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Had Your Chance, Blew It, Throwing in Hat


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#351
Amialis666

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Zykovia wrote...

KotorEffect3 wrote...

Ok you are wrong on so many levels.  ME 3 is an amazing game you are just to stubborn and blind to see it. 


He is not wrong, ME3 lacks the interpersonal dealings that made ME1 and 2 so great.  You usually just click on your squadmates and they say random things, you may as well be clicking on your orcs in Warcraft 1, 2, or 3 for all the interaction you get.


Actually I disagree

Your issue seems to be when that when there is no new conversation option they will comment on things, like 'Wow a living prothean.'  after the From Ashes mission.

I had no problem with that. Even the ones where they have a predetermined conversion with one another weren't so bad for me. 
Half the time remembering some of the conversations after my first playthrough I didn't even realize the conversation wheel hadn't come up.

Besides there is no difference between this method and the method used in the previous games. The only difference is in previous games the wheel would come up, they would make their comment and then you would get their general investigation option, which you probably already talked to them about.
This method saves you the time of having to click exit...

Though I will

Modifié par Amialis666, 24 mars 2012 - 09:43 .


#352
Zykovia

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Amialis666 wrote...

Zykovia wrote...

KotorEffect3 wrote...

Ok you are wrong on so many levels.  ME 3 is an amazing game you are just to stubborn and blind to see it. 


He is not wrong, ME3 lacks the interpersonal dealings that made ME1 and 2 so great.  You usually just click on your squadmates and they say random things, you may as well be clicking on your orcs in Warcraft 1, 2, or 3 for all the interaction you get.


Actually I disagree

Your issue seems to be when that when there is no new conversation option they will comment on things, like 'Wow a living prothean.'  after the From Ashes mission.

I had no problem with that. Even the ones where they have a predetermined conversion with one another weren't so bad for me. 
Half the time remembering some of the conversations after my first playthrough I didn't even realize the conversation wheel hadn't come up.

Besides there is no difference between this method and the method used in the previous games. The only difference is in previous games the wheel would come up, they would make their comment and then you would get their general investigation option, which you probably already talked to them about.
This method saves you the time of having to click exit...

Though I will




How many times did you get to talk to your squadmates? I think Ashley once, Liara maybe 3 times, Tali once?  There was little interaction.  The reason for fewer squadmates was for more interaction, at least that is what they said, they said it was too expensive to have such a large squad which led to less interactivity between you and the squad and intra-squad.  Now we have fewer squad mates and much less interaction.  ME2 with a much larger group you got to have a full conversation with each after each big mission.  Now you get maybe one conversation total after each mission.  It was clearly phoned in.  DA2's interactions and dungeons was apparently just the tip of the iceberg for Bioware's quitting on a product.

#353
weltraumhamster89

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Zykovia wrote...

How many times did you get to talk to your squadmates? I think Ashley once, Liara maybe 3 times, Tali once?  There was little interaction.  The reason for fewer squadmates was for more interaction, at least that is what they said, they said it was too expensive to have such a large squad which led to less interactivity between you and the squad and intra-squad.  Now we have fewer squad mates and much less interaction.  ME2 with a much larger group you got to have a full conversation with each after each big mission.  Now you get maybe one conversation total after each mission.  It was clearly phoned in.  DA2's interactions and dungeons was apparently just the tip of the iceberg for Bioware's quitting on a product.


Agreed. I remember ME1 having a conversation with every single crewmate after eacht lousy mission. Now I ran around like crazy on the Normandy after every "quest", just to have my squadmates "hello" me in a never ending loop. You almost can count the real conversations on one hand.
I thought this was almost as disappointing as the endings - the whole world felt sterile and my companions felt like soulless pets

#354
Amialis666

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Actually the amount of convo's are about the same.

The only difference is only half of them actually occur on the normandy. The rest are on the citadel.

Now one could argue whether or not they had the same quality, I would have to do a comparison...

#355
Zykovia

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Amialis666 wrote...

Actually the amount of convo's are about the same.

The only difference is only half of them actually occur on the normandy. The rest are on the citadel.

Now one could argue whether or not they had the same quality, I would have to do a comparison...


No the amount of conversations were not about the same.  The most you had with any character was Liara as a love interest, and it was 5 or 6, including the visit to your room and the citadel, you had more then that with Jacob in ME2, and who gives a crap about Jacob.

#356
Reth Shepherd

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Post-depression, took another look at those tweets and tried to figure out WHY Bioware is so determined to stick with the current ending. (I will happily accept being wrong if they ARE going with the Indoc Theory, thus technically adding to the ending rather than changing it.) Hurt egos is one possibility, but at some point you'd think SOMEONE would have given the writer(s) a reality check. Defending your work is one thing, but when you are actively risking further damaging your company, usually one of the higher-ups has a sit-down with you. Unless the current ending was the brainchild of the EA CEOs, I have a hard time believing that money would not be talking by now. So. Why ARE they defending the ending? And why are we supposed to wait until April?

Well, Pax is in April. If a video game company wanted to make a big announcement (such as a new game in the works), a public event is the ideal place to do so. And why defend the ending so strongly despite apologizing and fixing the novel, which was also riddled with problems? Well, what if they have a new game in the works and it builds off of the current ending? Mass Effect 4: Beyond Thunderdome! (Mad Max reference for those who haven't seen that set of movies. Extremely Post-apocalypse.) Despite appearances, this guy proves that it is actually possible to build a viable game universe with what we currently have. One of the big attractions of this guy's pitch is that it introduces an experimental alternative to the Mass Relays. ("Accepting anothers path to technology blinds you to the alternatives.") Will they use this guy's idea? No. Could they possibly use a similar idea? Maybe. This might also explain the depressing similarity of the game's ending(s). As noted by one of Bioware's people, having to continue on into a new game limits how much variety you can have in an ending.

It could be just plain stubbornness. It could be me reading far too much into minor details (again). But right now a new game is one of the possibilities allowed by the handful of facts that we have. Thoughts? Likely to happen or not? Good idea or not? Is an apoc-Mass Effect something you'd want to try?

#357
lucidfox

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I suspect BioWare is so determined to stick to this ending is because they've already planned a truckload of plot building up on it. But stubbornly sticking to it will only hurt them in the long run - few people will buy sequels that build up on this ending.

Valve isn't afraid to scrap whole half-finished games when they realize the idea doesn't work, but I guess that'd be too much to ask of EA subsidiaries, which count every dollar spent.

Modifié par lucidfox, 25 mars 2012 - 04:20 .


#358
BiO

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New ending is not new.

Implications unpleasant.

Will try to re-play Mass Effect 1. Chances of success ... *deep breath* not acceptable.