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Easymode classes in each of the games are....


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#26
Nooneyouknow13

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While biotics were pretty abusive in ME1, I'd have to give the "god mode" nod to both Soldier and Infiltrator. Immunity is just way, way, way too silly.

I really have no opinion for ME2

And for ME3, it's anything with rank 6 (explosion) Incendiary Ammo and a Particle rifle, that has an on demand shield/barrier refill. So....anything. Although I guess Soldier and Vanguard are the most abusive since they self provide incendiary.

#27
Quething

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Yeah, the only thing adept had over vanguard in ME1 was Stasis, and that was only useful if you chose the right advanced class. In which case you might as well go Sentinel and get the extra tech powers for max crowd control and utility. Singularity/pistol vanguard was the biotic god of ME1. And I much appreciate in 3 the ability to recapture that playstyle a little by casting powerful biotics and multi-target crowd control at a distance again instead of being ME2's repetitive (INDESCRIBABLY AWESOMELY FUN, but repetitive) chargebot.

That said, it's hard to say which was stronger, Singularity vanguard or AI Hack infiltrator, Immunity being what it was. I'd definitely say it was down to one of those two.

ME2 I'm going to give to the sentinel in a flat no contest. Can kill anything with absurd speed, cannot die.

ME3, the jury's still out. Right now it looks to me like another close race between vanguard and infiltrator, but remember when ME2 came out and everybody thought the vanguard sucked? It's quite possible some other class will come to light as bloody amazing once someone figures out how to play it just right.

#28
prizm123

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i will be honest, i played infiltrators all the way through most of the time, and found them to be pretty easy, but then again, headshot 1 hit kills tend to do that

#29
xdaimyox

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Honestly I've always been a vanguard player, but I've done my time with both the Infy and Sentinel across all 3 games and I can say with confidence that while the Vanguard has some hilariously out of line strengths, the Sentinel is beyond godly in ME3.

Chose any team mates and forget about weapons because you will be killing everything solo with ability spam while being highly tanky with Tech armor. The sentinel in SP rips through armor with nothing but a Paladin and Warp, which becomes shocking when you realize that is probably what the sent is poorest at- Barriers and Shields basically don't exist to him/her for more than the 2 seconds it takes to casually swat them aside.

Beyond that, the Sentinel has CC against swarming undefended enemies in throw, and the ability to trigger biotic explosions with ease. Let's recap: Biotic explosions, demolishes shields, laughs at armor, can use weapons but doesn't even remotely need to, tanks like a BEAST, and forms a competant core to ANY team comp all by itself.

I still love the style of my Vanguard play, but I'll be damned if the Sentinel isn't this game's Bringer of Doom in SP. The marriage of versatility, durability, and ball-shrinking offensive power is unrivaled in my opinion.

Modifié par xdaimyox, 24 mars 2012 - 09:29 .


#30
Fortack

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Jestina wrote...

ME2 just about completely neutered biotics. It was highly contradicting to see biotics tossing around mechs and people in armor during cutscenes yet in gameplay any form of protection blocks biotics.


Definitely not, but when pressing one button doesn't win the day it sucks, right?

I guess we have to "thank" people like you for the mess called (the) ME3 (Adept) :crying:

The only way to have something resembling a challenge in ME3 is to gimp yourself really hard.

#31
Joush

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The primary danger with the Vanguard in ME 3 is that sometimes you will get synch killed by banshees. Otherwise, using the Half-blast evolution for Nova you can chain charge-nova-nova and be more or less invincible.

ME 1: Soliders could be basically impossible to kill. It was a rather easy game anyway.
ME 2: Infiltrator was very very powerful.
ME 3: Adepts can chain constant biotic explosions to kill anything quickly. Vanguards can, as long as you can charge something, be pretty much invincible. Sentnals can also chain biotic explosions and have the added survivbility of tech armor.

#32
termokanden

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As you can see from the posts above, the 3 easymode classes posted by the OP weren't actually the only ones. Pretty much the only class that wasn't overpowered in ME1 was the engineer.

