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What did you think of the sound?


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#176
MaaZeus

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iSpitfireee wrote...

There needs to be a headphone option. When listning through Sennheiser PC360's hooked up into Astro MIXAMP the high ends seem to get distorted, examples is when the child starts to burn in sheps dream + the ending normandy escape



I think that may be a problem with your headphones or something else in the audio chain. I play with headphones exclusively and I hear no distortions, low or high volume, bass or treble. Or atleast I dont remember hearing any.

Modifié par MaaZeus, 24 mars 2012 - 08:10 .


#177
Giantdeathrobot

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The audio has always been one of the franchise's main draw imo. Everything from the music to the voice actors to the guns was always a treat for the ears. ME3 is certainly no exception. Great job there, for sure.

#178
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Kashola wrote...

I like the Reaper sounds.. would be a awesome ring-tone.


BURRRRRNNNNNGGGGG... Oh hey mom.


I thank you for this wonderful suggestion!

#179
iSpitfireee

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MaaZeus wrote...

iSpitfireee wrote...

There needs to be a headphone option. When listning through Sennheiser PC360's hooked up into Astro MIXAMP the high ends seem to get distorted, examples is when the child starts to burn in sheps dream + the ending normandy escape



I think that may be a problem with your headphones or something else in the audio chain. I play with headphones exclusively and I hear no distortions, low or high volume, bass or treble. Or atleast I dont remember hearing any.


Its weird. I can watch a movie in Zune and the high ends will be super load and distorted and the quites will be too quiete. I played ME3 again with Dynamic Range set to Low and the high ends didnt get distorted. Also, I can watch the same movie as I did on Zune in Netflix and there would be no distortion.

#180
Suraxis

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The reaper anti air canons at the end, stationed around the conduit are absolutely amazing! It made me wince everyone time one went off, that horrible, blood curdling sound filling my monitors.

#181
Trentgamer

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The sound was great in the game, very realistic and immersive. My only minor gripe is the sound of the normandy going through mass relays was too loud! lol

#182
MaaZeus

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iSpitfireee wrote...

MaaZeus wrote...

iSpitfireee wrote...

There needs to be a headphone option. When listning through Sennheiser PC360's hooked up into Astro MIXAMP the high ends seem to get distorted, examples is when the child starts to burn in sheps dream + the ending normandy escape



I think that may be a problem with your headphones or something else in the audio chain. I play with headphones exclusively and I hear no distortions, low or high volume, bass or treble. Or atleast I dont remember hearing any.


Its weird. I can watch a movie in Zune and the high ends will be super load and distorted and the quites will be too quiete. I played ME3 again with Dynamic Range set to Low and the high ends didnt get distorted. Also, I can watch the same movie as I did on Zune in Netflix and there would be no distortion.



Do you have EQ enabled and have boosted some frequencies, or enhanced volume digitally. (something that makes volume louder than max slider of windows volume control allows basically?) This may cause very loud sounds to go beyond clipping threshold and cause distortion. In case of EQ its usually better to cut instead of boost because of this.

Since there is no distortion with compressed dynamic range it indicates something of above.

Modifié par MaaZeus, 24 mars 2012 - 08:25 .


#183
charmedmeat

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Rob Blake wrote...

Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!

As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars' :)

As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.

Thanks again everyone!

R


Thanks Rob, as an aspiring audio geek, I'm glad to see there are still folks in the business that understand the power of dynamic range when used to extend story telling.

Also, kudos for the score, absolutely spot on.

#184
TODD9999

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The sound and music were both quite fantastic. Kudos to those involved. Special mention to making all the different guns sound unique, even within the same category.

#185
blah64

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Amazing soundtrack. And the reaper's sound affect? Brilliant.

Hold the line.

#186
NekOoNinja

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The sound is nothing short of amazing.

Soundtrack is beautiful, with the electronic bits from ME1 and more "organic" music such as Clint Mansell's tune on earth...that had the reapers woven into it.

Sound effects: Already enjoyed them in the demo. I'm a fan of the Locust SMG since ME2, and in ME 3 this SMG sings.
And the Mantis. Oh my. Combined with the headshot-watermelon splash this is the sweetest thing. <3

The dynamic sound is incredible. Gunfights in the distance sound like gunfights in the distance, whereas a biotic explosion infront of me causes a wonderful, voluminous kabooom.

Usually I play with the sound all the way down (sensitive ears...:pinched: ) but with ME 3's soundscape I just don't care. It's too beautiful to remain quiet. And I still try to physically dodge biotic explosions every now and then. :blink:


Modifié par NekOoNinja, 24 mars 2012 - 08:42 .


