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#201
CmdrSlander

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Codex: Ships and Vehicles: MSV Normandy - Space Combat

Unlike the original Normandy and her Cerberus constructed successor, which were intended primarily for stealth and reconnaissance, the MSV Normandy SR3 is a fully equipped warship. When first entering combat, the MSV Normandy's automated systems evacuate and depressurize the hangar and cargo bays, as well as all observation decks and the Commanding Officer's quarters. Now a Zero-G environment the hangar is opened to space for the expedient launch and recovery of the three fighter spacecraft stored therein. The Normandy's external lifting body or "shroud" retracts slightly to reveal the offensive end of her Thanix battery - eight forward firing compact Thanix Cannons with a combined yield of 95 Hiroshimas. Up to fifteen Alliance Redhawk ship-to-ship missiles - which are mounted to hardpoints within the shroud - are also armed and made ready to fire. Inside, the ladders between decks become the main mode of travel, with the elevator now be used to transport munitions and any wounded. The internal lighting dims to a dull red, which reduces any visual signature from the Normandy's windows and allows increased visibility of haptic readouts and displays. Combat operations are coordinated from the war room, with the CIC and bridge handling flight control and navigation. Theoretically, every area of the ship excluding the war room could be rendered uninhabitable and any survivors in the war room would maintain complete control thanks to massively redundant systems.

The primary reason for this massive overhaul of combat systems is the mandate by Commodore Moreau that the MSV Normandy SR3 be capable of single-handedly eliminating a Reaper Capital Ship (though a Reaper will likely never be faced again). Though this goal is still impossible in a shot-for-shot conventional fight, the SR3 is capable of a tactic known as the "blind run" which makes Reaper elimination possible. Developed by Moreau, this tactic involves fully polarizing the Normandy's forward plating and shields, and flying directly alongside the energy pulse from a Reaper's main gun. At the critical moment, the Normandy enters the energy pulse for only a few seconds, long enough to fire each Thanix Cannon once. Stabilized and protected by Mass Effect fields the Thanix projectiles travel down the beam and directly into the particle collector of the Reaper's main energy weapon, causing a catastrophic explosion which destroys the Reaper violently and completely, releasing almost all of its stored thermal energy. The Normandy would then break away and enter slipspace seconds later, avoiding the massive shockwave and dark energy event.

Modifié par CmdrSlander, 01 avril 2012 - 06:17 .


#202
din626

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MrSuperCrazyAwesome wrote...

Ok seriously. This is an awesome idea and I want to help make it happen somehow. I don't want it to die. What can I do to help? If it's a Conrad Verner type goose chase, that's fine, but I'd like to do something to help.


I'd let Cmdr see where you can help with that. I'm picking at some concepts and locations and we've both written bits of script for the introduction so far.

#203
MrSuperCrazyAwesome

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Sweet. I don't think there should be windows though. Instead of having red light so that it is harder to detect light coming through the windows, wouldn't it be easier to have armour come down over the windows during combat, like on the SR2?

#204
CmdrSlander

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I remember armor coming down over the big observation windows but not the little portholes.

#205
CmdrSlander

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Mass Effect 4: Codex: Ships and Vehicles: SSV Churchill

Originally dubbed the Helios, the dreadnought now known as the SSV Churchill was constructed by the human survivalist organization Cerberus between 2177 and 2185. Primarily the work of the Clydebank Cell, the Churchill was constructed at a classified facility in Batalla system. Conceived as the ultimate expression of Cerberus' growing strength the Churchill (Helios while in Cerberus hands) took on a far more practical role once the immediacy of the Reaper threat became clear to the Illusive Man. Enormous, and heavily armed, the ship was perfect for Cerberus operations in lawless systems were those with the biggest guns owned the day. The Churchill [Helios] spent most of her time transporting archeological and salvage teams, including those assigned to studying the infamous Derelict Reaper. The vessel was recalled to defend Cronos station in the penultimate battle of the Reaper war, but never arrived. Her crew had mutinied and routed her to the Sol system instead, knowing full well that their Cerberus installed ocular flash-bangs would kill them for disobeying a direct order from the Illusive Man. She arrived in the Sol system during the closing moments of the Battle for Earth, entering orbit around Pluto. With her drive cores offline and her crew dead, the Churchill [Helios] remained undetected in the Charon Relay debris field. Five years later, the ghost ship was rediscovered by Alliance survey teams and brought to Earth for study. Once her origin was determined and she was no longer considered a threat the vessel was rechristened SSV Churchill and officially "launched" by the Alliance Navy at the Faslane ship yards in 2195. She was the last command of Admiral Hackett and the flagship of the Alliance home fleet.

