Easymode classes in each of the games are....
#1
Posté 24 mars 2012 - 01:54
Sentinel in ME2 (Indestructable tank that has warp + overload)
Vanguard in ME3 (Charge + nova makes quick work of everything)
Anyone else agree?
#2
Posté 24 mars 2012 - 01:56
inb4lock
and i know OP is gonna ask "how is this trolling?"
**Edit - i apologize for my reply OP since you may have some point in your post - it is your opinion anyway. but this thread is just 100% flame bait so i suggest you equip your +100% flame resistant armor on XP
Modifié par mikx82, 24 mars 2012 - 02:01 .
#3
Posté 24 mars 2012 - 02:00
#4
Posté 24 mars 2012 - 02:09
mikx82 wrote...
trolololol XP
inb4lock
and i know OP is gonna ask "how is this trolling?"
**Edit - i apologize for my reply OP since you may have some point in your post - it is your opinion anyway. but this thread is just 100% flame bait so i suggest you equip your +100% flame resistant armor on XP
all is forgiven. i didnt realize its flamebait i thought it was just accepted that adept and sentinel made the game alot easier in the first two respectively (insanity in me2 with sentinel is a joke) and was wondering which class got that honor this time around
#5
Posté 24 mars 2012 - 02:14
i personally loved Infiltrators for ME3 MP demo so i played Infiltrator first for SP but found that it wasnt my playstyle so i rerolled Sentinel just to be different (played Soldier in ME2)
Modifié par mikx82, 24 mars 2012 - 02:15 .
#6
Posté 24 mars 2012 - 02:15
mikx82 wrote...
nah.. i was just joking. i'm actually surprised that nobody hasnt replied here yet XP i was expecting people who are big AdeptME1players, SentinelME2players, and VanguardME3players would swarm here and defend their chosen/preferred classes. =)
i personally love Infiltrators for ME3 MP demo so i played Infiltrator first for SP but found that it wasnt my playstyle so i rerolled Sentinel just to be different (played Soldier in ME2)
meh to me sentinel just plays like a soldier with heavier armor and less damage. though they have one of the coolest heavy melees....
#7
Posté 24 mars 2012 - 02:27
#8
Posté 24 mars 2012 - 03:18
#9
Posté 24 mars 2012 - 03:24
Soja57 wrote...
Agreed with OP. Charge + Nova deals heavy damage against enemies while crowd controlling them at the same time. Plus speedy cooldowns and you can teleport across the map nearly unscathed. On Insanity...
i know it's awesome.
#10
Posté 24 mars 2012 - 03:39
pomrink wrote...
Soja57 wrote...
Agreed with OP. Charge + Nova deals heavy damage against enemies while crowd controlling them at the same time. Plus speedy cooldowns and you can teleport across the map nearly unscathed. On Insanity...
i know it's awesome.
On the other hand, it gets old fast. Too easy compared to ME2's Vanguard. Unless you can remove the invincibility frames during Charge + Nova... Yep, I removed the immunity frames using Coalesced.bin Editor. Way more fun now since you aren't a biotic god anymore.
#11
Posté 24 mars 2012 - 03:41
I would say sentinals and soldiers feel decent on ME3.
Modifié par Nazzren, 24 mars 2012 - 03:43 .
#12
Posté 24 mars 2012 - 03:46
Soja57 wrote...
pomrink wrote...
Soja57 wrote...
Agreed with OP. Charge + Nova deals heavy damage against enemies while crowd controlling them at the same time. Plus speedy cooldowns and you can teleport across the map nearly unscathed. On Insanity...
i know it's awesome.
On the other hand, it gets old fast. Too easy compared to ME2's Vanguard. Unless you can remove the invincibility frames during Charge + Nova... Yep, I removed the immunity frames using Coalesced.bin Editor. Way more fun now since you aren't a biotic god anymore.
Oh nice, how did you remove the immunity frames, is it possible if you can link a file or give a brief explanation on the changes? I'd like to try that out as well. Thanks!
#13
Posté 24 mars 2012 - 03:54
Haven't played 3 yet, so can't comment on those, however I do disagree with your ez-mode choices for 1 and 2 (esp. 1)pomrink wrote...
Adept in ME1 (everything dies when you throw biotics)
Sentinel in ME2 (Indestructable tank that has warp + overload)
Vanguard in ME3 (Charge + nova makes quick work of everything)
Anyone else agree?
