ashdrake1 wrote...
withneelandi wrote...
ashdrake1 wrote...
withneelandi wrote...
I don't necessesarily think they should change the ending to mass effect 3. I don't think it was a good ending, but I am uncomfortable with the idea of a writer being presured by the fanbase to change something they have written after the fact.
There are a few reasons I don't think this argument holds up with mass effect 3...
The idea of "authorship" is far more complicated in a game like mass effect than in novel or film in the sense that it asks the player to take part and make choices on how the narrative will progress, the problem with mass effect 3's ending is not that it is bleak, or even that it is open ended, but that it seems to render all the choices the game asked the player to make meaningless. For me looking at the game as a narrative, it sets up a sort of 2 way narative with the player then chooses to ignore that convention at the narratives conclusion.
The idea of amending a text after the fact is not a new one, the idea of the directors cut is long established in "proper" art like movies. Especially where technology or time constraints have curtailed what the director could do. I strongly suspect the ending we got in mass effect 3 was less the creative teams vision and more a compromise of time or tecnology. It would be very hard for the team to state that in public but I that is the impression I get from playing the game. The last section felt rushed and disjointed from the rest of the story.
Finally, I think video games can be "art". I'm not sure mass effect 3 is. One of the things that makes art, art is that the primary motivation is "art for arts sake", i.e not to make profit. I find it hard to let a writer fall back on "artistic integrity" when a game ends with a prompt to buy future DLC.
All that said I am still torn on the idea of an amended ending. I think the end was terrible, but I think it would set a horrible example and would frankly lead to a campaign like this any time a game ends in a well thought out, but perhaps leftfield or unexpected way.
Basically, the end is terrible and I don't think we should defend it on the basis of artistic integrity but while chaning this ending seems reasonable it would set a terrible precident and lead to an internet campain to change the end of EVERY major video game franchise that dared take an unexpected approach. It would have a chilling effect on creativity in viedo game in the long term.
A developer will be wary of sparking such a campaign, and getting bad publicity or paying out the costs of developing new content and so won't take any risks when making games. That is far worse for gamers than this ending being rubbish.
So by that logic you are saying many great film makers do not want to make a profit on their films. That is ludicrous. Artist want to keep being able to make art. They very much would like to turn a profit to enable this.
Also harry potter is dumb. Could have used the time spinner to save just about everyone. I don't demand that be changed. I hate all of the star wars prequels. I hate the additions to star wars (btw is exactly what people are asking for.) I was originally sold a product where Han shot first. I was lied to by the original film. I have yet to hear of one FTC complaint for Lucas to fix his endings. I don't want to shoot the elusive man and hear him scream Nooooo!
I didn't say something that looks to turn a profit isn't art, I was talking about the primary motivation. The point I'm making is that I find it difficult to buy the wounded artist argument from a game with such a strong commercial element. By that I mean the existence of enhanced collectors editions, day one DLC, dlc prompts at the end of a game.
Put simply when the narrative ends with a message about future DLC it becomes hard to argue that this is art for arts sake and defend the artistic integrity of the work.
I honestly think Me3 was concieved as product first art second, not the other way round.
I don't agree with this. It is a diffrence of opinion. It also is a precedence to make art less important in games. Generic story games sell by the truckload. Look at the modern war series, or even Halo. Why take the effort to make a compelling story when mass shooter xiii sells just as well or better.
You honestly don't think the story is important to the company? There is probably a larger audience for a less intelligent story with the same mechanics. Why do you think they have the skip RP option. It's to try and draw in those crowds.
People start demanding that a company spend money to "fix" a story makes a company take less chances. Most people like simple stories more. Last year cars 2 made over a 100 million more than Hugo. I can't imagine anyone could state cars 2 was a better movie, It just would make zero sense from my perspective, but there it is.
I agree, but I don’t. it’s a slippery road.
It a cluster **** of many positives and negatives, and only time can tell what will happen.
On one hand we have the art argument, and you know my views, but in short, with out “this” and many other struggles like ‘this‘, games can‘t be art, it will always set in the we think were art, with out any of the struggle that makes art. . . Art.
We also have the gamer taking back the game. With the mess Capcom is in over their last few games, Marval VS Capcom, UM.v.C, Street FighterXTekken, $30 of day one DLC for Resident Evil ORC. With online passes, and day one single player DLC, with being nickel and dimmed, This is the gamer taking back the game, if we wont let Mass Effect get away with not delivering at least on what was promised, other companies might take pause before doing this same thing.
On the other hand this opens for the possibility of safe games and, lack of innovation. OR for DC Project Red to make fun of Bioware in a round about way when taking about how the Witcher 2 has 12 more endings than before. So. . . It could like everything go both ways.