How about not just an "explanation", but a new mini-campaign, wherein you deal with the consequences of the main campaign ending and get the desired exposition and outcomes along the way?
First of all: I have yet to play the game, so I may be off on many things. i try to avoid spoilers, while at the same time participating in the debate... Kind of hopeless...
Second of all: I agree fully with PaddlePop's remark about dirty nickel-and-diming and in addition expect that the coming DLC was planned all along.
It is also why I'm holding back on buying the game until the price drops - I'd love to support the creative talent behind a good product, but will not back down from making even the puniest dent in the wallets of the parasites between them and me, in the vain hope that that might get through to them - they certainly don't listen to anything other than money, at least.
Ok...
There has to be a common "canon" ending, on a macro level. I am ok with this and that it is being forced in some way.
Sure; the game is the last in the trilogy and Bioware representatives, themselves, have spoken of how this allows them to go full out with diverging paths. However...
It is apparent enough that Bioware has plans to locate new games in the post-trilogy Mass Effect universe. They have suggested it may be a good idea to hold on to your ME3 savegames and those savegames could give you a personalised experience in a future game, for little-ish things, such as whether the Rachni are still around or not, BUT they can not be expected to make spinoffs that take into account something that has such a huge game-changing impact as variations in the infrastructure and power- and culture balance of the entire galaxy, unless they specifically make games set along different, divergent story forks.
I only learned today, of the situation with the Asari and Turians and must say that no matter what you think of the twice over deus ex machina ending, in itself, it does set a rather interesting stage: Where do we go from here? Can we survive the initial crisis? Do we remain isolated, every trapped species, in a cramped patch of space and what does that do to our relationships? How do we rebuild locally? Do we try to reestablish galactic communications and if so, how? -Rebuilding using mass effect technology, or finding a new way?
Many potentially interesting scenarios opening up.
So... What might an "epilogue" DCL campaign entail, then?
I hear talk of an "indoctrination" theory, which, I suppose, suggests that Shepard may not have been entirely him/herself at the end.
I have not read it, nor do I intend to until I have played the game, but many apparently mean that it means the ending didn't happen at all, other than in Shepard's mind. I don't see how that is necessary; As long as Shepard was being gently led by the hand, by the reapers, while unconsciously "inebriated", that could be accepted as a way for the developers to mostly force the outcome. Uncharacteristically fatalistic for the series, but salvageable - at least if there is no additional cost to the salvaging operation.
So... were there hints, thoughout the entirety of the game, that impressions were being planted in front of the player? (I recall people speculated about the child from one of the trailers.)
If Shepard lives, after the ending, does he go back into the limelight, or lay low? The storytelling thing might i a little way support the latter, opening for some interesting "undercover", "manipulative" gameplay, but could equally well be a last stage of indoctrination: "You did well, Shepard. You are a legend. It is ok to lay your head down and die now."
In the unlikely event Shepard doesn't live, who might we play as?
Just what might the story be, if it continues directly after the ending as it stands, rather than going all "It was a dream" on us?
Supposedly an EMP blast from the relays being disabled, leaves all technology failing? That would include life support systems on every vessel everywhere. Is there any way we can deal with that and who would try to stop us?
Speculate.
EDIT: Ok... I just betrayed (and spoiled) myself, by having a look at a video with snippets from the game and its ending (the indoctrination theory video, specifically) and while I still do not have full context, I must say that even if Bioware did not have the indoctrination angle in mind, it will be my personal canon, until they change things. It does leave things very open ( either everything in the possible indoc sequence is entirely metaphysical and nothing happened in the "real world", leaving the waking Shepard to continue the fight, but not showing the conclusion; Or his body actually kept doing things, while his mind was fighting ), but that is fine; I don't mind a "jump back into the battle *cut to black*" ending in the least.
Modifié par jojon2se, 24 mars 2012 - 07:10 .