Rudy Lis wrote...
Ronin1325 wrote...
Oh, definitely Rudy Lis, the Mako's guns were 'instant on' but the turrent movement is somewhat kludgy.
Kludgy? What's kludgy out there? Traverse fast, unlike ,Panzerkampfwagen Tiger Ausf. E turret (and no one, BTW, precludes you from using same trick - turn hull as well as turret, though I really don't know why you need that) has good elevation (it's not AAA vehicle and it's armament resembles BMP-1 approach other than BMP-2). Yeah, machine gun spread sucked all the way, sure.Ronin1325 wrote...
It's hard to say for sure how difficult it would be to track a full-speed Hammerhead, the only way to be sure would be to have an MP PVP game where each vehicle was playable. I'm betting though that the Hammerhead would subjectively look a *lot* faster going by you than it seems to be when flying it.
Hammerhead speed could be measured in Overlord - we've been given distance to certain targets. Check distance, measure time limit and calculate speed.
Also, if modern day (read "outdated in ME universe") Leclerc tank has weapon system allowing it to follow helicopters and reportedly hit them, why Mako cannot? Even in manual control - most of WW2 Triple-A got manual controls and, according to ground attack planes' pilots' memoires were deadliest opponents? I played a lot in OFP/ArmA (and Janes Longbow), duel tank vs helicopter could mimic Mako vs Hammerhead, though it require certain remodelling of weapons - current mean projectiles velocity in ArmA2 is 400 ms and they use sort of ballistic trajectory (aka bullet drop). Not so sure for helicopters, even Ka-50 flies sideways not that long - unlike Hammerhead Ka-50 do not deny, but follows laws of physics. But I guess that could be tested. I'm pretty sure that most OFP/ArmA gamers tried to use tank cannons to shot down helicopters. So with certain amount of practice that can be done even without assist.
If you want to test it yourself, Operation Frenchpoint (not misprint, mod for OFP, one of the best by my taste) had Leclerc. Try to fly around it in helicopter. Especially at low altitudes. Even at maximum speed.
Of course someone may object that helicopter isn't Hammerhead and I will agree (backward/sideways flight capabilities are limited, no frontar "sprint"), but so far it is easiest and already available solution.
Hammerhead could win, should it utilise attack helicopters approach - NOE and firing from GREAT distance. In this case Mako has fewer chances, unless it's equipped with some missile warning system and/or anti-missile system (Russians and Israelis use some), in which case Hammerhead has fewer chances - try to avoid kinetic slug flying at that speed. Not sure for Mako without any systems, but I think crew of three, scanning horizon and on adequate terrain, allowing you to hide Mako, plus proper timing for jump could give you some chances to avoid even very agile Hammerhead missiles.
And yes, I tried OFP/ArmA approach for that.Without straight-line hypervelocity rounds, uber-agile guided missiles and tank jumps, of course.
Ronin1325 wrote...The Mako's got the Omnigel though, great point, and depending on your supply of it, that might just be the deciding factor.
Three nines of it. Used it couple of times, in my first playthrough, when Ash hid behind Mako from enemy fire.
Well, clearly we have a War Tech afficianado here! (Not said offensively in the least.)
I appreciate the detail with which you approached my points, but we were talking about the vehicles in the game as they are & the limitations of the game engines as they stand. References to real-world tech, other sci-fi or other games doesn't really apply.
The Mako's turret does have a fast traverse time, but especially with a console controller it's just kind of sloppy, more so when zoomed in. YMMV, but I found using a sniper rifle vastly easier than the Mako's zoomed in turret for tracking moving targets.
Good call on calculating the Hammerhead's speed, but again, I was talking about how tracking the Hammerhead would look from the perspective of the Mako *player*, especially if it was zipping by you. Sadly there's really no comparative enemy in ME1 to use as an example as they're all pretty slow relative to the Mako.
Really, the best way for us all to find out how this would work would be to have a MP PVP 'arena' where we could experiment to our heart's content! :happy: Dunno what the odds of that ever happening are though.





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