In ME2 the balance was better, but it wasn't just sentinels that had an overpowered ability. ARush was just as bad, and Cloak, while it was balanced a bit better, could always allow you to run and hide if that was your thing. So infiltrators almost couldn't die either.

ME3 is, because of the weight system that allows you to get extremely low cooldowns, much easier than ME2. Additionally, you can easily spam tech or biotic combos through the whole game, and those scale just fine with difficulty level, so you'll just annihilate anything and everything as a pure caster. Vanguards may be overpowered, but only at a first glance are they the most powerful.

#33
cruc1al

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ME2 Infiltrator was probably the easiest, or Soldier. Spam cloak or AR all day -> win. But both classes can be played in a fun and challenging in-your-face style that often gets you killed.

In ME3... Well, adept seems extremely powerful. Near instant cooldowns, easy power combos, lots of unprotected enemies. Without using guns, I'm clearing battlefields twice as fast as with my infiltrator and taking less damage. Might be fun to try out a shotgun-using adept who uses pull for crowd control and warp ammo to do damage on pulled enemies, and doesn't do power combos.

Modifié par cruc1al, 24 mars 2012 - 11:17 .


#34
termokanden

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Same thing with engineers as adepts really. Different ability names, different effects, but it's more or less the same thing. My engineer is clearing levels like crazy, and in particular the big enemies are pushovers compared to when I was playing with a gun-focused class.

Modifié par termokanden, 24 mars 2012 - 11:19 .


#35
Eckswhyzed

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termokanden wrote...

As you can see from the posts above, the 3 easymode classes posted by the OP weren't actually the only ones. Pretty much the only class that wasn't overpowered in ME1 was the engineer.

In ME2 the balance was better, but it wasn't just sentinels that had an overpowered ability. ARush was just as bad, and Cloak, while it was balanced a bit better, could always allow you to run and hide if that was your thing. So infiltrators almost couldn't die either.

ME3 is, because of the weight system that allows you to get extremely low cooldowns, much easier than ME2. Additionally, you can easily spam tech or biotic combos through the whole game, and those scale just fine with difficulty level, so you'll just annihilate anything and everything as a pure caster. Vanguards may be overpowered, but only at a first glance are they the most powerful.


This fact makes EVERY class amazing if you build it right. Soldiers? ARush and concussive spam. Vanguards? Charge + Nova. Infiltrators? Tactical cloak is even better now, plus heavy melee makes CQC amazingly powerful. Adepts? Warp + Throw explodes everything. Engineers? Drones + Turret, Overload spam. Sentinels? Tank with tech armour and/or power spam.

We are living in the golden age of gameplay!

#36
Jestina

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They've really killed any reason to have a class system still in ME.

#37
termokanden

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Jestina wrote...

They've really killed any reason to have a class system still in ME.


I don't see how. They play differently. That's the whole purpose of a class system anyway.

#38
Gaidren

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My Insanity run through ME3 as Adept felt overpowered until Kai Leng. It didn't help that I only had 2 ranks in Fitness and I sped through the game doing no extra missions and had zero bonus upgrades from intel but I was just....so....squishy. There's something about Kai Leng's room that seems to mess with biotic aiming too, I had so many things randomly miss in that fight. I also seemed to have the Phantoms in phase 3 go immune to biotics at the worst possible time *constantly*. Every other fight in the game thus far has seemed way easier as Adept compared to Solider on Insanity but it honestly took 10+ tries to beat Kai Leng for me as Adept and the rage was starting to build.

Stupid Phantoms.

#39
pomrink

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Okay so new consensus is biotics are gods in this game, and sentinel is uncontested in 2, and 1 was just super easy anyway?

#40
cruc1al

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Sentinel isn't uncontested in ME2. Soldier, Vanguard, Infiltrator can all be very powerful as well. In fact I'd say they're all faster at clearing zones due to more having more firepower. Sentinel just stays alive easily.