By 2217 the once mighty SSV Churchill is now a shadow of her former self. A relic of a time of contention, fear, and possibility - her FTL drives rarely light and her guns never thunder as she slowly carries hundreds of ventrally mounted prefab housing and agricultural pods on a one way mission to the Arcturus system, in desperate search of garden worlds for renewed human habitation.

Vital Statistics:
-Powerplant (sublight): Alftand Propulsion Concern He3 thruster suite
-Powerplant (FTL): Prototype Cerberus "Caprica" triple redundant rotary mass effect core.
-Crew: 35 Required for operation with VI assistance, 560 required for manual control.
-Tonnage: 297,056 Gross Tons
-Length: 842 Meters
-Armaments: One full length Magnetic Accelerator Cannon (firing rails run from bow to stern). 95 Alliance Javelin Missiles. GARDIAN Point defense laser suite. Dual-phased orbital bombardment-oriented Thanix array.
-Armor: Ablative Silaris, 90 inches at thickest point. Hardened Kinetic Barriers.
-Aircraft Compliment: Up to 250 fighter aircraft and 30 shuttles.

#206
mauro2222

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GnusmasTHX wrote...

So you're telling me they found one of the Three Great Hyperspace Cores?


+1.000.000.000.000

For Homeworld reference.

#207
CmdrSlander

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Mass Effect 4 Concept Group launched: http://social.bioware.com/group/7192

#208
shnig_1

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Me gusta

#209
Sweawm

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I like this. A lot.

#210
CmdrSlander

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Mass Effect 4 Codex: Ships & Vehicles: Recruitable Fleets: Alliance Carrier Group Yalta

A carrier group consists of five starships, one core vessel, generally a heavy carrier, with four support vessels, usually medium or light carriers. All carriers within a carrier group are the same class of vessel but differ significantly in armament level and role.

The Alliance Carrier Group Yalta (ACG-71) consists of the carriers SSV Yalta, SSV Versailles, SSV Westphalia, SSV Utrecht and SSV Augsburg. As the name implies, the SSV Yalta is the lead vessel of the group. The SSV Yalta coordinates space combat operations, launches fighters, and is the "tip of the spear" in terms of armament, sporting two ventral and three dorsal Ultra-Heavy Thanix Magnetic Hydrodynamic Cannons with a combined output of 245 Hiroshimas. The SSV Utrecht is lightly armed and armored but is equipped with finest electronic warfare suite available, capable of rendering the entire carrier group practically invisible to long range sensors. As a carrier, the Utrecht has a dorsal flight pod, but it is used only for the recovery of spacecraft from other carriers when their home vessels are unable to accept them due to unforeseen circumstances. The SSV Versailles coordinates support craft operations, launching and landing drop ships and shuttles. She is armed with GARDIAN lasers for self defense and Javelin missiles for ship-to-ship combat. The SSV Augsburg houses an fighter and interceptor manufacturing plant to replenish the group's supply of spacecraft on extended tours. Her armament level is identical to that of the SSV Versailles. The SSV Westphalia houses an Eezo processing facility and an He3 extraction center, it is responsible for fueling the carrier group. In combat the Westphalia launches her squadron of interceptors to distract attackers while she makes an FTL jump to safety.

Carrier Group Yalta is currently engaging separatists in the Arcturus system.

#211
CmdrSlander

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btt

#212
CmdrSlander

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BTT

#213
TeaCokeProphet

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You've had a stroke of genius, mate.

#214
Eduadinho

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Militarized wrote...

I like the idea, it's a good way moving past the endings but...

and I don't mean to burst your bubble... but the notes for the game say the Stargazer scene is 10k years in the future. That's a lot more then ten decades. It's ten centuries.... and they don't even have space flight, according to the Stargazer.


Pro maths. If you are telling the truth  in the notes.
100 centuries 10 times 100 (century) = 1000 
100 times 100 (century) =10000 or 10k

#215
MrSuperCrazyAwesome

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Is this ever going to get to a point where voice actors are required? If so, allow me to shamelessly promote my entire body if work in the field.


#216
CmdrSlander

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Reviving this thread. Have a signature:

Image IPB

This signature does not link to this thread so it can be used to show support for any ME4 concept.

