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M-44 Hammerhead or M35 Mako


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#26
Ronin1325

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Considering how the Mako can stomp on a Thresher Maw & keeping in mind how hard it was to take down one on foot, the Mako has phenominal firepower. *However*, if we ever had MP where the two could go toe-to-toe? I would grudgingly have to admit that any moderately skilled Hammerhead pilot could tear a comparable Mako pilot to pieces. Vastly superior mobility & auto-guided weaponry will *more* than compensate for any lucky hit by the Mako.

Sad, but true.:unsure: I love the Mako.

@FoxShadowblade, Yes, the Hammerhead's better at moving about, but for a wheeled vehicle, the Mako can handle some pretty impressive changes in terrain!

Modifié par Ronin1325, 24 mars 2012 - 08:55 .


#27
Rudy Lis

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Ronin1325 wrote...

Vastly superior mobility & auto-guided weaponry will *more* than compensate for any lucky hit by the Mako. 


Not with ME1 projectiles velocities, which were instant hit on any distance up to 400 metres (and slightly beyond). No lead needed - just point and click. You don't even have to wait till "locking brackets" appear - Mako projectiles don't give a damn on that.
Not to mention that you could climb somewhere and troll hammerhead from above. Or hide somewhere and fix your Mako with omnigel. Image IPB

Modifié par Rudy Lis, 24 mars 2012 - 09:18 .


#28
Slayer299

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AlanC9 wrote...

Slayer299 wrote...

That's a no-brainer, the Mako all the way.

M-44 Hammerhead motto - fly like a butterfly and get squashed like an ant.


Are people really this incompetent? If you get hit at all in the Hammerhead you've made a mistake. (That's why you don't see them in the ME3 endgame -- properly piloted they would be out of sight.)

I suppose the Hammerhead's less fun to play, though, because it's so overpowered. So I'll vote Mako too.


LOL, really?I doubt that entirely and the M-44 would have lasted all of 5 seconds in London before a husk sneezed at one and it exploded.

#29
tishyw

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Definately the Mako - what's not to love about driving off cliffs!

#30
Somath Cegem

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I like both but for different reasons, The hammerhead is what you send in first to open up the enemies lines and retreat perfect for hit and run tactics with high speed and fire power but low survivability, you then send the Makos in through that hole, unload your troops in the middle of the enemy lines and push out wards with the Makos themselves providing cover/fire support.

To drive around a planet just looking for stuff however, a Mako, as Vega said "That baby can climb"

#31
Taz93

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Mako all the way... Hammerhead is good for show but the Mako gets stuff done

#32
Lee T

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Mako, the Hammerhead felt like a miniature model and the extraction gameplay made no sense.

#33
FatalX7.0

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M-79 MakoHammer.

#34
Patchwork

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Mako for me, I prefer something that can take a hit.

If BW release a vehicle DLC though I'd like both with missions suited for their individual strengths.

Modifié par Ser Bard, 24 mars 2012 - 01:08 .


#35
avatar2396

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i preferred the hammerhead. I actually had an easier time and had no problem dodging enemy fire. Felt the mako controls were pretty clunky. They are completely different types of vehicles though, it like comparing a truck to a sports car

#36
avatar2396

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Ser Bard wrote...

Mako for me, I prefer something that can take a hit.

If BW release a vehicle DLC though I'd like both with missions suited for their individual strengths.


i would support this. ALthough i remember an interview with hudson saying they didnt intend to have any vehicle dlc's planned but they would be open to it

#37
Oldbones2

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Mako, but I wish it had more speed and better vertical thrusters.

Still, Dat gun.

#38
SimonM72

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Old skool bouncy BigTrak all the way for me baby.

Oh yeaaaaah!.















(That was Mako btw). Image IPB

Modifié par SimonM72, 24 mars 2012 - 01:59 .


#39
Ronin1325

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SimonM72 wrote...

Old skool bouncy BigTrak all the way for me baby.

Oh yeaaaaah!.















(That was Mako btw). Image IPB


This comment... disturbs me for reasons I don't want to think too closely about. :huh:

#40
WastelanderTim

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mako no question

http://browse.devian...q=mako#/d2jafo0

#41
Ronin1325

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Rudy Lis wrote...

Ronin1325 wrote...

Vastly superior mobility & auto-guided weaponry will *more* than compensate for any lucky hit by the Mako. 


Not with ME1 projectiles velocities, which were instant hit on any distance up to 400 metres (and slightly beyond). No lead needed - just point and click. You don't even have to wait till "locking brackets" appear - Mako projectiles don't give a damn on that.
Not to mention that you could climb somewhere and troll hammerhead from above. Or hide somewhere and fix your Mako with omnigel. Image IPB


Oh, definitely Rudy Lis, the Mako's guns were 'instant on' but the turrent movement is somewhat kludgy. It's hard to say for sure how difficult it would be to track a full-speed Hammerhead, the only way to be sure would be to have an MP PVP game where each vehicle was playable. I'm betting though that the Hammerhead would subjectively look a *lot* faster going by you than it seems to be when flying it.

