Hathur wrote...
Tonymac wrote...
Regardless, I'm done with them if this is true.
So hundreds of hours of enjoyment you experienced throughout all 3 games is suddenly invalidated completely because you disliked the last 30-60 mintues of the game and will cement your decision never to try their games again?
Seems... well.. excessive.
You still received countless hours of enjoyment from everything leading up to that last 1% or less of the game / story.... there's more sensible things to base your future product purchases on... such as draconian DRM issues on the PC version, etc.... but calling it quits because you didnt like the end of the game?
Well, ok.. you're completely entitled to of course... just seems excessive is all...
Just remember... they didn't magically shove an eraser in your brain and remove all those hours of fun you had prior to it, you know?... those feelings of enjoyment are still there and haven't been invalidated... you're just choosing to ignore them because you're upset it didn't end the way you hoped it would.
If I may grant a real world example... as a teen and into my early 20s I loved skiing and snowboarding... I spent countless hours doing it and had imeasureable fun with it... until I had a skiing disaster that shoved a sapling throuigh my thigh... took me a year before I was walking properly again... and I've never been skiing since... far too afraid to try it again.
That horrible ending to my skiing life did not invalidate and erase the times before it... I still can look back and say "wow ... that was fun being able to ski... great times" .... despite the fact my last memory of sking involved inconceivable amouints of physical pain and months of emtional pain.
Sigh.
How is your replayability for skiing? Imagine if every time you ski you have to bring your lucky hat, because you are going to have it happen over and over, Hathur.
Bioware took a great game, and filled it with trash. They enjoy treating their customers like crap - by putting things like countless hours of planet scanning in ME2. Every time you do another run through you know you are going to spend 4 hours of game time scanning. To them, its just the helicopter trick in your face.
They missed the point that we play games to enjoy them - to have fun. I do not play so that I can perfrom drudgery tasks like mousing over planets. I played for the interaction, for the characters, for the worlds - I enjoyed seeing every side of it - and doing everything I could to get ALL o fmy team out alive. I do not enjoy knowing that all of my efforts are for naught. There is ZERO enjoyability in the end. It is uninspired and cheap. In my opinion they wanted out of the game and the series so they put in a self destruct button, and force you to click it - watch the lights. If you tried to end a college writing class paper like that your professor would fail you.
Mass Effect One was the best in the series, in my opinion. It had a happy(ish) ending and was a blast. The story had depth, the citadel was huge - all in all I would call Mass Effect One their greatest work of art. Everything was new, and fun - and the story was amazingly deep. It had a real plot!
Mass Effect 2 had a lot of trash drudgery that sucked hardcore, along with a final boss fight that was stolen directly from the Terminator movies. The plot holes were significant because all reapers look the same, yet they are all shaped (supposedly) by the races that comprise them. Also, the Protheans were not ascended at all - merely extinctified with a few biologically altered slaves remaining. That showed you how evil reapers are, and made you want to get to the end of the story. Reapers are evil! I wanted to get to the heart of the Evil and stop it.
Mass Effect 3 was highly predicatable in its courses of events, but it brought out the human in every alien and their species. It was fun in its own right, if not a tad dull with quests being all for nothing. If only the writers could write! The ending could have been ANY choice you want to make. Instead, you are forced into someone elses depressed and sad life - some writers depression that wears off on their work. Who said that every series must end on a bad note, and just be trash? Because thats what we got. Some depressed mans garbage because he wasn't up to the task or allowing people the simple option of choice. The whole game/series has been about choice - but in the very end you get no choice at all. You get a laughably bad ending that is nearly worse then the last boss fight in ME2 - and you don't even get a boss fight in ME3!
So yeah - if thats how Bioware is going to call it - then I am out. I don't care how fun the series was. I put faith in them because the first game was INCREDIBLE. The second was fun, but had a lot of dullery, and some uninspired ideas for a boss fight. Out of all of the best writers at bioware, the best they can do is a terminator ripoff? Really? That stinks. For ME3, there was not even a boss fight because they were in such a hurry. They were running for the fire escape so fast that they didn't even try - they negated our choices, and re-wrote new ones as: Rosy Red you're Dead, Borg Green if you are mean and want to assimilate the galaxy, and Depression blue - for the low IQ - types who think that as a dead person you can control reapers. Bioware let the prowess and accolades of the first two games sway people to buy the third game on faith alone. With the series over and the book shut, the cash cow is dead. Obviously the corporate decision is to put as little time into it as possible and let the sales speak for themselves.
I sat there looking at the screen - amazed by the cheapness. They didn't even try! Now they want to flex and stand behind it?! Be my guest! Stand behind it then - call it art. After all, we can call anything art - the National Endowment of the Arts has proven that. ANYTHING can be 'art' - even this sorry excuse for a game. I hope it was worth it for them.