So when it comes down to abilities I can't really decide if I want to go a route for Tech Armor or Fitness. I feel like for Tech Armor to really be beneficial it's an all in type of ability. If I do go the Tech Armor route, I'd be going for Durability, Power Damage, Power Recharge.
Also, if I'm taking tech armor since my abilities will have a longer cooldown but also hit slightly harder I think I would go Damage, Lasting Damage, and Pierce for Warp and then Damage, Recharge, Shield Damage on Overload. I'd imagine this type of combination would provide enough power to 1 shot shields&barriers (aside from Atlas/GethPrime/Banshees) and Warp would be brutal against Armor/Barriers as well. With this build however I'd be taking Damage/Capacity on Turian Veteran to further boost the damage potentional.
The other main route I was considering was instead of Tech Armor, taking the bonuses in Fitness instead to increase health/shields and then building up my Overload/Warp more around a team support Role. Overload would be built with Chain, Neural Shock, Chain; and Warp with Detonate, Expose, and Recharge.
With these 2 builds in mind here's the main benefits I see in each:
Build1: massive power-damage output, blasting through shields and significant damage to armor to help out team.
Build 2: Constant warping for biotic detonations with teammates and 3-chain overload to hold off the lesser troops.
I think that about covers it, most of my gameplay is on gold and I'm a bit of a min/maxer so anyone with any input or past experience on what they found most effective would be greatly appreciated in helping me to make this decision.
Modifié par FiGhTiNCoWBoY, 24 mars 2012 - 05:56 .





Retour en haut






