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Your companions and the Taint


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#1
Cromalic

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Everyone is always talking about if you attract the taint (come in contact with darkspawn blood) you will eventually go crazy and die. Becoming a grey warden requires you to drink the blood, and if you're naturally resilient to it you'll become a grey warden. If not, you'll die.

By the end of the campaign your companions have been covered in darkspawn blood at least a few dozen times, yet no one complains or even mention that it will one day kill them?

Well will it? Are they infected with the taint or what's the deal here? Is there even a taint? Did I miss something?

Someone please explain. Image IPB

#2
ReubenLiew

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Only happens if you actually drink the blood.

#3
Lughsan35

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Cancer, Heart disease or stroke will eventually kill you... do you talk about them every day?



No?



Why should your companions ?

#4
eschilde

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Maybe it's only if you have open wounds.

My mages never get spattered, btw.

#5
Suron

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ReubenLiew wrote...

Only happens if you actually drink the blood.


well..no...right in ostagar there's a soldier showing a dead darkspawn to those around him...and he specifically says to not touch the black blood..as it's poisonous.

and pssst...poison can and does absorb through skin...

what I find pretty stupid is all the talk about "sensing" the darkspawn....and how the ritual gives the grey warden it's power...but...you see nothing of the sort..you're no more special then the next guy really..no special darkspawn sense...and you only get any kind of "power" if you have Warden's Keep and opt to drink a vial...which is the result of experiments NO OTHER GREY WARDEN EVER has had...so

my question is..where's my darkspawn sense..and where is this "power" I'm supposed to have now that I've done the ritual....

#6
Eonassassin

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just cuz they get splattered in blood doesn't mean they are sitting there drinking it

#7
Cromalic

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Like Suron says, it's absorbed through the skin, so you shouldn't touch the blood.

Soooo, all your companions will die? :P

#8
ReubenLiew

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*shrugs* Hey, I'm just saying what the game is saying, ya'll.

#9
Lughsan35

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Cromalic wrote...

Like Suron says, it's absorbed through the skin, so you shouldn't touch the blood.
Soooo, all your companions will die? :P


only if you are parading them around naked?

:wub::devil:

#10
Eonassassin

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Cromalic wrote...

Like Suron says, it's absorbed through the skin, so you shouldn't touch the blood.
Soooo, all your companions will die? :P


I don't think it ever said the blood absorbs through the skin. (I mean if you go and apply the laws of diffusion and stuff yes it would make sense (if they are dipped in a giant pool of blood for a few minutes) but we have to realize this is Ferelden not our world

Modifié par Eonassassin, 01 décembre 2009 - 06:46 .


#11
Rhys Cordelle

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I've had many a cutscene where there is darkspawn blood all over Alistairs face, including his lips.



As for the warden senses not tingling, I totally agree. How do those grenlok assassins sneak up on you if you can sense them?

#12
Guest_imported_beer_*

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MILD SPOILERS FOR THE BOOKS.


In The Calling, it takes the protagonists special potions to be able to fight the darkspawn without getting infected. My companions in the game did nothing of that sort. Many nearly died.

It is even speculated that a character from The Stolen Throne died because of the taint- just by getting injured by their hands.

Maybe they all did get infected and we'll meet them all as ghouls in the sequel.

Modifié par imported_beer, 01 décembre 2009 - 06:49 .


#13
Maria Caliban

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Lyrium is also deadly, which is why touching it gives you health and stamina boosts. Dwarves can't enter the fade, which is why my dwarven noble is running around the Fade right now.



The gameplay ignores the lore as it desires.

#14
ReubenLiew

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Actually, come to think of it, does anyone notice just before the Genlock Rogues sneak up on you, you actually hear them growling?

That might be your senses tingling.

#15
Maria Caliban

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And what the heck is Branka doing splitting into fifteen different versions of herself? Dwarves can't cast spells!

#16
ReubenLiew

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Dude that's the pot man, making you see things man.

#17
Maria Caliban

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PC: What are you guys doing back there?
Oghren: Ah. Ahhh. The witch was just showing me these healing medicinal herbs.
Morrigan: *giggle*
Oghren: *laugh*
Morrigan: Herbs! *giggle*
PC: Just keep it silent back there. I'm trying to decide the fate of the dwarves, okay?
Morrigan: gotcha.
Oghren: …
Morrigan: …
Oghren: ASSCHABS!
Morrigan: *falls on the ground in a fit of laughter*

#18
Loc'n'lol

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Lyrium is also deadly, which is why touching it gives you health and stamina boosts. Dwarves can't enter the fade, which is why my dwarven noble is running around the Fade right now.



The gameplay ignores the lore as it desires.




My signature wants a word with you.

#19
Maria Caliban

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I'm not sure what 'supposed to be powerful in the lore' means. The elves had a society where mages and non-mages has equal status. The dwarves had a society with no mages. The Tevinter Impirum had a society where mages rules and they conquered the elves, but not the dwarves. They were later destroyed and replaced with a number of societies where mages are second-class citizens.

If anything, the lore shows that magic can be powerful, but not as powerful as religion.

Modifié par Maria Caliban, 01 décembre 2009 - 07:51 .


#20
Walina

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imported_beer wrote...

MILD SPOILERS FOR THE BOOKS.


In The Calling, it takes the protagonists special potions to be able to fight the darkspawn without getting infected. My companions in the game did nothing of that sort. Many nearly died.

It is even speculated that a character from The Stolen Throne died because of the taint- just by getting injured by their hands.

Maybe they all did get infected and we'll meet them all as ghouls in the sequel.


That's a bit fail then because it's not the case in the game.

#21
Original182

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For some reason I too think that mages should be the most powerful entities in the universe, either from characters like Elminster, or novel characters like Pug from Midkemia.



Though in the game, mages are really powerful glass cannons. Them being made of paper balances it somewhat.

#22
dannythefool

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Original182 wrote...
Though in the game, mages are really powerful glass cannons. Them being made of paper balances it somewhat.


You don't need to play a mage made of paper you know. :-)
My current mage has a higher constitution score than magic score and is wearing the Warden Commander armour.

#23
Walina

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Archers and mages are usually strong in this game even if their names are white >.>"

Modifié par Walina, 01 décembre 2009 - 08:34 .


#24
Eonassassin

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Walina wrote...

Archers and mages are usually strong in this game even if their names are white >.>"


Archers in this game are pathetically weak mobs and player well when comparing to dualwield rogues or mages

#25
Realmzmaster

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Lore by definition is accumulated facts, traditions and beliefs about a particular subject. Lore does not always have to be true. Dwarves are not suppose to be able to enter the fade according to lore. The Dwarven noble character enters the fade the lore is proven wrong. When reading lore you must also be able to determine what is true. Lore also differs depending on location. Compare the European and Asian lore on vampires you will find them to be different in many regards.