Luc0s wrote...
Because this article has opened my eyes: http://www.pcgamer.c...-writers-think/
I've read that article 3 times and I've read really carefully what each developer had to say. Now I have to say that I agree with them, especially this part:
"But things like “cutscenes” and “endings” are completely authored by the developers, and the developers altering the authored content of a game after the fact has nothing to do with the systemic player-developer collaboration described above. "
I
want to clarify, that I still absolutely HATE the ending of Mass Effect
3, but only now do I realize how silly it is that we demand that
BioWare changes it. That does not mean that I think BioWare shouldn't
change it. I think BioWare should make up their own mind and then THEY
should decide what to do with the endings, NOT US.
So if BioWare wishes to change the endings for us, then I fully support them.
If BioWare doesn't want to change the endings but instead they choose to expand the current endings, I fully support them.
If BioWare decides to do nothing, I'll be hugely dissapoined, but I'll still fully support them.
They are within their right to do whatever they want with the narrative in their games and we players have no say over that.
If we players demanded a change within the gameplay, then I'd fully support that, because that is part of the interactive relationship between player and developer. The developer creates an interactive product, we as the players interact with it and the result of that interactive relationship is gameplay.
But is it fair and/or realistic for players to demand a new ending, especially when the ending is a non-interactive part of the game, a cut-scene that is part of the narrative, the story? Are we players within our right to demand changes in that?
Let me ask you this: Are we in our right to demand a new ending for Lord of The Rings? Is it fair if we demand a new ending for Harry Potter?
And before you come with the argument that games aren't the same as movies, I advice you to read my entire post again, until you understand that demanding a different ending in a game is the same as demanding a different ending for a movie. Yes, games are different, but I already explained why an ending or any cutscene within a game is not part of the interactive experience, it's not part of the interactive relationship between the player and developer. A cutscene is an artistic expression and in my opinion, art should not be changed
because the viewer demands it. Art should only be changed if the artist decides that it should be changed.
They are selling a product for our entertainment and amusement. I admit that we may have been entertained for 95% of the product, but as for 5% (the end), we most definitely are not amused and feel the product is broken. Compound that with outright lies and fabrications (even during the post production but pre-release when people had preordered Mass Effect 3 for months) they were advertising the game as doing something they clearly
knew it didn't.
It'd be like taking your kids to see a film that was advertised as family friendly for months and months before it is
released at the cinema, and it has had nice kiddie posters everywhere etc. You watch the film and its an enjoyable disney style film for 95% of it, but in the last five minutes it turns into a hardcore porn scene. People would be outraged and demanding their money back, demanding a new ending, boycotting the studio etc etc, suing for claims of false advertising, internet petitions, you name it. Do we then not have a right to demand the ending be changed? Sure, movie making might be considered a form of art, but that doesn't mean every movie produced is a work of art.
What would happen if the Lord of the Rings trilogy was exactly as it is currently, but the last twenty minutes of the
Return of the King suddenly devolved into a bunch of actors running around in barney the dinosaur costumes singing David Bowie's "Magic Dance" song from the film Labyrinth. Would we be in our rights to think it was a travesty and demand a change? It is a lot harder with films though, as you can't exactly update their endings with DLC or patches like you can with games, which is where the games medium has a clear
advantage.
Also, you have to remember that in films, they are all test screened to audiences to get a feel for the whole film, especially the ending (as nothing ruins a good film quite like a bad ending). If the ending is considered unsuitable or unacceptable, the ending is changed. Many films get their ending changed or altered before release after feedback from the test audiences. If this were a hollywood film, it would NEVER have been released as it currently is.
As for books, well we'll use your example of Harry Potter. Would we be right to insist on a change for Harry Potter if the last five chapters had been left out intentionally? Or everyone in the final battle for Hogwarts suddenly turned into ice skating mongooses and started dancing the bolero? Or Harry Potter died? Well, as it happens J.K Rowling (my brother worked for her, and had many a conversation with her on this subject) decided that keeping her fans happy and providing a book that everyone enjoyed was more important than sticking to any notion of "artistic integrity" and rewrote the ending so that Harry Potter didn't die. Was it a better ending than the one she had? I don't know. I didn't much like the last Harry Potter book anyway, it was a bit boring and stale compared to most of the rest of the series. I did feel it would have been too cliched to have killed him at the end (she killed enough people as it is, that it was a bittersweet ending), and I guess 99% her fans were happy (you cannot ever please 100% of people though).
Her fans are what keeps her rolling in the cash (even though yes, at this point she hardly needs it), and in the end, being a writer is about writing something you love doing in the hopes of entertaining and bringing pleasure to many people. Who cares if you have to change a few bits here or there to ensure the vast majority of people love it? It is hardly a big sacrifice and you continue to sell books and bring your stories to everyone around the world. Don't change it, however, and you run the risk of losing your fans, losing money and not selling any future books, certainly if you intend to continue using the universe your books are set in.
As for computer games, Bethesda changed the ending of Fallout 3 with the much loved Broken Steel DLC (I personally think it HUGELY improves on Fallout 3's overall gaming experience) that is pretty much an expansion pack in its own right, such are the changes it implements, aside from a complete overhaul of the ending. Did Bethesda have to do it? No. But they acknowledged they had fudged up and made mistakes, especially in story narrative and took steps to correct it to the general happiness of all concerned, even the developers. And it was a success. They didn't lose "artistic integrity" over the process, and even improved on their product to make it better
for consumers overall. Did they have to listen to their fans? No. Were the developers in the wrong regarding the complaints? Certainly, yes. The plotholes were atrociously bad, but the developers realised this, confessed they messed up, and went about fixing it. Would you really want Bioware to leave an atrociously bad, plothole ridden ending?
Which brings me to cutscenes. In games like Mass Effect 3, 99% of the cutscenes play out in response to player decisions. They may only change very, very slightly, or they may change quite considerably, but most of them do change. This even goes for the ending cutscenes, which though I hate to admit, do change very slightly (like whether earth gets vaped, whether big ben gets destroyed, whether the reapers fly off or get destroyed. Literally half second to single second differences), but they do change (yay, pick a coloured explosion!). They are supposed to represent player choice at the end of the game, taking into account everything that has happened up until then, epilogue and all. Therefore, they do STILL represent a collaboration between player and studio, as they reflect player choices (many of which were incorporated through player feedback from prior games or during development).
However, when a cutscene or ending for a game commits narrative suicide (and whatever your stance on whether it be changed or not, the ending IS nonsensical in many ways), are we not allowed to voice our dissent on it
and insist on another ending? Could we not be considered the gaming industry's version of a movie test screening audience? It is a big audience I admit heh, but no real way to do it otherwise with games. As
we've seen, many game reviewers don't even finish games before putting out a review so they aren't reliable enough. Books often go through a review system with editors and such, or the author themselves asking for feedback from fans on certain ideas. And if this were a Hollywood film, they would change this ending based on test screening audience review, just like many Hollywood films do ALL the time before full cinema release.
Well, the "test screening" audience has given its verdict, and now it is time for Bioware to decide whether to listen.
Edit: Did originally post this earlier but deleted it by accident and had to rewrite it XD So hopefully this pretty much conveys what I wrote before. Also corrected the formatting.
Modifié par Kulthar Drax, 24 mars 2012 - 03:05 .