Character creation
#26
Posté 20 mai 2012 - 06:54
#27
Posté 20 mai 2012 - 06:57
Modifié par Rane7685, 20 mai 2012 - 06:57 .
#28
Posté 20 mai 2012 - 07:11
its really sad what they done to kelly
https://mail-attachm...SJqF5E&sadssc=1
Modifié par lmysterie, 20 mai 2012 - 07:19 .
#29
Posté 20 mai 2012 - 07:17
Now that's an idea. Just having several voices to choose from regardless would be awesome! Some day...incinerator950 wrote...
Different VA's. If I make an African or Asian character, I want a matching VA.
(Oddly, top hats seem to be in great demand)
#30
Posté 20 mai 2012 - 07:48
It'd also be nice if you could watch a render of Shepard in different lighting, and at different angles, so you can make sure they look fine and there aren't any mistakes you might have missed. It can be a real pain if you're Shep looked fine in the creator only to notice later something was WAY off, and have to spend 30+ hours with it staring you in the face.
Modifié par kyg_20X6, 20 mai 2012 - 07:50 .
#31
Posté 20 mai 2012 - 08:00
#32
Posté 20 mai 2012 - 08:35
#33
Posté 20 mai 2012 - 08:40
#34
Posté 20 mai 2012 - 07:51
I agree and I also suggest them to make and put a plastic surgen at citadel or any where in the mass effect game so if we have a problem with our face or needs to make some adjustments we don't need to restart the whole game we just need to go to the plastic surgenkyg_20X6 wrote...
Ginger hair, like in ME1-2 (and ME3, I guess, at least for default femshep). I had to spend hours playing around in Gibbed, just to get the a hair colour similar to what I had in previous games. Whoever decided the red hair colours in ME3 were good choices needs to be shot (slight over-exaggeration).
It'd also be nice if you could watch a render of Shepard in different lighting, and at different angles, so you can make sure they look fine and there aren't any mistakes you might have missed. It can be a real pain if you're Shep looked fine in the creator only to notice later something was WAY off, and have to spend 30+ hours with it staring you in the face.
#35
Posté 20 mai 2012 - 10:44
kyg_20X6 wrote...
Ginger hair, like in ME1-2 (and ME3, I guess, at least for default femshep). I had to spend hours playing around in Gibbed, just to get the a hair colour similar to what I had in previous games. Whoever decided the red hair colours in ME3 were good choices needs to be shot (slight over-exaggeration).
It'd also be nice if you could watch a render of Shepard in different lighting, and at different angles, so you can make sure they look fine and there aren't any mistakes you might have missed. It can be a real pain if you're Shep looked fine in the creator only to notice later something was WAY off, and have to spend 30+ hours with it staring you in the face.
I agree about both the colors and the lighting. Actually to me it seems that not only the hair colors are off, but the eye colors are different in ME3, too. And the Shep you create in the CE looks different in the game itself. It's hard to know what he/she will actually look like because the lighting is pretty dark in the CE.
My biggest beef with the CE is that there are hardly any normal eye shapes, at least for femShep. A lot of them just look weird. And even those eye shapes are different and less lifelike in ME3 than they were in ME2.
I also don't like the new hair in ME3. I thought they were supposed to be better in this version but to me most of them look like big shiny helmets.





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