banshee... wow... not sure I even want to know how those sounds were designed.

#164
Tranceptor

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Sound was great, though everytime the Normandy uses a Mass Relay I have to take my headphones off. It's so @#$% much louder then everything else.

#165
Omilophile

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Esoretal wrote...

Kashola wrote...

I like the Reaper sounds.. would be a awesome ring-tone.


BURRRRRNNNNNGGGGG... Oh hey mom.


I'd have a heart attack if I were sitting in a quiet room and my phone went off.


LMAO I know right? I'd start barricading the doors until I remembered it was my ringtone.

#166
Jamie9

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Use a banshee scream for your ringtone. Never use your phone again.

#167
MaaZeus

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build319 wrote...

MaaZeus wrote...

You dont have to. Just point everyone to this vid to make them understand what it is in practice.

And for your decision, I am grateful! I hate the "loudness wars" that is going on. Compressed to hell resulting in absolutely no dynamics, no difference between silent and loud sounds, everything sounds exactly same in strenght no matter if its a whisper or explosion. With full dynamics normal speech is normal and explosions are deafening, just like the way it should.


Your audio team deserves props!


Thanks for that link.  This will help me personally when I'm working on my own mixes.  I'm still very new to production but that will be very useful.



You are welcome. Not a mixer/masterer myself, just an hifi audiophile and this problem is something I face every day with my favourite music that I listen. Compression is useful (like to fix clipping), but abused it just turns the music into one wall of sound without actual punch. Majority of music recorded this day sounds like this.

Modifié par MaaZeus, 24 mars 2012 - 07:58 .


#168
Annora

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The sound direction in Mass Effect has been a solid knock out the whole way through. Music, SFX, everything... incredible.

#169
Lumenadducere

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Going to chime in with the others and say that I too thought the sound design was fantastic. Great work to the audio guys, they really knocked it out of the park.

#170
Omilophile

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Sound was fantastic all around. Would've liked a physical copy of the soundtrack with my Collector's Edition though.

#171
Baihu1983

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I have to turn the sound down when using a relay because its twice as loud as anything else.

Banshee screams are awesome.

#172
iSpitfireee

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There needs to be a headphone option. When listning through Sennheiser PC360's hooked up into Astro MIXAMP the high ends seem to get distorted, examples is when the child starts to burn in sheps dream + the ending normandy escape

Modifié par iSpitfireee, 24 mars 2012 - 08:08 .


#173
MaaZeus

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Omilophile wrote...

Sound was fantastic all around. Would've liked a physical copy of the soundtrack with my Collector's Edition though.



Yeah this is often complained. It would have been much nicer with actual disc at hand. Nothing to do with sound design though.

#174
DannieCraft

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 I agree, the sound was better, in many areas. I tried 3 different sound systems with many various settings to find the best possible experience while playing, and I can confirm it was fully possible to get an experience on all from the cheap small system to the massive and expensive one. 

The sound team cleary learned a lot on the way from the begining of the series to the end.

#175
TabrisAbound

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Sound design was excellent.

The score, while solid, was rather unmemorable aside from Mansell's piano leifmotif and the new love theme, and ultimately not on the same level as Jack Wall's efforts on the previous games. I really wish he had elected to stay on for Mass Effect 3. As it is I kept hearing pieces from ME2 pop up in random places (I'm pretty sure I heard "Infiltration" during one of the Rannoch missions).

Modifié par TabrisAbound, 24 mars 2012 - 08:11 .