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Bioware, please fix the journal system.


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#76
UnbornLeviathan

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fle6isnow wrote...

Yes. I liked almost everything about the game--even the endings!--but the journal system is just... just... ARGH. If other people get put off playing the game because of the ending, I get put off because the journal is just bloody incomprehensible.


It's not incomprehensible...it's just useless. It doesn't do anything other than give you some sentences telling you what you've picked up in the past, but nothing else.

#77
Guest_Catch This Fade_*

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BeefoTheBold wrote...

jreezy wrote...

slimgrin wrote...

The journal in ME3 sucks.

That's an understatement.


A gigantic one. It's completely useless.

Things like this...the ending...Tali's face...

They all make me wonder, "How much of this is the impact of resources dedicated to MP and Kinect that could have gone towards making the SP optimized?"

I've asked myself that question as well plenty of times.

#78
Delta_V2

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Agent_Dark_ wrote...

The Journal system is usable - after you realise that you're meant to use it combined with the CITADEL MAP.
Here is how it works:

1) Discover random quest on the Citadel. There are no quest markers over peoples heads, you just have to overhear NPCs talking.

2) Find the thing the NPC is talking about. It appears that you are deliberately not given directions for these - you have to uncover it for yourself. This is not WoW, where there is a giant marker on the map telling you were to go to do the quest.

3) Bring it back to the NPC. This is the part where it's not really clear how it works. The Journal itself doesn't tell you this, but the CITADEL MAP does. Whenever there is a random quest to be turned in, the Citadel Map will be updated with the location of the NPC. Each time you go the Citadel, bring the Citadel Map up, check each area to see if there's an NPC marked and go visit them if they are marked. Quest over.


The only problem is when you're not on the citadel, but running around doing fetch quests.  It can get hard to remember which ones you've already found.  The other issue is sometimes you go talk to an NPC, and the journal never really tells you what you have to do.  There's one sidequest where you talk to a merchant, but he doesn't give you what you want.  It turns out you have to go find some sort of artifact for him on some random planet, but the game never tells you what you're supposed to be doing.  I only figured it out by checking the mass effect wiki

#79
sedrikhcain

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I find it laughable that Agent Dark and some others here are defending the journal. Really, it is something that is broken that is (or at least should be) easily fixed. I have no idea why anyone is sticking up for BioWare on that one.

As the game is now, you are fully capable of wandering by some random stranger on the Citadel, not even hearing everything that person says, picking up some quest for them that you barely notice when it pops up in the corner, then going to the journal screen and seeing that you have to find x for y. Then, IF you're lucky enough to have it tell you what system it's in, you may very well find that system is not even accessible yet. Then if you do actually manage to find the thing, it doesn't tell you where to take it. Sure, you can look at random names on the map at the Citadel but you never even talk to the person. All sense of context or engagement is gone. And again, that's once you're finally lucky enough to find the thing because the journal will not update at all.

This is all made all the more absurd by the fact that a war is on and galactic extinction is a very real possibility. So you've got all this extra running around to do while time is of utmost importance.

Not good. Love much of the game. Hate the journal system.

#80
suusuuu

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lol someone is actually defending a quest journal that doesn't update as you complete your quests? seriously? what is this, I don't even... I mean... what kind of person you have to be to even think this is okay ?

#81
Annoyed Dragon

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I know what you mean it feels like a step backwards compared to ME & ME2.

In the previous games it updated as you progressed in a mission and even give you nice conclusion description when you complete a mission and assignment.

Mentioned the problem in my bug thread for future patch.

http://social.biowar...1604/1#10624574

#82
Spitfire_mcguire

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I completely agree. They should fix the journal system. It was simply a confusing mess which just made it more frustrating in trying to complete missions and build up the EMS.

They should have the same system they had in ME1 & 2.

#83
Agent_Dark_

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sedrikhcain wrote...

I find it laughable that Agent Dark and some others here are defending the journal. Really, it is something that is broken that is (or at least should be) easily fixed. I have no idea why anyone is sticking up for BioWare on that one.

As the game is now, you are fully capable of wandering by some random stranger on the Citadel, not even hearing everything that person says, picking up some quest for them that you barely notice when it pops up in the corner, then going to the journal screen and seeing that you have to find x for y. Then, IF you're lucky enough to have it tell you what system it's in, you may very well find that system is not even accessible yet. Then if you do actually manage to find the thing, it doesn't tell you where to take it. Sure, you can look at random names on the map at the Citadel but you never even talk to the person. All sense of context or engagement is gone. And again, that's once you're finally lucky enough to find the thing because the journal will not update at all.

This is all made all the more absurd by the fact that a war is on and galactic extinction is a very real possibility. So you've got all this extra running around to do while time is of utmost importance.

Not good. Love much of the game. Hate the journal system.

I'm not defending it.  I'm telling you how to use it as it is.  If you want BioWare to make it easier to use, then fine.  

I didn't have any troubles doing any of the sidequests.  Run around the Citadel to pick up some quests, go out and scan planets and find the **** (or do the main quests and find stuff during those.  Even if you find an item for a quest you haven't received yet, you can still hand it in after you pick the quest up).  Each time you come back to the Citadel, check the Citadel Map for NPC markers and go talk to them.  Considering how often you get emails from NPCs asking you to come meet them on teh Citadel anyway, you'll definitely should be heading their regularly anyway.

