yanos626 wrote...
The Grey Nayr wrote...
DeinonSlayer wrote...
Satisfying on an intellectual level, indeed. <_<
Moved to tears, maybe... but not for the right reasons.
You could do the same thing with the final battle with Saren, or the Suicide Mission.
Or arguably any part of any game.
Battle with Saren. You can A) Charm him into offing himself and saving you an extra fight,
Talk normally and batlte him before Sovereign turns him into his own personal avatar.
Suicide Mission, you can A) Destroy the base, or
Recycle it. Other things are mostly the same in the other parts. The whole. who lives and who dies during the mission based on what you did during ME2 is no different than whether or not your fleets, crew, and the Earth itself survive the final mission of ME3 based on what you've done throughout ME1-3 that contributed to War Assets.(Keep in mind, Multiplayer just makes your war assets more effective and gives you a token +10 for pouring time into getting units up to lv 20.)
sjay449 wrote...
hoping on indoc...
Indoctrination theory is crap based on desperate interpretations of game mechanics and dissatisfaction with the ending. They don't like the ending, so they're going to brainwash themselves into thinking there's some ridiclous conspiracy behind it.
The only indoctrination going on is to the desperate players, not to Shepard.
The indoctrination theory in itself though, regardless of its origin or how it came about, is pretty brilliant. If you read it thoroughly (I assume you did), then it's pretty reasonable for it to be a contender for closure content.
I've read up on it.
But I've also read up on Mass Effect Retribution, as well as watched the indoctrinated people in ME2 and ME3. Like Dr Kenson, the footage of the cerberus science team on the derelict reaper.
Indoctrination only happens from prologued close proximity to a Reaper object. Being hit by a thanix blast isn't enough to get it going. Also the symptoms are very subtle in the early stages. Your every decision and action is tailored to the Reapers presence and you believe it is your own. There's no big dream or hallucination where you choose one way and bam, you're indoctrinated -- and choose another and boom, you resist. Ability to choose is the first thing to go. If you can choose to go against the Reapers, you're not being indoctrinated.
Nightmares about the reapers, hearing voices, and seeing things in your peripheral vision are other symptoms. Followed by a sense of sympathy for the Reapers, and ends with a total loss of higher cognative function.
Plus the fact that Shepard is player controlled makes the commander arguably immune to it. Since the Reapers cant indoctrinate us in real life.
Also the visual effects used in argument, the blood haze right after Shepard wakes up, is the same as when your HP gets low and Shepard was badly hurt in that scene.
The veiny effect when the Illusive Man shows up, is to complement the fact that he was taking over Shepard's motor functions.
Also the background of the breath scene doesn't show the beam. It shows dust settling and a ruined building in the background. While the whole area around the beam was barren.
The fact about the Star Child looking and sounding like the kid is explained in one of the missions on Rannoch. Shepard's mind automatically shapes the Catalyst based on something that's familiar because he cant comprehend it.
Modifié par The Grey Nayr, 24 mars 2012 - 06:41 .