sedrikhcain wrote...
I find it laughable that Agent Dark and some others here are defending the journal. Really, it is something that is broken that is (or at least should be) easily fixed. I have no idea why anyone is sticking up for BioWare on that one.
As the game is now, you are fully capable of wandering by some random stranger on the Citadel, not even hearing everything that person says, picking up some quest for them that you barely notice when it pops up in the corner, then going to the journal screen and seeing that you have to find x for y. Then, IF you're lucky enough to have it tell you what system it's in, you may very well find that system is not even accessible yet. Then if you do actually manage to find the thing, it doesn't tell you where to take it. Sure, you can look at random names on the map at the Citadel but you never even talk to the person. All sense of context or engagement is gone. And again, that's once you're finally lucky enough to find the thing because the journal will not update at all.
This is all made all the more absurd by the fact that a war is on and galactic extinction is a very real possibility. So you've got all this extra running around to do while time is of utmost importance.
Not good. Love much of the game. Hate the journal system.
I'm not defending it. I'm telling you how to use it as it is. If you want BioWare to make it easier to use, then fine.
I didn't have any troubles doing any of the sidequests. Run around the Citadel to pick up some quests, go out and scan planets and find the **** (or do the main quests and find stuff during those. Even if you find an item for a quest you haven't received yet, you can still hand it in after you pick the quest up). Each time you come back to the Citadel, check the Citadel Map for NPC markers and go talk to them. Considering how often you get emails from NPCs asking you to come meet them on teh Citadel anyway, you'll definitely should be heading their regularly anyway.