InvincibleHero wrote...
Kaija wrote...
This addresses the art issue very well:
http://www.gamefront...compromise-art/
It doesn't matter what subjective reasons people dredge up to support their POV. All that matters is the forcing of BW to change their art. They think they had adeqaute endings and obviously they included them to suit their needs. When the artist doesn't want to change then you are making unreasonable demands. Really I think it presumptuous to tell anyone to rewrite any media as if i know how to best utilize their property. Any suggestion I make (and this would apply to everyone) would reflect my wants, needs, and biases to subsume those of the creator.
You're operating under the misguided notion that Bioware is creating Art, you are incorrect.
Bioware is the subsidiary of a publicly owned company, with shareholders, whose interest is making money so the shareholders don't dump the stock. The shareholders have no interest in art, they're interested in money.
EA dictates to the development team the design based upon what they believe will generate the most money.
The entire notion of ME3 being "Art" fails right at the start, when you accept the fact that EA is a for-profit publicly held company. If you need any further proof, you can look at the shoehorned in Multiplayer and the Galatic Readiness system they had to come up with to make it work, all done for marketing reasons, not "Art". Alternatively, you could look at the Kinect feature that serves no real purpose other than a marketing bullet-point, or you could look at the Day 1 DLC, or the hundreds of dollars in DLC attached to non-game items in order to sell them.
Art would mean the studio was permitted to make their game, it's obvious that didn't happen. Just like it was obvious with DA2.