#187
Leadtorrent

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despite the fact that I abhor the ending, that ending song does pull on the heart strings, especially when Liara looks up and smiles

#188
Adsinjapan

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 I have to say it, the sound was F**KING AMAZING!!

I don't dislike ME3, like most of us, 95% of it was fantastic, and for me, the sound played a great part in that enjoyment.
I just feel sad though that the enjoyment has dissipated because of the finale. 
No matter how awesome the Geth Javilin rifle sounds, I can't bear to hear it anymore.


Man....I loved that rifle sound.

Wooop! Pukushhh!!!!

#189
DaosX

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I saw this video on Youtube.



It has the space battle scene from ME3 but they dubbed the music to it with a track from Two Steps from Hell. I personally haven't heard the song ingame yet but I absolutely love it. I heard they did work on ME3 but I can't find information on which track they did. Are you familiar with the other tracks they did for the game?

#190
Midarc2nd

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Absolutely true.

The sound was just splendid.
The music excellent.

As stated already, the bass tone or a Reaper call was perfectly characterised and spinechilling.

Just 'cause I'm holding the line, doesn't mean I'm not tapping my feet and humming along.
Seriously good work sound and music folks.

Modifié par Midarc2nd, 24 mars 2012 - 08:49 .


#191
cerberus1701

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Mad props to Dice for the weapon FX.

#192
Nightdragon8

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the captians cabin music got worse... they took out my fav song =\\ Afterlife song

#193
Elios

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Rob can i ask why the change from ME1 with the ending credits for 2 and 3
i loved the you guys used a real song why not for 2 and 3 but even re-using the song from 1 for 3 would of been great

edit also the proxy mine sounds are FREAKING loud like 5x louder then any other sounds bug or glich on my end

Modifié par Elios, 24 mars 2012 - 09:02 .


#194
Adsinjapan

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Actually, scrap that.

The M-99 Saber makes me pee a little with excitement each time I hear the sound of the gun.

#195
TrueHD

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I could tell they put a little more effort into the sound after seeing the dynamic range feature in the options.

#196
Ventasmentos

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Rob Blake wrote...

Thanks for the kind words everyone, glad you noticed the audio! We put a huge amount of work into making the audio as deep and immerse as possible. I think it was a result of a lot of things, the technology was pretty mature and meant we weren't fighting against it the whole time. We're also pretty familiar with the tech now too, so we weren't learning it anymore... but rather pushing it to it's limits. I also think that we as an audio team have got a lot better at what we do too, we're always learning!

As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars' :)

As for the orchestral recordings of the music. We did a few pick up sessions with individual instruments and voices (for example, the Krogan female pieces) but on the whole the music is not live. We'd planned on recording live but it's so incredibly difficult to fit this into the schedule given the Mass Effect team's 'iterative' working style, the shifting schedules and various other stuff. We'd still love to do live recordings, but we value more the ability to modify music late in the process... and if recorded live this is obviously not an option. Some of the best musical moments in the game were crafted right at the end of production when the game has really taken shape. The DA team have used live recordings and they sound fantastic, but their development methodology is slightly different to ME... you have to do what suits each project.

Thanks again everyone!

R


Very cool to hear you guys comment on the sound design. Do you have any articles or interviews about your sound design, because the ME sounds and soundtrack has been amazing, and very inspiring to me. I am really curious if you use synthesizers for sounds, or do you go ben burtt-mode and record snorting animals and likes of to make your sounds? I am especially amazed by the Marauder (I think) "snarl" and reaper-laser sound. Possibly easy to create, I dont know, but finding and designing the correct sound associated with the object can be very hard at times, and you hit the nail pretty much in every occasion.

I produce music, and Id like to hear Biowares view on sampling different stuff from your games like a firefight going on for the "feeling" of the music. Possibly showcasing (I would of course refer to you for the samples), but I have never released anything commercially, nor planning or wanting to.

#197
The Wumpus

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 The sound was fantastic throughout. 

I would've loved to have heard a bit more of the main theme from the first game (although I guess there might've been some kind of conflict with the rights there, what with the multiple composers), but hearing those few bars of it, just when the final fleet is assembling, gave me goosebumps.

#198
Ole Shepard

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>Play Mass Effect 3 for the first time
>Starting the Lesuss/Ardat-Yakshi mission
>Meet up with Samara
>Proceed with the mission
>Enter the dark, scary hallway
>Hearing the terrifying Banshee screams in the distance
>Nopenopenope
>Alt+F4


Yes, the sound effects were pretty darn great.

#199
GigaTheToast

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The music was great, especially when it featured the "Inception horn" paralleling the reaper growl.

#200
mpgeist

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The sound is probably the only thing I can say with confidence that I had no issue with during the whole game. Kudos!

Modifié par mpgeist, 24 mars 2012 - 09:34 .