#84
UnbornLeviathan

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Honestly, I wonder if this journal is being used to promote memory skills.

The journal system in ME 1, ME 2, KotOR 1, KotOR 2 and SW:ToR are all better. I can't remember if that one Jade Empire game had one, though.

#85
OOO Friction

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Thing that really bothers me is the fact that quest that cant be completed are still left on the Journal. Sitting there taunting you! (I'm looking at you eden prime resistance intel). Urghhh.... I don't mind failing to complete some quests, but just remove it when the window for completion is over. :(

#86
mybudgee

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NEVER going to be 'fixed' : Holstering weapon, Journal/codex, Cover system, EMS/war assets/galactic readiness/endings...
It is a miracle the face codes/sound/loading/dialogue/targeting/lipsync bugs will LIKELY be fixed with our patch on or around Easter...
:unsure:

Modifié par mybudgee, 31 mars 2012 - 06:40 .


#87
JunMadine

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I found the journal system to be annoyingly static and somewhat unhelpful. Why was it changed from the Mass Effect 1 and 2 system? Is it an error in the code? If not try to redo it to allow smooth game progression. At least after dealing with the face import issue and ending issue.

#88
UnbornLeviathan

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Well I mean I get that we can't shoot our guns randomly anymore, and I...sort of get...why our squadmates are all doing their own thing on the citadel. I can understand why the Citadel is even smaller, and why planet exploration is super stream lined...but I can't understand why the Journal is now a laundry list where all we can do is scratch things off once they're done and handed in.

#89
Kub666

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I did not even open the Journal during my second playthrough. Utterly useless.

#90
UnbornLeviathan

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Kub666 wrote...

I did not even open the Journal during my second playthrough. Utterly useless.


Yeah, I mean I didn't open it as much during my replaythroughs of ME 1, but I still did. For ME 3, I didn't even use it during my second playthrough once I realized it didn't do anything.

#91
UnbornLeviathan

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bump

#92
Benny8484

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Yes the journal is a disaster atm.  I don't know what I end up picking up half the time, and if there is a description at all its as vague as possible.

#93
Pappi

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Also bring back books, I loved reading all the stuff I picked up. I miss my copy of fornax already

#94
Euno17

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Father_Jerusalem wrote...

Seriously? People **** about quest logs being too specific and handholding them right to where the quest objective is...

BioWare says "Okay, let's do it this way" and now... people **** about the quest logs being too vague and not handholding them enough...

It's Schroedinger's Quest Journal.


people were complaining about the quest logs being TOO specific? what??? 

That doesn't even make any sense. This is not the kind of game people would natually complain about the quest-log-system being too specific. Why would we want it too vague without any direction??? This is not some open-world RPG and even if it was - even oblivion/skyrim has a better freaking quest-system. How many games out there have a ME-3 level quest-system? I'll bet not many AAA-titles.

There is no way a-lot of people were complaining about this aspect of the game. EVEN the COD SP campaigns have a better quest-system! Seriously who complained about the quest-system being too specific??. With how many gaming websites I visit - I would've seen a thread or two talking about something crazy like this.

#95
Pappi

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Also the journal doesn't always say where you have to go to get stuff from planets. The elcour rescue mission took way longer than it should have because the journal didn't mention what system they were in--only the planet....le sigh.

#96
Zcorck

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Pappi wrote...

Also the journal doesn't always say where you have to go to get stuff from planets. The elcour rescue mission took way longer than it should have because the journal didn't mention what system they were in--only the planet....le sigh.

I also tried using the Codex to find out, but no dice. =/

#97
TUHD

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*Agrees with OPs opinion*

#98
Patchwork

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Pappi wrote...

Also the journal doesn't always say where you have to go to get stuff from planets. The elcour rescue mission took way longer than it should have because the journal didn't mention what system they were in--only the planet....le sigh.


And if you do figure out where to go you realise you've already been there for something else so scanning is useless. You go online only to find out it's all been a waste of time as the game considers the quest done because of the dodad you picked up ages ago.

#99
BlacJAC74

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Euno17 wrote...

Father_Jerusalem wrote...

Seriously? People **** about quest logs being too specific and handholding them right to where the quest objective is...

BioWare says "Okay, let's do it this way" and now... people **** about the quest logs being too vague and not handholding them enough...

It's Schroedinger's Quest Journal.


people were complaining about the quest logs being TOO specific? what??? 

That doesn't even make any sense. This is not the kind of game people would natually complain about the quest-log-system being too specific. Why would we want it too vague without any direction??? This is not some open-world RPG and even if it was - even oblivion/skyrim has a better freaking quest-system. How many games out there have a ME-3 level quest-system? I'll bet not many AAA-titles.

There is no way a-lot of people were complaining about this aspect of the game. EVEN the COD SP campaigns have a better quest-system! Seriously who complained about the quest-system being too specific??. With how many gaming websites I visit - I would've seen a thread or two talking about something crazy like this.


Yeah, I agree with you.

Morrowind had a non specific system and it was still miles better than what we got in ME3.

The current system is fine for the 1st play through, but come the 2nd play through etc, it becomes a chore.

Some people will just defend anything without thinking it through.

Modifié par BlacJAC74, 01 avril 2012 - 10:11 .


#100
Rache123

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Agreed though think its a bit late for ME3 - perhaps something to remember for next game (if there is one). It really seemed a bit pointless when it didn't update.