Easymode classes in each of the games are....
#26
Posté 24 mars 2012 - 07:42
I really have no opinion for ME2
And for ME3, it's anything with rank 6 (explosion) Incendiary Ammo and a Particle rifle, that has an on demand shield/barrier refill. So....anything. Although I guess Soldier and Vanguard are the most abusive since they self provide incendiary.
#27
Posté 24 mars 2012 - 07:42
That said, it's hard to say which was stronger, Singularity vanguard or AI Hack infiltrator, Immunity being what it was. I'd definitely say it was down to one of those two.
ME2 I'm going to give to the sentinel in a flat no contest. Can kill anything with absurd speed, cannot die.
ME3, the jury's still out. Right now it looks to me like another close race between vanguard and infiltrator, but remember when ME2 came out and everybody thought the vanguard sucked? It's quite possible some other class will come to light as bloody amazing once someone figures out how to play it just right.
#28
Posté 24 mars 2012 - 09:02
#29
Posté 24 mars 2012 - 09:28
Chose any team mates and forget about weapons because you will be killing everything solo with ability spam while being highly tanky with Tech armor. The sentinel in SP rips through armor with nothing but a Paladin and Warp, which becomes shocking when you realize that is probably what the sent is poorest at- Barriers and Shields basically don't exist to him/her for more than the 2 seconds it takes to casually swat them aside.
Beyond that, the Sentinel has CC against swarming undefended enemies in throw, and the ability to trigger biotic explosions with ease. Let's recap: Biotic explosions, demolishes shields, laughs at armor, can use weapons but doesn't even remotely need to, tanks like a BEAST, and forms a competant core to ANY team comp all by itself.
I still love the style of my Vanguard play, but I'll be damned if the Sentinel isn't this game's Bringer of Doom in SP. The marriage of versatility, durability, and ball-shrinking offensive power is unrivaled in my opinion.
Modifié par xdaimyox, 24 mars 2012 - 09:29 .
#30
Posté 24 mars 2012 - 10:26
Jestina wrote...
ME2 just about completely neutered biotics. It was highly contradicting to see biotics tossing around mechs and people in armor during cutscenes yet in gameplay any form of protection blocks biotics.
Definitely not, but when pressing one button doesn't win the day it sucks, right?
I guess we have to "thank" people like you for the mess called (the) ME3 (Adept)
The only way to have something resembling a challenge in ME3 is to gimp yourself really hard.
#31
Posté 24 mars 2012 - 11:02
ME 1: Soliders could be basically impossible to kill. It was a rather easy game anyway.
ME 2: Infiltrator was very very powerful.
ME 3: Adepts can chain constant biotic explosions to kill anything quickly. Vanguards can, as long as you can charge something, be pretty much invincible. Sentnals can also chain biotic explosions and have the added survivbility of tech armor.
#32
Posté 24 mars 2012 - 11:08
In ME2 the balance was better, but it wasn't just sentinels that had an overpowered ability. ARush was just as bad, and Cloak, while it was balanced a bit better, could always allow you to run and hide if that was your thing. So infiltrators almost couldn't die either.
ME3 is, because of the weight system that allows you to get extremely low cooldowns, much easier than ME2. Additionally, you can easily spam tech or biotic combos through the whole game, and those scale just fine with difficulty level, so you'll just annihilate anything and everything as a pure caster. Vanguards may be overpowered, but only at a first glance are they the most powerful.
#33
Posté 24 mars 2012 - 11:15
In ME3... Well, adept seems extremely powerful. Near instant cooldowns, easy power combos, lots of unprotected enemies. Without using guns, I'm clearing battlefields twice as fast as with my infiltrator and taking less damage. Might be fun to try out a shotgun-using adept who uses pull for crowd control and warp ammo to do damage on pulled enemies, and doesn't do power combos.
Modifié par cruc1al, 24 mars 2012 - 11:17 .
#34
Posté 24 mars 2012 - 11:19
Modifié par termokanden, 24 mars 2012 - 11:19 .
#35
Posté 24 mars 2012 - 11:23
termokanden wrote...
As you can see from the posts above, the 3 easymode classes posted by the OP weren't actually the only ones. Pretty much the only class that wasn't overpowered in ME1 was the engineer.