#217
CmdrSlander

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Image IPB

New narrow sig, appears larger.

#218
ilego

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CmdrSlander wrote...

First off, since this is my first post, introductions are in order: 

Hello Mass Effect Enthusiasts, I am CmdrSlander. My gaming background before becoming a huge fan of the ME series consisted primarily of Halo, Half Life, Battlefield, Fallout, The Elder Scrolls and Gears of War. The one thing about gaming that I have come to love above all else is the vast variety and possibility that a well crafted open world game or RPG offers. That being said, my primary interest in the gaming industry is narrative and canon/universe development. 

I realize creating a story for ME4 as an outsider is absurd, but it is an interesting exercise and also a form of catharsis for those (such as myself) who were irked by the "conclusion" of Mass Effect 3, which is in itself a conclusion to one of the most intricate works of science fiction seen in modern popular media - the Mass Effect Universe. 

With that out of the way, here is my concept for ME4: 

Opening Scroll:

The year is 2217. 

Three decades have passed since Commander Shepard ended the Reaper threat. 

The races of the galaxy are scattered, with millions of ships having fled their home systems as the relay network imploded. The technologies that made the Galactic Community possible - The Mass Relays, Prothean and Reaper advancements - have been lost to time or buried in the rubble of an untold number of devastated worlds.

Limited to underdevoloped FTL and Sublight drives, the alien members of the Sword Fleet, who were stranded in the Sol System after the destruction of the relay network have embarked on perilous pilgramages back to their homeworlds, which will take centuries. 

For some all hope seems lost, for others it is a new beginning. 

The survivors of The Normandy found themselves a new and fertile home - the garden world Morgana - as did the crews of 200 other ships that also found themselves stranded in the same system as a result of the Catalyst's final directive to the relays  - route organic vessels to systems which can support life, ensuring that organics may live on, and perhaps, in their hubris, restart of the cycle of extinction. 

Optimists theorize that the data and technology stored aboard the SSV Normandy may hold the key to reuiniting the galaxy, but the ship is conspicously absent from her crash site. Her pilot, Jeff  "Joker" Moreau, is, under galactic law and custom, the owner of Morgana, having been the first person to set foot there. With his expertise and newfound prestige, Moreau built a rag tag but succesfull intra-system shipping empire around Morgana. In the dark space around Morgana's system, strange Mass Effect field distortions have been detected. Moreau is no where to be found.

You are his adopted [son/daughter]. Your destiny is written in the stars. 


MASS EFFECT 4

Story Summary:

Joker (Mr. Moreau, since he is now older and distinguished) has spent the last 30 years rebuilding the SSV Normandy piece-by-piece. Testing of the vessel is responsible for the odd readings at the edge of Morgana's system. He has determined (with the help of EDI if she survived or a large science team if she did not) that the Normandy's Tantalus drive core, which was never fully understood in the first place, has, after being exposed the Catalyst's signal and enormous amount of dark energy (remember the "space magic" wave washing over the Normandy) became a slipspace catalyst (with a lower case "c" look - up the definition of catalyst) capable of transporting whole fleets of ships to anywhere in known space, with only destination coordinates, in a matter of hours. The theoretical accuracy and speed of this system rivals the Mass Relays and is no doubt the legacy of the technology of the cycle that created the Relays/Reapers. Moreau, who wished to take the Normandy on her greatest mission (Galactic unification) himself is too old, and dying of exposure to Dark Energy. He never wanted to burden you (his adopted child) with this mission, but you are now his only hope, the galaxy's only hope. 

Meanwhile, an unknown, shadowy group with similar technology has a far sinister mission: achieve what they percieve as the goal of the Reapers, who they have deified. They plan to harness dark energy to enlarge the black hole at center of the galaxy, resulting in the destruction of the entire Milky Way. They must be stopped. 

