MetalCargo999 wrote...
ashdrake1 wrote...
MetalCargo999 wrote...
ashdrake1 wrote...
MetalCargo999 wrote...
ashdrake1 wrote...
MetalCargo999 wrote...
This does not mean I like the ending, but I love the stories bioware tells. After this, why would they risk trying to do something diffrent? - ashdrake1
I don't think the problem here is the risk they took. Again, there are actually errors in the ending that need to be fixed. Personally, I would have preffered that they would have worked on the dark energy ending, but I know that's not gonna happen. That being said, whatever the ending actually is needs to at least be logically coherant.
They took a tremendous risk. They killed your Shepard and shook the galaxy like an etch a sketch. Leaving the fate of the galaxy and the characters so many were attached to up to speculation required a huge set of quads.
It had plot holes, but so what. Lot's of story's have plot hole, some of them flat out make no sense. Some times things are ignored in favor of telling the story you want. That is my opinion on that matter.
However going for the bummer ending instead of the feel good movie of the year one is always risky. Getting the ending "fixed" is going to come at a huge cost in terms of games that want to tell unique stories. More so for ones owned by the equivalent wall-mart of gaming.
I don't think you can equate "risk" in art direction with "error". Also, I agree that they took a risk, and I don't really mind tht they did either. My argument is based on the errors of the ending. By the way, I only think there are only two plot holes in the ending. A lot of the problems that are actually in the ending are continuity errors, not plot holes.
But finally, I'd like to add that when an artist has to hijack his work of art to get a point across instead of doing it through his work, then it is poor art. This is one of my problems with the ending as well, and with a lot of art that sacrifices itself for the sake of the point the artist is trying to make. But certain art lends itself quite well to that medium, so I guess I'm not trying to make a blanket statement. What I am saying is that Mass Effect does not lend itself to that form of artistic expression until the very end of the story. The justification for this? Because it is the end. I don't like that logic. If feels arbitrary, or... what's the word... but I thnk you know what I mean.
Eh, I can think of a few memorable stories that ignore facts for favor of story, but that is just personal perspective an agree to disagree sort of thing. Most of the times I can fill them in with speculation.
It would be wonferfull if people were just clamoring for correction of actual error. The ending has a few. This is not what people are unified in asking for. They want to change the way the ending is told. They want a completely different ending. One that ignores trying to tell a unique story.
I would bet money that bioware had a great concept for the next game in the universe and that the ending was a setup for the next chapter in this setting. After what EA will make them do, I can't help but wonder how this will impact the original concept. I image it will be a lot like a pregnant women smoking. Satisfying right now, but dire long term effects.
At worst, we just won't be as surprised as we would have otherwise been by however Bioware chooses to continue the story.
At worst is going to be a homogenized story or planned DLC for alternate endings. Day one DLC is going to seem great after the repercussions of this. This is a whole new lucrative option for making money and you can bet EA is already drooling over it. Look at how many people are shouting take my money, change your story. I can see buy your own adventure's coming soon, extra choices for small fee's.
I disagree with the homogenized story. This form of story telling lends itself to presenting several options the story can go. Look at Mass Effect 2, for example. You can actually die, as Shepard, in the end game. I actually found this ending to be very powerful, and twhen Shepard's role in the conversation was filled by Joker? Fantastic! Risk isn't the problem. Getting it right is the problem. Do you think Bioware would be making changes or additions if people weren't poking holes through the endings like swiss cheese? Probably not, because while people may personally dislike the ending, they can't really argue against its validity as an ending.
As for the DLC thing, I totally agree, and it scares me. But I'm likely not going to play a lot of video games after ME3 because of how terrible it has made me feel about the gaming industry as a whole.
I personally don't think that is a great example of risky story telling. Regardless if you have a game where shepard dies his story still continues in the next one. There was going to be a sequel and shepard was the star. If they had hired t2o more voice actors and had a fill in for shepard, it would have meant something in the long run. By having mass effect 3 with shepard as the lead it was made canon.
The only thing about the end of 2 that had weight was the fact members of your crew could die, because that carried over.
I very much think they would make changes and additions if you were not able to poke holes in the story. Again that is not the sole drive behind this movement. Many people of the movement want to be able able to put a bullet in the catalyst while shouting "reap this!", then go home and bang the cheerleader. Enough people that EA would be able to make a fast buck. I still stand behind Casey being resentful in his response to the fan outcry. I think he honestly is willing to stand by the ending, it's not biowares call though.
EA will make money off this and Bioware will take less chances. This will affect our wallets and biowares stories.
Modifié par ashdrake1, 24 mars 2012 - 04:17 .