Luc0s wrote...
Because this article has opened my eyes: http://www.pcgamer.c...-writers-think/
I've read that article 3 times and I've read really carefully what each developer had to say. Now I have to say that I agree with them, especially this part:
"But things like “cutscenes” and “endings” are completely authored by the developers, and the developers altering the authored content of a game after the fact has nothing to do with the systemic player-developer collaboration described above. "
I want to clarify, that I still absolutely HATE the ending of Mass Effect 3, but only now do I realize how silly it is that we demand that BioWare changes it. That does not mean that I think BioWare shouldn't change it. I think BioWare should make up their own mind and then THEY should decide what to do with the endings, NOT US.
So if BioWare wishes to change the endings for us, then I fully support them.
If BioWare doesn't want to change the endings but instead they choose to expand the current endings, I fully support them.
If BioWare decides to do nothing, I'll be hugely dissapoined, but I'll still fully support them.
They are within their right to do whatever they want with the narrative in their games and we players have no say over that.
If we players demanded a change within the gameplay, then I'd fully support that, because that is part of the interactive relationship between player and developer. The developer creates an interactive product, we as the players interact with it and the result of that interactive relationship is gameplay.
But is it fair and/or realistic for players to demand a new ending, especially when the ending is a non-interactive part of the game, a cut-scene that is part of the narrative, the story? Are we players within our right to demand changes in that?
Let me ask you this: Are we in our right to demand a new ending for Lord of The Rings? Is it fair if we demand a new ending for Harry Potter?
And before you come with the argument that games aren't the same as movies, I advice you to read my entire post again, until you understand that demanding a different ending in a game is the same as demanding a different ending for a movie. Yes, games are different, but I already explained why an ending or any cutscene within a game is not part of the interactive experience, it's not part of the interactive relationship between the player and developer. A cutscene is an artistic expression and in my opinion, art should not be changed because the viewer demands it. Art should only be changed if the artist decides that it should be changed.
I, like you absolutely hated the ending and being a writer in my sparetime I understand completely the viewpoint that while we as consumers have every right to judge, criitique, or to take our business elsewhere we
DO NOT make demands on the final released product.
Should the company who made that product listen to us when their is backlash like this? Yes of course,they're a business first and if they want that business to succeed they have to take what we say into consideration. But I agree it is they're perogitive to fail or succeed, not ours.
But Bioware is not the typical company, they have told us again and again that we the hardcore fans are part of the creative process.They told us because of our imput that we still had Garrus and Tali in Mass Effect 2 and 3 and they were romancable. Casey Hudson himself the man responsible for the endings has gone on record saying that
www.vg247.com/2012/03/03/bioware-co-created-mass-effect-3-with-the-fans-says-hudson/ and now we are here for the first time in unity exercising that right they gave us, saying "Your/our story deserved better" demanding that change for the better.
Unfortunately it is a right they can take away and following this debacle maybe they already have and beyond the pr responses are ignoring us completely. What they can't take away from us is our rights as consumers to judge, critisize in any and all places we're allowed to and if we are still unsatisfied to ultimately take our business elsewhere, and we're damn well letting them know it.
Many of the people in general, the developers in that article and media responses chiding us are just ignorant of the special relationship Bioware has with it's fan's and that's ok, but if we want a different response from them it is on us fans to let them know differently.