Modifié par cruc1al, 24 mars 2012 - 06:50 .


#41
pomrink

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im talking insanity

#42
cruc1al

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So am I

#43
Muhvitus

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It was funny how the gameplay changed radically with difficulty, i think ME2 was most difficult on insanity, ME3 felt easy compared. And in my opinion, husk swarms were the worst enemies in ME2 on insanity, other enemies just didn't push as they did. 3-4 mechs would've been bad ass.

#44
vekkth

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ME3 is a mess in terms of balance - powers are too strong, weapons are not. my first insane soldier was really tedious at some points, really not fun. There is a lately discovered abuse with inferno ammo explosion and geth pulse rifle, i might try it just for the lulz. Adept, on the contrary, is so much easier then soldier, but after i've found out that sentinels can have warp+throw combo AND cryo blast AND overload AND best protection ability in the game i really think that after i try Sentinel i will settle on the easiest class in ME3 yet. Soldier, right now, is the hardest. Not really hardest, but most boring and tedious to play.

#45
Bleachrude

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The reason why ME is a "mess" with balance is that most of us are importing level 30 characters so by the time you hit Mars, you already have AT LEAST two powers maxed out (easiest achievement to get in game).

However, your weapons are at rank 1 and even at end game, they'll only be at rank 5. Only a newgame + allows you ti hit rank 10 and given the monetary cost, something like the Black Wido, you won't get rank X until mid-game.

#46
termokanden

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Muhvitus wrote...

It was funny how the gameplay changed radically with difficulty, i think ME2 was most difficult on insanity, ME3 felt easy compared. And in my opinion, husk swarms were the worst enemies in ME2 on insanity, other enemies just didn't push as they did. 3-4 mechs would've been bad ass.


While I agree that ME3 is easier on insanity, I never did understand what was so hard about husks swarms. Well, maybe if you didn't have the right abilities. With stuff like Incineration Blast (AoE version of Incinerate) they weren't exactly a big threat. Just run and spam, basically. And yeah I'm talking insanity.

Modifié par termokanden, 24 mars 2012 - 09:18 .


#47
Fortack

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Eckswhyzed wrote...

We are living in the golden age of gameplay!


We are living in an age where you don't have to cheat to be godlike on the so-called insane difficulty setting. It's rather dull imho and I definitely hope this will stop sooner rather than later. I prefer to be challenged a little when playing on "Insanity" - don't care about the default difficulty though.

#48
Bleachrude

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Fortack wrote...

Eckswhyzed wrote...

We are living in the golden age of gameplay!


We are living in an age where you don't have to cheat to be godlike on the so-called insane difficulty setting. It's rather dull imho and I definitely hope this will stop sooner rather than later. I prefer to be challenged a little when playing on "Insanity" - don't care about the default difficulty though.


Um, what?

If you have to cheat (and I do think the Charge-nova cancellation is one) at insanity, there's a problem. If you can beat insanity BECAUSE of your own skill and not because the game requires you to cheat to win, I'd say that the game's insanity was a much better game than one that requires a cheat.

#49
termokanden

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Oh man. You'd be happy playing the old C64 games I could never get through. Now that was difficulty. I didn't even fully figure out what you were supposed to do in some of them. No instructions, you just die. And in the ones I had on tape, you'd have to wait 10 freaking minutes for the damn thing to load after you died :)

Honestly I like the modern lack of difficulty more than the old-school punishment. Perhaps we could have something in between?

Modifié par termokanden, 24 mars 2012 - 09:36 .


#50
pomrink

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termokanden wrote...

Oh man. You'd be happy playing the old C64 games I could never get through. Now that was difficulty. I didn't even fully figure out what you were supposed to do in some of them. No instructions, you just die. And in the ones I had on tape, you'd have to wait 10 freaking minutes for the damn thing to load after you died :)

Honestly I like the modern lack of difficulty more than the old-school punishment. Perhaps we could have something in between?


how about high difficulties are punishment and lower ones are weak eh?