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Easymode classes in each of the games are....


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#51
Fortack

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Bleachrude wrote...

Um, what?

If you have to cheat (and I do think the Charge-nova cancellation is one) at insanity, there's a problem. If you can beat insanity BECAUSE of your own skill and not because the game requires you to cheat to win, I'd say that the game's insanity was a much better game than one that requires a cheat.


There are no skills required to "beat" ME3 Insanity, that's my point. You can bash the power buttons and everything will die regardless which button you hit. I call that cheat-mode, unworthy of the name "Insanity" :(

#52
termokanden

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pomrink wrote...

how about high difficulties are punishment and lower ones are weak eh?


Well I've never liked games that punished you just for the sake of punishment.

I like the idea that you just have to play a lot smarter on higher difficulties. Adept on insanity in ME2 is a good example. You didn't exactly have an IWIN button like the other classes, but it worked if you played smart. Seems a lot of people just would not accept it. And so we have the ME3 adept that just annihilate everything with minimal effort, even on the highest difficulty.

If mental anguish is what you're looking for, go play Diablo 2 on hardcore until some punk kid owns you and you have to start over. That's not what I want though.

#53
pomrink

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termokanden wrote...

pomrink wrote...

how about high difficulties are punishment and lower ones are weak eh?


Well I've never liked games that punished you just for the sake of punishment.

I like the idea that you just have to play a lot smarter on higher difficulties. Adept on insanity in ME2 is a good example. You didn't exactly have an IWIN button like the other classes, but it worked if you played smart. Seems a lot of people just would not accept it. And so we have the ME3 adept that just annihilate everything with minimal effort, even on the highest difficulty.

If mental anguish is what you're looking for, go play Diablo 2 on hardcore until some punk kid owns you and you have to start over. That's not what I want though.


thats actually what i like in a game......

#54
termokanden

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I wouldn't mind if they included such a difficulty setting if it wasn't at the expense of the normal high difficulty setting.

#55
pomrink

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termokanden wrote...

I wouldn't mind if they included such a difficulty setting if it wasn't at the expense of the normal high difficulty setting.


yeah, as long as it wasnt like annoying mode in fallout new vegas. That was just tedious.... not even difficult, just annoying

#56
Cuddlezarro

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Fortack wrote...

Bleachrude wrote...

Um, what?

If you have to cheat (and I do think the Charge-nova cancellation is one) at insanity, there's a problem. If you can beat insanity BECAUSE of your own skill and not because the game requires you to cheat to win, I'd say that the game's insanity was a much better game than one that requires a cheat.


There are no skills required to "beat" ME3 Insanity, that's my point. You can bash the power buttons and everything will die regardless which button you hit. I call that cheat-mode, unworthy of the name "Insanity" :(


there was no skill to beat insanity in the other 2 games either (exceptmaybe before you got heavy charge on the vanguard)

bioware has never been that good at making games difficult

Modifié par Cuddlezarro, 24 mars 2012 - 11:16 .


#57
Domnuxx

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I do agree that tech armor was pretty OP in ME2, but i really dislike what they did to it in ME3. I mean, I could live with the cooldown increase it causes, but they should really make it auto-explode when your shields go down (as it was in ME2).

Did anyone actually detonated their armor in SP? I've only done it in multiplayer when I had to revive a teammate and got surrounded.

Modifié par Domnux, 24 mars 2012 - 11:20 .


#58
cruc1al

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I'm playing sentinel at the moment (modded the adept savegame as it was overly cakewalky) and I very very rarely detonate the armor. It doesn't have as big an effect as in ME2 anyway. I just keep it up while spamming my double throw to Liara's singularity :/

Looking forward to playing Soldier. Guns are the most fun thing in this game.

#59
Fortack

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Cuddlezarro wrote...

there was no skill to beat insanity in the other 2 games either (exceptmaybe before you got heavy charge on the vanguard)

bioware has never been that good at making games difficult.


It does require skill to play ME2 Insanity - with all classes - like the Vanguard (aka a suicidal maniac). That is not possible anymore due to the completely random nature of ME3 gameplay mechanics (*cough* enemies dodging powers all the time *cough*)

#60
Domnuxx

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Tech armor was the sentinel's thing. Soldiers had AR, vanguards charge, infiltrators cloak etc. But now anyone can have tech armor (I actually think TA, fortification and defense matrix are the same thing).

