What did you think of the sound?
#201
Posté 24 mars 2012 - 09:35
#202
Posté 24 mars 2012 - 09:39
#203
Posté 24 mars 2012 - 09:44
Well, there's just that one problem with Reave in multiplayer
#204
Posté 24 mars 2012 - 09:45
Modifié par VAIOMANIAC, 24 mars 2012 - 09:45 .
#205
Posté 25 mars 2012 - 02:43
#206
Posté 25 mars 2012 - 02:47
great music, effects, ect.
#207
Posté 25 mars 2012 - 02:55
Rob Blake wrote...
As for the volume being quiet. Yes, this is the case and was a deliberate decision. It's hard to explain without drawing diagrams and playing examples.. but basically most games are loud because they compress and crush the sound to make it really loud. This actually has a negative effect on the audio quality, but when compared side-to-side with a quieter sound people will prefer the loud one. This is why television adverts are always really loud, same for music. As people tend to not play games side to side, I thought it would be safe to make the audio of higher quality without heavy compression and for people to turn the sound up. For more reading, look up 'loudness wars'
My room mate is getting his Masters in audio forensics and he is always complaining about this. It is funny that most people prefer CD and MP3 formats even though they have worse sound quality! I personally feel like I am missing the frequency ranges that get cropped out in the process, but I am probably over estimating how sensitive my ear is.
Good work on the audio, the effects and the music were both great.
#208
Posté 25 mars 2012 - 02:59
#209
Posté 25 mars 2012 - 03:00
And the only good thing about current ending was the soundtrack background.....
Modifié par Wowlock, 25 mars 2012 - 03:01 .
#210
Posté 25 mars 2012 - 03:00
Only slight issue I had: For some reason, the news report stuff was really low for me.





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