Luc0s wrote...
Because this article has opened my eyes: http://www.pcgamer.c...-writers-think/
I've read that article 3 times and I've read really carefully what each developer had to say. Now I have to say that I agree with them, especially this part:
"But things like “cutscenes” and “endings” are completely authored by the developers, and the developers altering the authored content of a game after the fact has nothing to do with the systemic player-developer collaboration described above. "
I want to clarify, that I still absolutely HATE the ending of Mass Effect 3, but only now do I realize how silly it is that we demand that BioWare changes it. That does not mean that I think BioWare shouldn't change it. I think BioWare should make up their own mind and then THEY should decide what to do with the endings, NOT US.
So if BioWare wishes to change the endings for us, then I fully support them.
If BioWare doesn't want to change the endings but instead they choose to expand the current endings, I fully support them.
If BioWare decides to do nothing, I'll be hugely dissapoined, but I'll still fully support them.
They are within their right to do whatever they want with the narrative in their games and we players have no say over that.
If we players demanded a change within the gameplay, then I'd fully support that, because that is part of the interactive relationship between player and developer. The developer creates an interactive product, we as the players interact with it and the result of that interactive relationship is gameplay.
But is it fair and/or realistic for players to demand a new ending, especially when the ending is a non-interactive part of the game, a cut-scene that is part of the narrative, the story? Are we players within our right to demand changes in that?
Let me ask you this: Are we in our right to demand a new ending for Lord of The Rings? Is it fair if we demand a new ending for Harry Potter?
And before you come with the argument that games aren't the same as movies, I advice you to read my entire post again, until you understand that demanding a different ending in a game is the same as demanding a different ending for a movie. Yes, games are different, but I already explained why an ending or any cutscene within a game is not part of the interactive experience, it's not part of the interactive relationship between the player and developer. A cutscene is an artistic expression and in my opinion, art should not be changed because the viewer demands it. Art should only be changed if the artist decides that it should be changed.
I'll just respectfully
disagree. It's different when your art is interactive such as gaming. Also, the
very nature of DLC that add-ons on and changes parts of games to me just
suggests that games are a very malleable form of art. That's just how I see it.
When you do a commission with an artist, there are
plenty of artists that I know personally who show you their work based on what
you told them you would like. There are of course thoughts that won't and you
must accept what they give you. If you tell them you don't like it and you’re
paying, many will be willing to correct it to how you want it. Money is an
important part of the discussion and should not be ignored. Now, I feel
differently when say, an artist creates a piece with no money involved and then
someone comes up to them demanding changes. This is totally different. The situation
matters as well, at least to me.
People paid for this game based on certain things
that were expected, the "art" of this game delivered something
different in the end then what was discusses by the developers based on many of
their own quotes. So as people paid for it, they have a right to demand the
certain product that was promised or at the very least, hinted upon over and
over.
Just my take on it.
Edited for spelling, suck at it.:happy:
Modifié par leondes1, 24 mars 2012 - 12:29 .