I know this isn't a complain topic and I apologize to the OP for taking the discussion a bit offtopic but I really think they nerfed the sentinel a bit too much.

Modifié par Domnux, 24 mars 2012 - 11:47 .


#61
Cuddlezarro

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Fortack wrote...

Cuddlezarro wrote...

there was no skill to beat insanity in the other 2 games either (exceptmaybe before you got heavy charge on the vanguard)

bioware has never been that good at making games difficult.


It does require skill to play ME2 Insanity - with all classes - like the Vanguard (aka a suicidal maniac). That is not possible anymore due to the completely random nature of ME3 gameplay mechanics (*cough* enemies dodging powers all the time *cough*)


I only play on insanity and played through ME2 twice right(my main which was an infiltrator and my paragon vanguard) before ME3 came out

it really is not that hard (expecially the vanguard once you get heavy charge then you are pretty much unkillable)

also the "adept" which people think where gimped was reduced to pretty much spamming warp bombs like in ME3 the only difference in ME2 is you had to use a single overload or shoot a single enemy for 2 seconds to remove shields so you could lolnuke them

and in ME1 it was pretty much lol immunity spam (aka test of endurance not difficulty since enemy's took forever to kill despite not being a threat really)

#62
Fortack

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Cuddlezarro wrote...

also the "adept" which people think where gimped was reduced to pretty much spamming warp bombs like in ME3 the only difference in ME2 is you had to use a single overload or shoot a single enemy for 2 seconds to remove shields so you could lolnuke them


Spamming Warpbombs is actually a pretty bad way to play the ME2 Adept.

#63
Cuddlezarro

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Fortack wrote...

Cuddlezarro wrote...

also the "adept" which people think where gimped was reduced to pretty much spamming warp bombs like in ME3 the only difference in ME2 is you had to use a single overload or shoot a single enemy for 2 seconds to remove shields so you could lolnuke them


Spamming Warpbombs is actually a pretty bad way to play the ME2 Adept.


and yet its still hilariously easy to pull off and doesnt change the fact the game just isnt that hard

hell just give garrus and zaeed the incisor sniper rifle and they pretty much demolish the entire game by themselves

#64
adawg828

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I thought the Soldier was very easy in ME2, and now I find Biotics significantly powerful in ME3.

#65
AlexMBrennan

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Sentinel in ME2? Not a fan, and found soldier much easier - tech armour cooldown prevents the use of abilities and you don't get the guns to be effective as a soldier. They're the ultimate Mario - they can serve in any role but don't excel in any of them... which means that it makes more sense to pick a class that complements your play style (gunnery or casting). Or maybe I just don't get the class.

#66
redplague

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I must be doing something wrong.

I'm playing Vanguard on Insanity but I am dying. I mean I'm getting through the game but I am dying a few times on each mission.
I charge then nova and repeat and I'm wearing collector armor and I have +200% recharge speed on my weapon screen and I have charge and nova maxed out?

#67
Walker White

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I am running through my insanity play through with an Adept, and this is ridiculously easy compared to ME2. Rolls are amazing. With 200% power cool down bonus, you can throw a power, roll instantly (making you largely immune to anything that is not an area of attack), and have your powers back immediately when you get out of the roll. You just roll throughout the whole map and own everything with biotic explosions.

With energy drain as a bonus power, you almost never need cover. No shields? Drain them from that guy over there. And don't forget to roll when you are done.

#68
IntrepidProdigy

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Soldier with rank 6 incendiary explosive rounds and Particle Rifle was a breeze. Add Garrus and Ashley/James both speced for +damage and both wielding particle rifles and GG. I didn't even have to hold down the trigger to get the full damage from the particle rifle for that thing to be as effective as it was.

#69
termokanden

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Fortack wrote...

Spamming Warpbombs is actually a pretty bad way to play the ME2 Adept.


Spamming Warp is. Spamming combos (AKA Warpbombs) isn't bad though.

In any case, it works fine on insanity. So I don't really see how it can be called bad.

#70
Locutus_of_BORG

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termokanden wrote...

Fortack wrote...

Spamming Warpbombs is actually a pretty bad way to play the ME2 Adept.


Spamming Warp is. Spamming combos (AKA Warpbombs) isn't bad though.