The player is charged with:
-Gathering the scattered alien and human fleets and taking them home, finally. (very emotional, imagine the rebuilt Normandy returning to the Sol system, flying in amongst the debris of the Sword Fleet battle and the Crucible/Citadel. Liara and Samara landing on Thessia after believing they would never see it again. Tali and Rannoch. Etc.)
-"Relighting" the Normandy (finding an Eezo source large enough to power the Normandy for the rest of her days. Hint: Thessia
-Defeating the Reaper Cult. 
-Taking back the homeworld of every major species (except humanity, we already did that) from the lawless brigands and madmen who took power in the vacuum left by the end of The Citadel Council and the destruction of the Reapers. 
-Construct a new Citadel to serve as a hub of a galaxy that you rebuild in your own unique way. 
-Reviving the Galactic economy. Establishing new trades and generally making loads of credits (repeatable/side missions) 
-Colonize worlds and provide for their defense. Rule with an even hand or an iron fist!
-Generally helping the galaxy put itself back together.
-100+ Side Quests, some of which are repeatable

Why You'll love my version of ME4:
-Brigther Story in a Darker Galaxy: You're on a mission of hope in a seemingly hopeless setting, not hurtling towards oblivion like in ME3. 
-Closure: If Shepard survived (current 4000+ EMS Destroy Ending) you can see him/her on Earth. Reunite them with Love Interest etc. Most squadmates who live and that have a sufficient life span will return (though not, most likely as Squadmates). 
-Command not only the Normandy but an ever growing fleet in real time. Participate in epic space battles in real time (no adopted son/daughter or Joker grows up without becoming a crack pilot). 
-Varied and Dynamic Settlements: As opposed to ME2  which had two major trade centers (Citadel, Omega) and ME3 which had one trade center (Citadel) the post-relay galaxy has scores of space stations and colonies with their own unique inhabitants and environments.
-New Squadmates and Fireteam mechanic. Bring a seperate squad of three commanded by and AI squadmate or Co-Op partner along with you on missions. 
-Return of the loyalty gameplay mechanic. More side missions and explorations of the new squadmates backstories. 
-New, Deadlier Normandy. The Normandy is equipped with heavier armor and bristles with armaments, from lasers to rail guns, all of which can be upgraded. You can even customize the paintjob and lettering. 


I will be writing "Codex" articles for ME4 and posting them here to add more info about the story and universe. 

What do you think of my concept for ME4? Please be gentle as you slaughter my ideas. 



I like It

Modifié par ilego, 03 mai 2012 - 06:21 .


#219
Majin Paul

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It sounds like it would make a good game, which some hints of a Mass Effect-esque post-apocaslypse galaxy.
Especially the Reaper cult, that'd what I hope for instead of something that makes the reapers look easy for the sake of having a bigger baddie.
The recreating of the citadel or making a similar structure sounds great as well, although I'd be surprised if it could be done in one game.

#220
Zolt51

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CmdrSlander. Just one comment about your sig. I like it, but rebuild is boring. Coming up with something new instead - that's where the fun is!

Oh and whoever made that Naked Yahg Horde sig is genius!

#221
ilego

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CmdrSlander wrote...

First off, since this is my first post, introductions are in order: 

Hello Mass Effect Enthusiasts, I am CmdrSlander. My gaming background before becoming a huge fan of the ME series consisted primarily of Halo, Half Life, Battlefield, Fallout, The Elder Scrolls and Gears of War. The one thing about gaming that I have come to love above all else is the vast variety and possibility that a well crafted open world game or RPG offers. That being said, my primary interest in the gaming industry is narrative and canon/universe development. 

I realize creating a story for ME4 as an outsider is absurd, but it is an interesting exercise and also a form of catharsis for those (such as myself) who were irked by the "conclusion" of Mass Effect 3, which is in itself a conclusion to one of the most intricate works of science fiction seen in modern popular media - the Mass Effect Universe. 

With that out of the way, here is my concept for ME4: 

Opening Scroll:

The year is 2217. 

Three decades have passed since Commander Shepard ended the Reaper threat. 

The races of the galaxy are scattered, with millions of ships having fled their home systems as the relay network imploded. The technologies that made the Galactic Community possible - The Mass Relays, Prothean and Reaper advancements - have been lost to time or buried in the rubble of an untold number of devastated worlds.

Limited to underdevoloped FTL and Sublight drives, the alien members of the Sword Fleet, who were stranded in the Sol System after the destruction of the relay network have embarked on perilous pilgramages back to their homeworlds, which will take centuries. 

For some all hope seems lost, for others it is a new beginning. 

The survivors of The Normandy found themselves a new and fertile home - the garden world Morgana - as did the crews of 200 other ships that also found themselves stranded in the same system as a result of the Catalyst's final directive to the relays  - route organic vessels to systems which can support life, ensuring that organics may live on, and perhaps, in their hubris, restart of the cycle of extinction. 