The Mako's got the Omnigel though, great point, and depending on your supply of it, that might just be the deciding factor.

#42
TomY90

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what about the Grizzly tank?

(I will say overall I prefer the hammerhead because of its movability but armour and fire power is woeful but the movability is what I prefer to have)

#43
CHALET

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The Hammerhead has reach, but the Mako has flexibility.

#44
Kungfu Nando

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For exploration, hammerhead. I liked driving it around much more than the mako in the firewalker/overlord missions. For combat mako. Shields, armor and a 105mm mass accelerator...

#45
insomniac13

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Mako.

Add some better controls/environments and it's pretty much awesome!

#46
Fixers0

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The m-080:

Image IPB

Modifié par Fixers0, 24 mars 2012 - 02:49 .


#47
Rudy Lis

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Ronin1325 wrote...

Oh, definitely Rudy Lis, the Mako's guns were 'instant on' but the turrent movement is somewhat kludgy.


Kludgy? What's kludgy out there? Traverse fast, unlike ,Panzerkampfwagen Tiger Ausf. E turret (and no one, BTW, precludes you from using same trick - turn hull as well as turret, though I really don't know why you need that) has good elevation (it's not AAA vehicle and it's armament resembles BMP-1 approach other than BMP-2). Yeah, machine gun spread sucked all the way, sure.  


Ronin1325 wrote...

It's hard to say for sure how difficult it would be to track a full-speed Hammerhead, the only way to be sure would be to have an MP PVP game where each vehicle was playable. I'm betting though that the Hammerhead would subjectively look a *lot* faster going by you than it seems to be when flying it.


Hammerhead speed could be measured in Overlord - we've been given distance to certain targets. Check distance, measure time limit and calculate speed.

Also, if modern day (read "outdated in ME universe") Leclerc tank has weapon system allowing it to follow helicopters and reportedly hit them, why Mako cannot? Even in manual control - most of WW2 Triple-A got manual controls and, according to ground attack planes' pilots' memoires were deadliest opponents? I played a lot in OFP/ArmA (and Janes LongbowImage IPB), duel tank vs helicopter could mimic Mako vs Hammerhead, though it require certain remodelling of weapons - current mean projectiles velocity in ArmA2 is 400 ms and they use sort of ballistic trajectory (aka bullet drop). Not so sure for helicopters, even Ka-50 flies sideways not that long - unlike Hammerhead Ka-50 do not deny, but follows laws of physics. But I guess that could be tested. I'm pretty sure that most OFP/ArmA gamers tried to use tank cannons to shot down helicopters. So with certain amount of practice that can be done even without assist.

If you want to test it yourself, Operation Frenchpoint (not misprint, mod for OFP, one of the best by my taste) had Leclerc. Try to fly around it in helicopter. Especially at low altitudes. Even at maximum speed.

Of course someone may object that helicopter isn't Hammerhead and I will agree (backward/sideways flight capabilities are limited, no frontar "sprint"), but so far it is easiest and already available solution.

Hammerhead could win, should it utilise attack helicopters approach - NOE and firing from GREAT distance. In this case Mako has fewer chances, unless it's equipped with some missile warning system and/or anti-missile system (Russians and Israelis use some), in which case Hammerhead has fewer chances - try to avoid kinetic slug flying at that speed. Not sure for Mako without any systems, but I think crew of three, scanning horizon and on adequate terrain, allowing you to hide Mako, plus proper timing for jump could give you some chances to avoid even very agile Hammerhead missiles.

And yes, I tried OFP/ArmA approach for that. :) Without straight-line hypervelocity rounds, uber-agile guided missiles and tank jumps, of course.


Ronin1325 wrote...The Mako's got the Omnigel though, great point, and depending on your supply of it, that might just be the deciding factor.


Three nines of it. Used it couple of times, in my first playthrough, when Ash hid behind Mako from enemy fire.

#48
Arppis

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MAKO would be cool, if they'd fix it. Hammerhead would be cool, if they'd fix it.

But I'd like to see Hammerhead with better armor. Gets me to places much faster. I don't like driving in games, as it is, so Hammerhead is the one that's more fun to use.

Modifié par Arppis, 24 mars 2012 - 03:34 .


#49
llandwynwyn

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The Mako wasn't made of paper and if I wanted to kill enemies on foot I could use it as shield.

#50
Michel1986

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Dariustwinblade wrote...

Mako= Manly and awesome.
Hammerhead = gay


Pretty much this, people who said the mako is **** with controls or anything should skip the mass effect games. The controls where amazing and i don't understand all the fuzz about it. :whistle:



avatar2396 wrote...

i preferred the hammerhead. I actually
had an easier time and had no problem dodging enemy fire. Felt the mako
controls were pretty clunky.


You are clunky, the controls from the hammerhead sucked. The mako's controls where perfect,
people like you ****ed it up for Mass Effect 2 <_<:whistle:

Modifié par Michel1986, 24 mars 2012 - 03:37 .