ME1 - Pistol Vanguard with Singularity bonus power ('cos, umm, everything dies when you throw biotics). Has all the best biotics of adept and medium armour. The Pièce de résistance though is adrenaline rush (all cd's reset).
ME 2 you may be right, as I haven't played through as sentinel, however my widow Infiltrator seemed pretty amazingly EZ mode to me on insanity. Hard to imagine it being much more ezmode than that.
Modifié par DapperDan77, 24 mars 2012 - 03:56 .
#14
Posté 24 mars 2012 - 04:02
#15
Posté 24 mars 2012 - 04:19
Nazzren wrote...
Oh nice, how did you remove the immunity frames, is it possible if you can link a file or give a brief explanation on the changes? I'd like to try that out as well. Thanks!
Sent you a PM on removing Charge + Nova immunity frames.
#16
Posté 24 mars 2012 - 05:07
Overload, incineration, drone...win.
#17
Posté 24 mars 2012 - 05:21
Jestina wrote...
Engineer for two and three. Even more for three since every class is a soldier now.
Overload, incineration, drone...win.
Throw in Garrus' Overload and Tali's Combat Drone and Energy Drain, and not only can you own geth easy, you can crowd control any enemy easily. Looks like more mods to make for me, lol.
#18
Posté 24 mars 2012 - 05:21
I don't know what's easiest in ME1 as I find anything above Casual to be an absolute chore in that wreck.
#19
Posté 24 mars 2012 - 05:27
In ME1, I don't care how overpowered biotics are. Sniper rifles were god mode in any outdoors map encounter. I can't even count how many times I'd park the Mako a good kilometer away from the objective, find a nice hill or mountain with a good perch, and take down every single enemy one by one without ever being hit by a single enemy shot. And pistols could be modded to pretty much never overheat, so you had infinite shots as fast as you could click. Easy mode.
ME2, sniper rifles stayed god mode, but actually became useful indoors as well. As long as you had squadmates to take care of husk rushes, you were golden and could pick off enemies halfway across the map at your leisure. And that's before you get the Widow. Plus, you could turn -invisible-. Add in a homing, anti-armor fireball that doesn't use ammo and has a pretty short cooldown, plus anti-shield and anti-synthetic ammo, and it really doesn't get much better.
ME3, pretty much the same as ME2, only with better guns and the option to change that crappy SMG for something fun like a Disciple shotgun. Disruptor Ammo, Sabotage, and Incinerate are just lovely.
#20
Posté 24 mars 2012 - 05:42
#21
Posté 24 mars 2012 - 05:57
#22
Posté 24 mars 2012 - 05:58
#23
Posté 24 mars 2012 - 06:04
Jestina wrote...
ME2 just about completely neutered biotics. It was highly contradicting to see biotics tossing around mechs and people in armor during cutscenes yet in gameplay any form of protection blocks biotics.
Yeah, that's why sentinel was boss. You tore down all the defenses with warp/overload and either go pew pew or let your teamates do the rest
#24
Posté 24 mars 2012 - 06:41
ME 2: Infiltrator. Can one hit kill nearly all mobs with the Widow on Insanity. Can become invisible to find new cover if getting swarmed. Has good abilities that actually deal damage to armored units. Slows down time when aiming with a sniper rifle making head shots ridiculously easy to get. But in all honesty every class was super duper easy if you took Reave which did good damage to hp, barriers, shields, double damage to armor, was a CC and could be upgraded to be an aoe. You could beat Insanity using nothing but a fully upgraded Reave if you wanted to.
ME 3: Vanguard. Charge->Nova->Charge->Nove ad infinitem means you deal huge aoe damage and cannot die.
Modifié par Shahadem, 24 mars 2012 - 06:46 .
#25
Posté 24 mars 2012 - 07:14
The Adept of ME1 to me was completely overshadowed by the Vanguard with bonus power singularity. I mean, you can have a bunch of biotic powers, use them, and then wait for cooldowns with the Adept or you can use your full repertoire and then reset all your cooldowns immediately with the Vanguard. Its just far superior, despite all other differences between the two classes.
Modifié par chrisnabal, 24 mars 2012 - 07:32 .





Retour en haut







