Tactical Question regarding Arrival DLC
#1
Posté 24 mars 2012 - 02:17
Object Rho provides an exact timer for the arrival of the Reaper fleet at the Alpha relay.
The Project has a sufficiently advanced VI controller that it can presumably adjust the acceleration of the asteroid, and
Whereas when the asteroid impacts the relay it will case a supernova-scale event,
Why on earth did Shepard not tell the VI to time the impact for just as the Reapers show up? Imagine how many Reapers would have been destroyed by the Alpha Relay's destruction if the asteroid had simply accelerated at a slightly lower rate. In one fell swoop the Reaper fleet would have been gutted.
Did this just not occur to the writers? Did they think of it but then dismiss it simply because it'd change ME3 drastically if the Reapers started out with a huge number of casualties? Was there some hidden element to the story that would have precluded this rather basic tactical application of The Project?
It's been bugging me since the first time I finished the DLC, and after my latest playthrough I decided it was time to float this on the forums. Thoughts, anyone?
#2
Posté 24 mars 2012 - 06:37
#3
Posté 24 mars 2012 - 09:41
#4
Posté 24 mars 2012 - 09:41
Now that I think of it, when Shepard wakes up from the sedatives the timer shows about two hours until the arrival of the Reapers. But after Kenson's death (likely less than half an hour later) the timer suddenly shows that there is only half an hour left. So the Reapers did increase speed.
Modifié par faeriehunter, 24 mars 2012 - 09:41 .
#5
Posté 24 mars 2012 - 09:51
faeriehunter wrote...
Now that I think of it, when Shepard wakes up from the sedatives the timer shows about two hours until the arrival of the Reapers. But after Kenson's death (likely less than half an hour later) the timer suddenly shows that there is only half an hour left. So the Reapers did increase speed.
Or Shepard spent around 90 minutes in knockout.
#6
Posté 24 mars 2012 - 11:58
Rudy Lis wrote...
Game full not only of plotholes, but ballistic nonsense as well.
^ This, and to a lesser extent also applies to BDtS in ME. You get the feeling that a window is something you look through to watch the engines start up. But it's not like ME is alone - happens so often in SF that it's pretty forgiveable, and apart from feeling like a mirror image of BDtS I thought Arrival was pretty enjoyable. Just did it again today in fact, and the only thing I'm left scratching my head over is why you get a giant hologram Collector General at the end if you haven't done the Suicide Mission yet. There's nothing to suggest the Collectors have any involvement with Object Rho or the Reapers arriving at the Alpha relay, and it's not like Shepard is in any doubt as to who's really pulling the strings, so why not just have Harbinger give Shep the "You're all ****ed" speech either way?
Modifié par PsiFive, 24 mars 2012 - 12:00 .
#7
Posté 24 mars 2012 - 12:26
PsiFive wrote...
Just did it again today in fact, and the only thing I'm left scratching my head over is why you get a giant hologram Collector General at the end if you haven't done the Suicide Mission yet. There's nothing to suggest the Collectors have any involvement with Object Rho or the Reapers arriving at the Alpha relay, and it's not like Shepard is in any doubt as to who's really pulling the strings, so why not just have Harbinger give Shep the "You're all ****ed" speech either way?
Probably Harbringer wanted to greet Shepard personally, but had some problems with contacting him, needed relay of a sort (or signal amplifier) - Collector's general. Or Harbringer is such a "cute little kitten" (local cursebuster is quite interesting
But honestly - there is a lot of plotholes and inconsistances.
Modifié par Rudy Lis, 24 mars 2012 - 12:27 .
#8
Posté 25 mars 2012 - 12:45





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