jaysabz wrote...
Listen, I haven't even finished the game yet, been travelling, but please read on.
I do check IGN's mobile site from my phone here and there and have learned about this "uprising" to change the ME3 ending.
PLEASE, PLEASE, Please do not change the game's ending (sight unseen for me) just because of these protests!
If you do, where do we go from there??
We live in such a self-entitled "please me" society these days. BIOWARE, you made these games. I understand the need to please your customers - I myself am in the service industry. But PLEASE do not fold to the demands of the loud social networking / internet crowd. It will set a dangerous precedent.
Even within the realm of video games... NOOO... we want character "X" (FFVII) to live...
...NOOO... we want character "X" to survive in Halo Reach....
Where will it stop?
DO NOT alter your art. Look at the state of the Star Wars series with all the crappy revisions over the years.
Tell your player base to "DEAL WITH IT" ...
I've read TONS of books that I hoped ended differently. I never wrote to the author of a book and demanded he or she rewrite the ending to meet my demands.
On that topic, one very good author wrote a book about that situation. It was Stephen King, and the book was "Misery". The woman found her favorite author crippled and kept the author all locked up and in his bed and would re-break his legs b/c she was never happy with what he was doing with her favorite character.
Dont' fall down this wormhole, BIoWare. Please don't. You made the art which is Mass Effect 3. Don't alter it due to some loudmouth advocates. Not all video games are "art", but the Mass Effect series certainly is. To quote a line from my favorite movie, Rushmore... "nihilne sanctum est"... "Is nothing sacred?"
Do the right thing, BioWare.
A big fan of yours for years....
Jason
There is a big difference between art created solely for self-expression and commercial art. Commercial art has to find a balance between artistic expression and consumer demand. This is especially true when the commercial artist makes a series of statements regarding a critical aspect of the piece before its debut, and follows up on none of them. False advertising is not included in artistic license or integrity.
An analogy. Let's imagine Bioware is getting a new office building. They commission an artist to paint a lobby mural of the Edmonton cityscape. After meeting with the artist, telling him their ideas, listening to ideas he has to make it his own while still keeping it within the parameters they want, and finally agreeing on price, they let him get to work. Finally, the big day comes. The Bioware staff enters their new building, and what sight greets them? Not the cityscape mural they agreed upon and WERE PROMISED. Instead, they see various religious figures smeared across the walls in what appears to be human excrement. I seriously doubt Dr. Muzyka, Casey, or anyone in Bioware would say, "Hey, this isn't what we wanted, or what you told us we were getting, and we really don't like it, but you're an artist, so even though we paid for something else and got this instead, we have no right to complain, ask you to fix it, or ask for our money. You may have lied to us about your intentions for the piece, but you're an artist and we respect your artistic expression and integrity."