Bioware, please fix the journal system.
#51
Posté 25 mars 2012 - 05:45
#52
Posté 25 mars 2012 - 05:59
Modifié par AtreiyaN7, 25 mars 2012 - 06:08 .
#53
Posté 25 mars 2012 - 06:03
Of course, I'm an old-timer who's been playing RPGs since before they had journals
#54
Posté 25 mars 2012 - 06:10
AlanC9 wrote...
Honestly, is it that hard for people to just remember stuff?
Of course, I'm an old-timer who's been playing RPGs since before they had journals
Yep - I remember the old days. Honestly, while they could have done better, it wasn't exactly like being drop-kicked back into the Stone Age of gaming. I even used graph paper to create maps for certain games in the old days (or at least tried to). I think I had one that involved at least six sheets of graph paper taped together, so heh, I don't consider an imperfect journal too much of an issue for me.
Modifié par AtreiyaN7, 25 mars 2012 - 06:16 .
#55
Posté 25 mars 2012 - 06:15
#56
Posté 25 mars 2012 - 06:19
#57
Posté 25 mars 2012 - 06:22
AtreiyaN7 wrote...
I even used graph paper to create maps for certain games in the old days (or at least tried to). I think I had one that involved at least six sheets of graph paper taped together, so heh, I don't consider an imperfect journal too much of an issue for me.
Sometimes it's good to go retro for a bit. I've actually got Might and Magic 1 installed on my PC right now . You absolutely need graph paper for that one; there's a late-game puzzle that's insoluble without making a map.
Haven't brought myself to try playing it yet. I may go with Starflight first. When I originally played M&M1 it was on my old Macintosh SE. I don't know if I can handle a DOS game from that era.
Modifié par AlanC9, 25 mars 2012 - 06:23 .
#58
Posté 25 mars 2012 - 06:39
AlanC9 wrote...
AtreiyaN7 wrote...
I even used graph paper to create maps for certain games in the old days (or at least tried to). I think I had one that involved at least six sheets of graph paper taped together, so heh, I don't consider an imperfect journal too much of an issue for me.
Sometimes it's good to go retro for a bit. I've actually got Might and Magic 1 installed on my PC right now . You absolutely need graph paper for that one; there's a late-game puzzle that's insoluble without making a map.
Haven't brought myself to try playing it yet. I may go with Starflight first. When I originally played M&M1 it was on my old Macintosh SE. I don't know if I can handle a DOS game from that era.
I never did get to play Might and Magic 1 (EDIT: wanted to, but I don't think it was out for the Atari computer/system my dad had back then). Hmm, I think the giant map was either for Alternate Reality (the first game) or The Bard's Tale. I had quite a lot of fun with the maps, but it could be a tad frustrating if you counted off wrong and later found that your map wasn't quite working. Then you'd have to backtrack and figure out where you went wrong, heh.
This isn't quite the same, but I played Spirit Tracks on my DSi, and I was actually able to create a rough map of this one section using the touch screen. It was kind of interesting (not to mention useful since the area in question was basically pitch black and drove me nuts).
Modifié par AtreiyaN7, 25 mars 2012 - 06:40 .
#59
Posté 25 mars 2012 - 07:41
AlanC9 wrote...
Honestly, is it that hard for people to just remember stuff?
Of course, I'm an old-timer who's been playing RPGs since before they had journals
Check my last post. And it can be a pain to remember what nebula, system and planet you're supposed to go to if you don't do it right away. We've come a long way from writing all this stuff down in the 'notes' area in our instruction manuals.
Believe me, I've played plenty of RPGs where you don't have the convience of such a system. Like my last post said, I even play them today. I stick them on my cellphone now, but still. And when I go back to pick 'em up after a month or so away, I tend to forget what the hell I was doing.
I've gone through all the old FFs, Breath of Fire, even Dragon Warrior on the original NES (Oh first person RPGs, you were such a novelty) but with this kind of stuff, it's like hyperactive eye candy and sometimes I get overly stimulated and distracted by all the shinies and explosions and need a bit of a map to remember the other stuff.
#60
Posté 25 mars 2012 - 09:35
#61
Posté 25 mars 2012 - 09:37
#62
Posté 25 mars 2012 - 09:38
SimonM72 wrote...
/signed.
This new journal is a step backwards in functionality.
#63
Posté 25 mars 2012 - 04:31
Prismvg wrote...
