Unit-Alpha wrote...
Cyph3rX wrote...
Stop the internet, this thread has been won.
Just shut the whole damn thing down.
agreed.....This thread is getting out of hand. Can someone report this to a mod or something?
Unit-Alpha wrote...
Cyph3rX wrote...
Stop the internet, this thread has been won.
Just shut the whole damn thing down.
FemmeShep wrote...
I still don't think this can be looked at like other stories. It's an interactive story, that asked the audience to participate. From a marketing point of view, it's how the sold the product. For you to be able to shape your own story.
If the core fan base is not happy with the ending, why is it so bad for BioWare to add more ending options? I can understand them not wanting to outright change the ending. But why not have multiple endings? This is a game about choice, no?
Aww but this is the closest thing we have to a conversation thread :/StrawberryRainPop wrote...
Unit-Alpha wrote...
Cyph3rX wrote...
Stop the internet, this thread has been won.
Just shut the whole damn thing down.
agreed.....This thread is getting out of hand. Can someone report this to a mod or something?
Modifié par ashdrake1, 24 mars 2012 - 04:48 .
Unit-Alpha wrote...
Lugaidster wrote...
Reptilian Rob wrote...
Well, the problem is that once it leaves the dev's hands and they sell it as a product with ****ING DAY ONE DLC it is no longer art and can thus be changed by consumer demand.
That, and we were blatantly lied to, breaking the reader-writer contract.
You really are stretching it there. Mass produced art is still art, whether you like it or not. Demanding that they change the ending because you paid for the game won't get us anywhere. That's about as anoyingly childish and entitled as you can get and does nothing but diminish the value of the movement. If you dismiss it as art, then there's no reader-writter contract in the first place as that only takes place as a result of art.
Get your act together. Stay civil.
@OP I disagree with you. The decision about the ending was always going to be Bioware's and that it's ultimately their decision (again) on how to address the issues in the game. I'm not the executive producer or the director of it, so yeah, I won't pretend to do their job. But I won't support it if I'm left disappointed. PC Gamer's article goes to prove that it's their decision, nothing more, nothing less.
It's as much their prerrogative to "cave" to demands as is mine to make the demands and no one should feel bad or "entitled" about it, as long as the demands are reasonable in terms of argument (see above).
Let's play a game I like to call "Find the derogatory words."
Demanding
anoyingly
childish
entitled
cave
entitled
Lugaidster wrote...
Unit-Alpha wrote...
Lugaidster wrote...
Reptilian Rob wrote...
Well, the problem is that once it leaves the dev's hands and they sell it as a product with ****ING DAY ONE DLC it is no longer art and can thus be changed by consumer demand.
That, and we were blatantly lied to, breaking the reader-writer contract.
You really are stretching it there. Mass produced art is still art, whether you like it or not. Demanding that they change the ending because you paid for the game won't get us anywhere. That's about as anoyingly childish and entitled as you can get and does nothing but diminish the value of the movement. If you dismiss it as art, then there's no reader-writter contract in the first place as that only takes place as a result of art.
Get your act together. Stay civil.
@OP I disagree with you. The decision about the ending was always going to be Bioware's and that it's ultimately their decision (again) on how to address the issues in the game. I'm not the executive producer or the director of it, so yeah, I won't pretend to do their job. But I won't support it if I'm left disappointed. PC Gamer's article goes to prove that it's their decision, nothing more, nothing less.
It's as much their prerrogative to "cave" to demands as is mine to make the demands and no one should feel bad or "entitled" about it, as long as the demands are reasonable in terms of argument (see above).
Let's play a game I like to call "Find the derogatory words."
Demanding
anoyingly
childish
entitled
cave
entitled
Let's play a game called "Name the guy missing the point":
Unit-Alpha
Reptilian Rob
Dethead123 wrote...
Aww but this is the closest thing we have to a conversation thread :/StrawberryRainPop wrote...
Unit-Alpha wrote...
Cyph3rX wrote...
Stop the internet, this thread has been won.
Just shut the whole damn thing down.
agreed.....This thread is getting out of hand. Can someone report this to a mod or something?
Reptilian Rob wrote...
Day one DLC.Lugaidster wrote...
Reptilian Rob wrote...
Well, the problem is that once it leaves the dev's hands and they sell it as a product with ****ING DAY ONE DLC it is no longer art and can thus be changed by consumer demand.
That, and we were blatantly lied to, breaking the reader-writer contract.
You really are stretching it there. Mass produced art is still art, whether you like it or not. Demanding that they change the ending because you paid for the game won't get us anywhere. That's about as anoyingly childish and entitled as you can get and does nothing but diminish the value of the movement. If you dismiss it as art, then there's no reader-writter contract in the first place as that only takes place as a result of art.
Get your act together. Stay civil.
@OP I disagree with you. The decision about the ending was always going to be Bioware's and that it's ultimately their decision (again) on how to address the issues in the game. I'm not the executive producer or the director of it, so yeah, I won't pretend to do their job. But I won't support it if I'm left disappointed. PC Gamer's article goes to prove that it's their decision, nothing more, nothing less.
It's as much their prerrogative to "cave" to demands as is mine to make the demands and no one should feel bad or "entitled" about it, as long as the demands are reasonable in terms of argument (see above).
Not art.
Reptilian Rob wrote...
Day one DLC.Lugaidster wrote...