In ME2 the balance was better, but it wasn't just sentinels that had an overpowered ability. ARush was just as bad, and Cloak, while it was balanced a bit better, could always allow you to run and hide if that was your thing. So infiltrators almost couldn't die either.
ME3 is, because of the weight system that allows you to get extremely low cooldowns, much easier than ME2. Additionally, you can easily spam tech or biotic combos through the whole game, and those scale just fine with difficulty level, so you'll just annihilate anything and everything as a pure caster. Vanguards may be overpowered, but only at a first glance are they the most powerful.
This fact makes EVERY class amazing if you build it right. Soldiers? ARush and concussive spam. Vanguards? Charge + Nova. Infiltrators? Tactical cloak is even better now, plus heavy melee makes CQC amazingly powerful. Adepts? Warp + Throw explodes everything. Engineers? Drones + Turret, Overload spam. Sentinels? Tank with tech armour and/or power spam.
We are living in the golden age of gameplay!
#36
Posté 24 mars 2012 - 12:11
#37
Posté 24 mars 2012 - 12:13
Jestina wrote...
They've really killed any reason to have a class system still in ME.
I don't see how. They play differently. That's the whole purpose of a class system anyway.
#38
Posté 24 mars 2012 - 01:06
Stupid Phantoms.
#39
Posté 24 mars 2012 - 05:32
#40
Posté 24 mars 2012 - 06:49
Modifié par cruc1al, 24 mars 2012 - 06:50 .
#41
Posté 24 mars 2012 - 07:38
#42
Posté 24 mars 2012 - 08:38
#43
Posté 24 mars 2012 - 08:42
#44
Posté 24 mars 2012 - 08:53
#45
Posté 24 mars 2012 - 09:15
However, your weapons are at rank 1 and even at end game, they'll only be at rank 5. Only a newgame + allows you ti hit rank 10 and given the monetary cost, something like the Black Wido, you won't get rank X until mid-game.
#46
Posté 24 mars 2012 - 09:18
Muhvitus wrote...
It was funny how the gameplay changed radically with difficulty, i think ME2 was most difficult on insanity, ME3 felt easy compared. And in my opinion, husk swarms were the worst enemies in ME2 on insanity, other enemies just didn't push as they did. 3-4 mechs would've been bad ass.
While I agree that ME3 is easier on insanity, I never did understand what was so hard about husks swarms. Well, maybe if you didn't have the right abilities. With stuff like Incineration Blast (AoE version of Incinerate) they weren't exactly a big threat. Just run and spam, basically. And yeah I'm talking insanity.
Modifié par termokanden, 24 mars 2012 - 09:18 .
#47
Posté 24 mars 2012 - 09:30
Eckswhyzed wrote...
We are living in the golden age of gameplay!
We are living in an age where you don't have to cheat to be godlike on the so-called insane difficulty setting. It's rather dull imho and I definitely hope this will stop sooner rather than later. I prefer to be challenged a little when playing on "Insanity" - don't care about the default difficulty though.
#48
Posté 24 mars 2012 - 09:33
Fortack wrote...
Eckswhyzed wrote...
We are living in the golden age of gameplay!
We are living in an age where you don't have to cheat to be godlike on the so-called insane difficulty setting. It's rather dull imho and I definitely hope this will stop sooner rather than later. I prefer to be challenged a little when playing on "Insanity" - don't care about the default difficulty though.
Um, what?
If you have to cheat (and I do think the Charge-nova cancellation is one) at insanity, there's a problem. If you can beat insanity BECAUSE of your own skill and not because the game requires you to cheat to win, I'd say that the game's insanity was a much better game than one that requires a cheat.
#49
Posté 24 mars 2012 - 09:34
Honestly I like the modern lack of difficulty more than the old-school punishment. Perhaps we could have something in between?
Modifié par termokanden, 24 mars 2012 - 09:36 .
#50
Posté 24 mars 2012 - 10:35
termokanden wrote...
Oh man. You'd be happy playing the old C64 games I could never get through. Now that was difficulty. I didn't even fully figure out what you were supposed to do in some of them. No instructions, you just die. And in the ones I had on tape, you'd have to wait 10 freaking minutes for the damn thing to load after you died
Honestly I like the modern lack of difficulty more than the old-school punishment. Perhaps we could have something in between?
how about high difficulties are punishment and lower ones are weak eh?





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