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Human Engineer build for silver/gold


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#1
Renytenz

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Just promoted my engineer class. Even though in silver I was usually on first/second place, I felt I really was lacking on gold. What are your advices on how to build human engineer, including what choices when leveling up powers? 

#2
randomfoo

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Try a 6/6/6/5/3. Max health and rockets for Drone. Max damage for Incinerate. I recommend Armor for the last evolution since the Freeze cross-combo will depend on the team too much. And Max crowd control for Overload - double-chain and neural shock. For Alliance Training go w/ max power damage and carry something really light like a Carnifex. Just played a match mixing it up w/ a Locust X w/ SMG Rail III, Armor Piercing III, and Damage Barrel and it was actually surprising effective...

#3
Renytenz

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Thank you, will try it.

#4
bobbo8u

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i roll 6/0/6/6/6

its very champion. incinerate sucks. new rocket drone is awesome. roll as much power dmg as possible. shields obviously. i have my overload chain once and do 2x to shields.

champion

#5
GracefulChicken

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randomfoo wrote...

Try a 6/6/6/5/3. Max health and rockets for Drone. Max damage for Incinerate. I recommend Armor for the last evolution since the Freeze cross-combo will depend on the team too much. And Max crowd control for Overload - double-chain and neural shock. For Alliance Training go w/ max power damage and carry something really light like a Carnifex. Just played a match mixing it up w/ a Locust X w/ SMG Rail III, Armor Piercing III, and Damage Barrel and it was actually surprising effective...


My exact setup and it rocks on Gold the same as it does on Silver. I usually use an Avenger X or Vindicator X though. Also, I reccomend the shock attack for the drone as well as the rockets. It compliments your overload CC well, and I've found it enough to distract whole groups on Gold (I once had it distract a Banshee the entire time we killed it, much to my amazement)

#6
CaspianRoach

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bobbo8u wrote...

i roll 6/0/6/6/6

its very champion. incinerate sucks. new rocket drone is awesome. roll as much power dmg as possible. shields obviously. i have my overload chain once and do 2x to shields.

champion



Incinerate is very useful on silver/gold. It can trigger off tech bursts and is generally the best way of shedding down heavy armored targets (ravagers die so easily from a few incinerates; brutes, turrets, atlas, banshee, prime, pyro). It's not worth the extra shields to skip it. Your shields only hold 1-2 shots on gold anyway, so what's the point in having 25% more of them? Plus it can curve around covers and corners. It's a good power.

Modifié par CaspianRoach, 24 mars 2012 - 04:55 .


#7
wilzoon

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bobbo8u wrote...

i roll 6/0/6/6/6

its very champion. incinerate sucks. new rocket drone is awesome. roll as much power dmg as possible. shields obviously. i have my overload chain once and do 2x to shields.

champion


you dont know what you're talking about...

#8
randomfoo

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GracefulChicken wrote...

randomfoo wrote...

Try a 6/6/6/5/3. Max health and rockets for Drone. Max damage for Incinerate. I recommend Armor for the last evolution since the Freeze cross-combo will depend on the team too much. And Max crowd control for Overload - double-chain and neural shock. For Alliance Training go w/ max power damage and carry something really light like a Carnifex. Just played a match mixing it up w/ a Locust X w/ SMG Rail III, Armor Piercing III, and Damage Barrel and it was actually surprising effective...


My exact setup and it rocks on Gold the same as it does on Silver. I usually use an Avenger X or Vindicator X though. Also, I reccomend the shock attack for the drone as well as the rockets. It compliments your overload CC well, and I've found it enough to distract whole groups on Gold (I once had it distract a Banshee the entire time we killed it, much to my amazement)


Yeah, I could see shock working. I did double health+shields instead since they stack and on gold, your drone often doesn't last long enough even to fire off one or two rockets otherwise... At 200%, your overload cool down is fast enough that extra CC seems like overkill.

#9
Sabbatine

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CaspianRoach wrote...

Your shields only hold 1-2 shots on gold anyway, so what's the point in having 25% more of them? Plus it can curve around covers and corners. It's a good power.


This statement is flawed.  The attacks in gold difficulty that will one or two shot your shields are typically the easiest to avoid, and only used by rarer enemies which are inherently easier to avoid altogether preventing them from ever getting a shot on you.

The vast majority of the enemies you'll face can't destroy your shields in one or two hits and because these enemies are so much more common you should be building your defense around their capabilities and potential threat.  You can outrun a banshee indefenitely and avoid her slow moving, telegraphed range attack with ease.  Avoiding ten assault troopers or cannibals on the other hand is far less simple and far more dangerous to attempt.

The bonuses to shields basically functions like a bullet proof vest or body armor.  A hypothetical you gets a bullet proof vest because you want some degree of defense against bullets... which the vest provides... however the vest does not provide protection from a hypothetical cruise missile or flame thrower.  This reality doesn't mean the armor is flawed or worthless, but that the vest is designed to defend you against the most probable/common threats you might face.

#10
CaspianRoach

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Sabbatine wrote...

CaspianRoach wrote...

Your shields only hold 1-2 shots on gold anyway, so what's the point in having 25% more of them? Plus it can curve around covers and corners. It's a good power.


This statement is flawed.  The attacks in gold difficulty that will one or two shot your shields are typically the easiest to avoid, and only used by rarer enemies which are inherently easier to avoid altogether preventing them from ever getting a shot on you.

The vast majority of the enemies you'll face can't destroy your shields in one or two hits and because these enemies are so much more common you should be building your defense around their capabilities and potential threat.  You can outrun a banshee indefenitely and avoid her slow moving, telegraphed range attack with ease.  Avoiding ten assault troopers or cannibals on the other hand is far less simple and far more dangerous to attempt.

The bonuses to shields basically functions like a bullet proof vest or body armor.  A hypothetical you gets a bullet proof vest because you want some degree of defense against bullets... which the vest provides... however the vest does not provide protection from a hypothetical cruise missile or flame thrower.  This reality doesn't mean the armor is flawed or worthless, but that the vest is designed to defend you against the most probable/common threats you might face.


You shouldn't get hit in the first place and basic infantry strips your shields down with a single burst on gold. Without incinerate you're doomed against armored targets like Brutes. I'd take better offensive over defensive every day.

#11
Forumate

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6/6/6/5/3 is the best imo. Max damage tech powers and triple shock combat drone. Don't skip out on the 25% recharge for incinerate/overload 0.17 milliseconds might not seem like much but it makes all the difference in setting up tech bursts.