In any case, it works fine on insanity. So I don't really see how it can be called bad.


Many ME2 levels gave provision for mass instakill via Throw / Shockwave into Pull / Singularity, all of which were often faster on Insanity than Warp detonated combos, which could leave enemies damaged but not necessarily dead... For example, a member called Boz did a vid of the bridge sequence of Thane's RM, where throwing mercs off the bridge allowed him to clear that section in a fraction the time pure Warp combos would have. LotSB and Arrival also had several fight sequences where throwing masses / bosses into imppassable terrain / off ledges would often be the fastest and most efficient way to clear those fights. I wouldn't call pure Warp combos *bad* way to Adept in ME2, but the class was far more potent once one could judge when to use physics combos to bypass enemy health.

ME3 doesn't quite have that kind of elegance. Basically doing any combo in ME3 will always result in wholesale carnage at any time, so there is no longer as much of an art to using the "right combo" at the "right time".

Modifié par Locutus_of_BORG, 25 mars 2012 - 03:51 .


#71
goofyomnivore

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ME3 doesn't quite have that kind of elegance. Basically doing any combo in ME3 will always result in wholesale carnage at any time, so there is no longer as much of an art to using the "right combo" at the "right time".


Well said that is exactly why I find ME3 gameplay less exciting than ME2. The finesse is gone.

#72
Muhvitus

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termokanden wrote...

Muhvitus wrote...

It was funny how the gameplay changed radically with difficulty, i think ME2 was most difficult on insanity, ME3 felt easy compared. And in my opinion, husk swarms were the worst enemies in ME2 on insanity, other enemies just didn't push as they did. 3-4 mechs would've been bad ass.


While I agree that ME3 is easier on insanity, I never did understand what was so hard about husks swarms. Well, maybe if you didn't have the right abilities. With stuff like Incineration Blast (AoE version of Incinerate) they weren't exactly a big threat. Just run and spam, basically. And yeah I'm talking insanity.


I didn't have incinerate blast on any playthrough or used a lot of teammate  who had that. But even the husks weren't a problem, they just were the enemy that you had to take seriously. Most others just waited and took potshots until you killed them or were so slow that they didn't matter.

btw. one thing that really annoyed me in ME3 were those grenades, i think my number 1 reason for dying was grenade + cover button fumble.I think the grenades themselves were good because they made you move instead of being in one cover and taking all out from there, but sometimes the cover button didn't "work right" and i got messed up "NOOUU DONT GO THERE!".

#73
luckyloser_62

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I think ME1 was a tie between Bastion Adept and Infiltrator, ME2 was Engineer and Infiltrator. I have only played my canon adept in ME3 so far, but it was pretty easy, especially after i got energy drain for the occasional shield regen. The only thing that really ever killed me was having so many actions tied to the A button. I would roll when trying to take cover or vice versa, or would just switch to different cover when trying to roll away from a grenade. Overall though I had the most fun that I have had in any of the games with biotic explosions. Tech bursts from energy drain+ throw were pretty cool too.

#74
pomrink

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redplague wrote...

I must be doing something wrong.

I'm playing Vanguard on Insanity but I am dying. I mean I'm getting through the game but I am dying a few times on each mission.
I charge then nova and repeat and I'm wearing collector armor and I have +200% recharge speed on my weapon screen and I have charge and nova maxed out?


your build must suck. you need the 100% shield boost off the charge and you never ever stop charging/ novaing. Unless you see a banshee. Then you hide behind cover and turn on your massively OP inferno ammo explosion/particle rifle ray o doom and laugh as the banshee explodes

#75
redplague

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pomrink wrote...

redplague wrote...

I must be doing something wrong.

I'm playing Vanguard on Insanity but I am dying. I mean I'm getting through the game but I am dying a few times on each mission.
I charge then nova and repeat and I'm wearing collector armor and I have +200% recharge speed on my weapon screen and I have charge and nova maxed out?


your build must suck. you need the 100% shield boost off the charge and you never ever stop charging/ novaing. Unless you see a banshee. Then you hide behind cover and turn on your massively OP inferno ammo explosion/particle rifle ray o doom and laugh as the banshee explodes


Ok I'll have a look and see what I picked for charge, maybe I picked cooldown or damage over shield boost or something.  I know I've done something wrong as I've completed Insanity on a Soldier and Sentinel already and I died less times.