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Easymode classes in each of the games are....


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#76
redplague

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To be honest I don't like Vanguard as much as I did in ME2. I mean it's quite good, but there is not a lot of strategy to it, you just charge around the map like a headless chicken.

#77
BlaiidDrwg

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I found most of ME3 to be easymode for sentinel if you spec double throw/combo dets and take liara with singularity. Of course.. then I got to the end and realized singularity doesn't do squat to 5 brutes.. :P

#78
redplague

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When I played a Sentinel I never did that much, i decided to go for Cryo freeze as my power of choice then either throw or shatter it with the higest fire rate weapon.

#79
BlaiidDrwg

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i didn't use cryo on my sentinel because my infiltrator was all about squad cryo, so i didn't want to be a carbon copy. but yeah, freeze and shatter ftw.

#80
termokanden

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Locutus_of_BORG wrote...

Many ME2 levels gave provision for mass instakill via Throw / Shockwave into Pull / Singularity, all of which were often faster on Insanity than Warp detonated combos, which could leave enemies damaged but not necessarily dead... For example, a member called Boz did a vid of the bridge sequence of Thane's RM, where throwing mercs off the bridge allowed him to clear that section in a fraction the time pure Warp combos would have. LotSB and Arrival also had several fight sequences where throwing masses / bosses into imppassable terrain / off ledges would often be the fastest and most efficient way to clear those fights. I wouldn't call pure Warp combos *bad* way to Adept in ME2, but the class was far more potent once one could judge when to use physics combos to bypass enemy health.


Well nobody says you have to spam Warpbombs 100% of the time. Most of the time you could not get easy physics kills, and then I don't really see the problem with Warpbombs.

Personally I would get quite a few weapon kills as well just for fun. But as long as I could get comfortably through maps, I only really cared about how much fun I was having. Clearing maps quickly isn't really my goal. I would just not play if it was.

ME3 doesn't quite have that kind of elegance. Basically doing any combo in ME3 will always result in wholesale carnage at any time, so there is no longer as much of an art to using the "right combo" at the "right time".


And there is not even an art to setting up those combos in the first place. Why even bother to keybind squadmate powers when you don't need them. But again, I don't blame BioWare for this. Most people seem to want the adept to work like this so you could certainly say they listened to their fans. At least I remember endless complaining about the ME2 adept and many people agreeing that the class was useless, despite people proving it wasn't with gameplay videos.

Modifié par termokanden, 25 mars 2012 - 07:28 .


#81
CubbieBlue66

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In the original Mass Effect, the vanguard was much more effective than the adept. They were able to spam biotics more quickly and efficiently due to adrenaline burst, while having the added survivability of medium armor. With singularity as a bonus power, the only thing you really missed was being able to stasis Saren at the end to kill him without a fight. The rest of the game was immensely easier.