Reptilian Rob wrote...
Well, the problem is that once it leaves the dev's hands and they sell it as a product with ****ING DAY ONE DLC it is no longer art and can thus be changed by consumer demand.
That, and we were blatantly lied to, breaking the reader-writer contract.
You really are stretching it there. Mass produced art is still art, whether you like it or not. Demanding that they change the ending because you paid for the game won't get us anywhere. That's about as anoyingly childish and entitled as you can get and does nothing but diminish the value of the movement. If you dismiss it as art, then there's no reader-writter contract in the first place as that only takes place as a result of art.
Get your act together. Stay civil.
@OP I disagree with you. The decision about the ending was always going to be Bioware's and that it's ultimately their decision (again) on how to address the issues in the game. I'm not the executive producer or the director of it, so yeah, I won't pretend to do their job. But I won't support it if I'm left disappointed. PC Gamer's article goes to prove that it's their decision, nothing more, nothing less.
It's as much their prerrogative to "cave" to demands as is mine to make the demands and no one should feel bad or "entitled" about it, as long as the demands are reasonable in terms of argument (see above).
Not art.
MetalCargo999 wrote...
FemmeShep wrote...
I still don't think this can be looked at like other stories. It's an interactive story, that asked the audience to participate. From a marketing point of view, it's how the sold the product. For you to be able to shape your own story.
If the core fan base is not happy with the ending, why is it so bad for BioWare to add more ending options? I can understand them not wanting to outright change the ending. But why not have multiple endings? This is a game about choice, no?
I agree. I think the slippery slope argument doesn't really apply to art being altered in relation to market demands. It's an overexaggeration. That being said, I still respect "artistic integrity", or whatever they call it nowadays.
Dethead123 aka myself.Unit-Alpha wrote...
I'm having a pretty good conversation with myself, over here.
DemGeth wrote...
DA:O wasn't art?
Dethead123 wrote...
Dethead123 aka myself.Unit-Alpha wrote...
I'm having a pretty good conversation with myself, over here.
We haven't reached that kind of consensus yet.Unit-Alpha wrote...
Dethead123 wrote...
Dethead123 aka myself.Unit-Alpha wrote...
I'm having a pretty good conversation with myself, over here.
We are Geth, obviously.
Modifié par RedundantAccount, 24 mars 2012 - 05:00 .
Unit-Alpha wrote...
DemGeth wrote...
DA:O wasn't art?
I still think we are all getting in the mindset that any game is art. That's simply not true. No, DAO is not art. There are very few that actually are.
Games like Journey, fl0wer, Child of Eden, etc are.
Awwww.... Liara... she was my first. I mean in ME. Don't you all get any allusions here.Grasich wrote...
I leave for half an hour and this thread becomes much more angry.
Allow me to make things better.
Modifié par Madecologist, 24 mars 2012 - 04:53 .
Luc0s wrote...
Taleroth wrote...
If the ending is bad, sure, we're in the right to ask for something better. If the gameplay is bad, do you have the right to ask for a patch? If there are bugs, do you have a right? If the classes are unbalanced, are we to shut up and not say anything?
Did you even read my entire opening post? You clearly didn't, did you?
Demanding a patch or change in gameplay =/= demanding a different story or a different end to that story.
Gameplay is not part of a video-games "artistic integrity". But narrative and cutscenes are very much part of a video-games "artistic integrity". I already explained this in my OP.
So yes, when the story in a video-game is bad, or when the end to that story is bad, you just have to suck it up. You are free to express your dissapointment. You are even free to ask BioWare for change, but you are not within your right to DEMAND change.
I did not like the way Harry Potter ended. Do I now have the right to demand that J.K. Rowling changes the end? Wouldn't I look like a complete retard when I would do that?
Dethead123 wrote...
We haven't reached that kind of consensus yet.Unit-Alpha wrote...
Dethead123 wrote...
Dethead123 aka myself.Unit-Alpha wrote...
I'm having a pretty good conversation with myself, over here.
We are Geth, obviously.
DemGeth wrote...
Unit-Alpha wrote...
DemGeth wrote...
DA:O wasn't art?
I still think we are all getting in the mindset that any game is art. That's simply not true. No, DAO is not art. There are very few that actually are.
Games like Journey, fl0wer, Child of Eden, etc are.
So what makes it art?
Grasich wrote...
DemGeth wrote...
Unit-Alpha wrote...
DemGeth wrote...
DA:O wasn't art?
I still think we are all getting in the mindset that any game is art. That's simply not true. No, DAO is not art. There are very few that actually are.
Games like Journey, fl0wer, Child of Eden, etc are.
So what makes it art?
That is a VERY loaded question.
MetalCargo999 wrote...
FemmeShep wrote...
I still don't think this can be looked at like other stories. It's an interactive story, that asked the audience to participate. From a marketing point of view, it's how the sold the product. For you to be able to shape your own story.
If the core fan base is not happy with the ending, why is it so bad for BioWare to add more ending options? I can understand them not wanting to outright change the ending. But why not have multiple endings? This is a game about choice, no?
I agree. I think the slippery slope argument doesn't really apply to art being altered in relation to market demands. It's an overexaggeration. That being said, I still respect "artistic integrity", or whatever they call it nowadays.
Modifié par FemmeShep, 24 mars 2012 - 04:58 .