Optimists theorize that the data and technology stored aboard the SSV Normandy may hold the key to reuiniting the galaxy, but the ship is conspicously absent from her crash site. Her pilot, Jeff  "Joker" Moreau, is, under galactic law and custom, the owner of Morgana, having been the first person to set foot there. With his expertise and newfound prestige, Moreau built a rag tag but succesfull intra-system shipping empire around Morgana. In the dark space around Morgana's system, strange Mass Effect field distortions have been detected. Moreau is no where to be found.

You are his adopted [son/daughter]. Your destiny is written in the stars. 


MASS EFFECT 4

Story Summary:

Joker (Mr. Moreau, since he is now older and distinguished) has spent the last 30 years rebuilding the SSV Normandy piece-by-piece. Testing of the vessel is responsible for the odd readings at the edge of Morgana's system. He has determined (with the help of EDI if she survived or a large science team if she did not) that the Normandy's Tantalus drive core, which was never fully understood in the first place, has, after being exposed the Catalyst's signal and enormous amount of dark energy (remember the "space magic" wave washing over the Normandy) became a slipspace catalyst (with a lower case "c" look - up the definition of catalyst) capable of transporting whole fleets of ships to anywhere in known space, with only destination coordinates, in a matter of hours. The theoretical accuracy and speed of this system rivals the Mass Relays and is no doubt the legacy of the technology of the cycle that created the Relays/Reapers. Moreau, who wished to take the Normandy on her greatest mission (Galactic unification) himself is too old, and dying of exposure to Dark Energy. He never wanted to burden you (his adopted child) with this mission, but you are now his only hope, the galaxy's only hope. 

Meanwhile, an unknown, shadowy group with similar technology has a far sinister mission: achieve what they percieve as the goal of the Reapers, who they have deified. They plan to harness dark energy to enlarge the black hole at center of the galaxy, resulting in the destruction of the entire Milky Way. They must be stopped. 

The player is charged with:
-Gathering the scattered alien and human fleets and taking them home, finally. (very emotional, imagine the rebuilt Normandy returning to the Sol system, flying in amongst the debris of the Sword Fleet battle and the Crucible/Citadel. Liara and Samara landing on Thessia after believing they would never see it again. Tali and Rannoch. Etc.)
-"Relighting" the Normandy (finding an Eezo source large enough to power the Normandy for the rest of her days. Hint: Thessia
-Defeating the Reaper Cult. 
-Taking back the homeworld of every major species (except humanity, we already did that) from the lawless brigands and madmen who took power in the vacuum left by the end of The Citadel Council and the destruction of the Reapers. 
-Construct a new Citadel to serve as a hub of a galaxy that you rebuild in your own unique way. 
-Reviving the Galactic economy. Establishing new trades and generally making loads of credits (repeatable/side missions) 
-Colonize worlds and provide for their defense. Rule with an even hand or an iron fist!
-Generally helping the galaxy put itself back together.
-100+ Side Quests, some of which are repeatable

Why You'll love my version of ME4:
-Brigther Story in a Darker Galaxy: You're on a mission of hope in a seemingly hopeless setting, not hurtling towards oblivion like in ME3. 
-Closure: If Shepard survived (current 4000+ EMS Destroy Ending) you can see him/her on Earth. Reunite them with Love Interest etc. Most squadmates who live and that have a sufficient life span will return (though not, most likely as Squadmates). 
-Command not only the Normandy but an ever growing fleet in real time. Participate in epic space battles in real time (no adopted son/daughter or Joker grows up without becoming a crack pilot). 
-Varied and Dynamic Settlements: As opposed to ME2  which had two major trade centers (Citadel, Omega) and ME3 which had one trade center (Citadel) the post-relay galaxy has scores of space stations and colonies with their own unique inhabitants and environments.
-New Squadmates and Fireteam mechanic. Bring a seperate squad of three commanded by and AI squadmate or Co-Op partner along with you on missions. 
-Return of the loyalty gameplay mechanic. More side missions and explorations of the new squadmates backstories. 
-New, Deadlier Normandy. The Normandy is equipped with heavier armor and bristles with armaments, from lasers to rail guns, all of which can be upgraded. You can even customize the paintjob and lettering. 


I will be writing "Codex" articles for ME4 and posting them here to add more info about the story and universe. 

What do you think of my concept for ME4? Please be gentle as you slaughter my ideas. 



you write very good story's I like it