David Gaider wrote...
So would I. The implementation we had was that, if the addiction developed, the use of lyrium had diminishing returns. You needed more and got less. The problem we encountered, as you point out, is that mages pretty much needed to drink lyrium potions. Addiction was practically guaranteed. So there needed to be some method of dealing with the addiction without rendering it pointless, and ideally some kind of story implication...Taritu wrote...
if there's a DAO 2, I'd LOVE to see lyrium addiction. I mean, the way I had Wynne and Morrigan swilling back lyrium...
...and you can see why it suddenly became costly. If we could come up with some other implementation that was meaningful, I'd like to see return in the future -- it was something templar characters were meant to face as well as mages, after all. Suggestions would be welcome... though perhaps in another thread.
Well, there were a couple of options to reduce lyrium intake, like that mana leech spell and regeneration. It would have been nice to maybe see a trance-type skill for the mages, where they could restore mana at an increased rate without lyrium intake at the cost of not being able to move/cast.
I have to say, with the templars, I didn't really see the effects of lyrium use with their skills.. for example, there's no way to boost spell effects by ingesting lyrium, since lyrium potions are useless for non-magic users.





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