Well at least I can see whether I finished a quest or not. Pretty much memorized all the quests by now.
*By now*.
So you had to do the quests multiple times to remember when to do them.
So the 'quest journal' really doesn't fullfill it's primary function if you have to indepedently memorize goals and if you've met them seperately.
#64
Posté 26 mars 2012 - 01:28
Modifié par Seifer006, 26 mars 2012 - 01:31 .
#65
Posté 26 mars 2012 - 05:22
It's...sort of like a reminder of better days. Like having a picture of a book instead of an actual book.
#66
Posté 26 mars 2012 - 05:25
jreezy wrote...
That's an understatement.slimgrin wrote...
The journal in ME3 sucks.
Your comment was an understatement.
#67
Posté 26 mars 2012 - 05:34
jreezy wrote...
That's an understatement.slimgrin wrote...
The journal in ME3 sucks.
A gigantic one. It's completely useless.
Things like this...the ending...Tali's face...
They all make me wonder, "How much of this is the impact of resources dedicated to MP and Kinect that could have gone towards making the SP optimized?"
#68
Posté 26 mars 2012 - 04:05
It didn't tell me anything. Whether I finished a quest or not was easy, but I never saw the progress of an ongoing quest, it never told me where to go to complete a quest, etc etc.
#69
Posté 26 mars 2012 - 04:19
UnbornLeviathan wrote...
AlanC9 wrote...
Honestly, is it that hard for people to just remember stuff?
Of course, I'm an old-timer who's been playing RPGs since before they had journals
Check my last post. And it can be a pain to remember what nebula, system and planet you're supposed to go to if you don't do it right away. We've come a long way from writing all this stuff down in the 'notes' area in our instruction manuals.
Weird. I didn't have to write anything down at all, ever.
Edit: then again, my first game was a fairly completionist run, so it may not have mattered.
Modifié par AlanC9, 26 mars 2012 - 04:31 .
#70
Posté 26 mars 2012 - 04:24
#71
Posté 26 mars 2012 - 04:34
#72
Posté 27 mars 2012 - 01:37
LPPrince wrote...
Yeah, I don't see the point in the journal.
It didn't tell me anything. Whether I finished a quest or not was easy, but I never saw the progress of an ongoing quest, it never told me where to go to complete a quest, etc etc.
Exactly my point.
It honestly does nothing have a bunch of hash tags. What's the reason to even have it on the menu?
#73
Posté 27 mars 2012 - 01:49
#74
Posté 27 mars 2012 - 01:59
Here is how it works:
1) Discover random quest on the Citadel. There are no quest markers over peoples heads, you just have to overhear NPCs talking.
2) Find the thing the NPC is talking about. It appears that you are deliberately not given directions for these - you have to uncover it for yourself. This is not WoW, where there is a giant marker on the map telling you were to go to do the quest.
3) Bring it back to the NPC. This is the part where it's not really clear how it works. The Journal itself doesn't tell you this, but the CITADEL MAP does. Whenever there is a random quest to be turned in, the Citadel Map will be updated with the location of the NPC. Each time you go the Citadel, bring the Citadel Map up, check each area to see if there's an NPC marked and go visit them if they are marked. Quest over.
Modifié par Agent_Dark_, 27 mars 2012 - 02:02 .
#75
Posté 27 mars 2012 - 02:03
Agent_Dark_ wrote...
The Journal system is usable - after you realise that you're meant to use it combined with the CITADEL MAP.
Here is how it works:
1) Discover random quest on the Citadel. There are no quest markers over peoples heads, you just have to overhear NPCs talking.
2) Find the thing the NPC is talking about. It appears that you are deliberately not given directions for these - you have to uncover it for yourself. This is not WoW, where there is a giant marker on the map telling you were to go to do the quest.
3) Bring it back to the NPC. This is the part where it's not really clear how it works. The Journal itself doesn't tell you this, but the CITADEL MAP does. Whenever there is a random quest to be turned it, the Citadel Map will be updated with the location of the NPC. Each time you go the Citadel, bring the Citadel Map up, check each area to see if there's an NPC marked and go visit them if they are marked. Quest over.
That's great...but I shouldn't have to continuously dock with the Citadel to keep track of what I've collected. I'm glad the map updates, but when I'm out and about, I'd like to know what I may have missed (or collected) before taking up time that I hardly have in the first place.





Retour en haut







